Search found 235 matches

by verysunshine
Tue Jan 22, 2019 5:57 pm
Forum: Ren'Py Cookbook
Topic: Inventory System (or: How to Store Data in a Useful Way)
Replies: 14
Views: 5027

Re: Inventory System (or: How to Store Data in a Useful Way)

It seems like there might be a couple of issues with this.
  • The class-setting python block should be a "init python" block
    Defines set in a block won't cooperate properly with rollback and saving
Thanks to trooper6 for actually catching these mistakes.
by verysunshine
Tue Jan 22, 2019 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Making Fields from a Class Appear in Text
Replies: 5
Views: 175

Re: Making Fields from a Class Appear in Text

Thanks so much! This is so much help. It works perfectly. You even managed to give me hints towards the solution to my "next step".

I'll let the author of the cookbook tutorial I used know there is problems with their version.
by verysunshine
Mon Jan 21, 2019 3:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Making Fields from a Class Appear in Text
Replies: 5
Views: 175

Re: Making Fields from a Class Appear in Text

It's still not working, but it's changed to a NameError. I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 47, in script e "Thanks for testing the game!" File "game/script.rpy", line 47, in <module> e "Thanks for testing the game!" NameError: name '...
by verysunshine
Mon Jan 21, 2019 7:48 am
Forum: Ren'Py Questions and Announcements
Topic: Making Fields from a Class Appear in Text
Replies: 5
Views: 175

Making Fields from a Class Appear in Text

In the example, I'm trying to get the field "cat" from the Item "japanese" to appear in my text. Everything is placeholders. python: class Item(): def __init__(self, name, cat, hair): self.name = name self.cat = cat self.hair = hair japanese = Item('japan', 'neko', 'pigtails') french = Item('france'...
by verysunshine
Wed Mar 28, 2018 2:34 pm
Forum: I am an Artist
Topic: Freelance Artist: Sprites, Icons, items, CGs and BGs! [OPEN]
Replies: 15
Views: 3852

Re: Freelance Artist: Sprites, Icons, items, CGs and BGs! [OPEN]

Your art style is beautiful. I'd love to hire you for some backgrounds, but you don't appear to have any examples of them, except possibly "Home".
by verysunshine
Wed Mar 28, 2018 2:10 am
Forum: Demos & Beta Testing
Topic: No Good Wife Beta [B/B][B+G][History][Drama][Mature]
Replies: 7
Views: 1990

Re: No Good Wife Beta [B/B][B+G][History][Drama][Mature]

1. Did you have any technical issues when running the game? No, everything ran smoothly. The menu system for the daily planner was missing visual feedback for choices made, but I am assuming that is because it is a work in progress. 2. What character is your favourite? Farris. I like that he is pra...
by verysunshine
Tue Mar 20, 2018 11:27 pm
Forum: We are a Free Project looking for Partners
Topic: Proposal Project
Replies: 9
Views: 549

Re: Proposal Project

Wow, kinda self-centered reason to make a VN. But whatever :lol: That's really rude of you. Well excuse me, sorry if I came a bit strong. :) Just thinking about the side of the artist who'll be investing the time and effort. Since the scope of the proposed VN does seem extremely personal-focused fo...
by verysunshine
Tue Mar 20, 2018 12:31 pm
Forum: Asset Creation: Writing
Topic: Minimum Viable Product and Repeated Scenes
Replies: 3
Views: 541

Re: Minimum Viable Product and Repeated Scenes

Maybe you could have the scenes that play rotate. Like instead of writing 18 scenes, you write a third of that. After one of the scenes play. Think of it like a revolver. The scenes are the bullets. After one scene is fired the next scene fires until all the scenes have been played. Then it reloads...
by verysunshine
Mon Mar 19, 2018 4:27 pm
Forum: We are a Free Project looking for Partners
Topic: Proposal Project
Replies: 9
Views: 549

Re: Proposal Project

This project sounds interesting, but if you don't say what art you want, most people won't be interested. Even something like "1 sprite, 4 backgrounds, one CG of a wedding ring" helps.
by verysunshine
Mon Mar 19, 2018 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Bad Code Spawned from Ignorance
Replies: 4
Views: 263

Re: Bad Code Spawned from Ignorance

What's important is knowing the code is bad and keeping that on your mind, because the next time you see yourself starting to do bad code, you will remember that is better to do things in another way. Always search and ask if you don't know how to do things. And if you do know how to do something a...
by verysunshine
Mon Mar 19, 2018 1:10 am
Forum: Asset Creation: Writing
Topic: Minimum Viable Product and Repeated Scenes
Replies: 3
Views: 541

Minimum Viable Product and Repeated Scenes

My current project has an event manager that chooses events based on priority. These can be sorted into two types, normal and special. The special events rely on players having certain items, skills, or favour with characters. These events will be played at specific times. When no special event is a...
by verysunshine
Thu Mar 15, 2018 6:49 pm
Forum: Works in Progress
Topic: Fate's Flame {Adventure X Fantasy X Romance}
Replies: 20
Views: 3066

Re: Fate's Flame {Adventure X Fantasy X Romance}

The script is 90% completed! Programming is about 50%. Only waiting for a few assets now, CGs and voice. Question: What do you feel about this game being open ended? It's set up where there's the strong possibility of a sequel, which would include more aspects such as in-depth information about the...
by verysunshine
Tue Mar 13, 2018 5:12 pm
Forum: Ren'Py Questions and Announcements
Topic: Bad Code Spawned from Ignorance
Replies: 4
Views: 263

Bad Code Spawned from Ignorance

Sometimes, we have bad code because we have a misconception about how things work, or because we use the first method we find to make something work when there are much better solutions available. Other times, we write bad code because we just don't know any better. My current project required telli...
by verysunshine
Tue Mar 13, 2018 2:53 am
Forum: Works in Progress
Topic: [KICKSTARTER FUNDED! 11/20/14] Lovely Little Thieves
Replies: 75
Views: 24601

Re: [KICKSTARTER FUNDED! 11/20/14] Lovely Little Thieves

It looks like the game's updates are taking place entirely through the Kickstarter page. The last update there was March 4, 2018. The updates are open for everyone to see.