Search found 312 matches

by verysunshine
Sat May 23, 2020 11:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 108

Re: Where is the screen "_exception" kept?

renpy/common/_errorhandling.rpym Also it is written with screen language :D # This file contains the code for in-game Ren'Py error handling. It's a # module (as opposed to a .rpy file) because that allows us to ensure # that it is fully loaded or run before any other Ren'Py code runs. Looks like th...
by verysunshine
Sat May 23, 2020 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 108

Re: Where is the screen "_exception" kept?

That's a fair point. I thought the screen was shown if an exeption had occured but Ren'py could still run. It's weird that the other (dangerous) files can be opened. I guess if I can't find it I'll decompile Doki Doki Literature Club and try to find ("Words...", False) recreate it by hand.
by verysunshine
Sat May 23, 2020 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 108

Re: Where is the screen "_exception" kept?

If the console gets screen language, the exception screen should too. Players might actually see the exeption screen, but they would never see the console.

What do you mean by "not standard Ren'py language"?
by verysunshine
Sat May 23, 2020 10:27 pm
Forum: Ren'Py Cookbook
Topic: Simple Glossary / Dictionary / Footnote Implementation
Replies: 1
Views: 130

Simple Glossary / Dictionary / Footnote Implementation

I put together a simple footnote or glossary system. Feel free to modify this however you like and use it in whatever projects you wish. Features: Open an entry by clicking on text Scrollable text field Close button Translation friendly Setting up the Note: To set up the note, use the following code...
by verysunshine
Sat May 23, 2020 9:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 108

Where is the screen "_exception" kept?

I'm trying to find the screen "_exception". I don't want to change anything about the exception-handling code. I just want to copy the formatting for the screen itself. It should be somewhere in renpy/common, but I can't find the correct file.
by verysunshine
Tue Apr 28, 2020 5:11 pm
Forum: Ren'Py Questions and Announcements
Topic: If Statements and Layered Images Help
Replies: 2
Views: 189

Re: If Statements and Layered Images Help

Do the expressions appear in the same place on the sprite if you build the layers in photoshop?
by verysunshine
Tue Apr 28, 2020 5:05 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I implement an API into a Ren'py Web Project?
Replies: 0
Views: 111

How do I implement an API into a Ren'py Web Project?

I know that it should be possible to use an API to connect a Ren'Py project to a website such as Kongregate. The API expects information in index.html and javascript files, but those files aren't created until the project is built. I'm not sure how to interact with files that don't exist yet. Resour...
by verysunshine
Fri Apr 10, 2020 10:34 pm
Forum: Ren'Py Questions and Announcements
Topic: What's the best way to recalculate GUI element placement?
Replies: 0
Views: 223

What's the best way to recalculate GUI element placement?

I'd like to make my game view smaller so it fits on a web portal. What's the best way to recalculate the size & positioning of GUI elements in terms of speed?
by verysunshine
Tue Apr 07, 2020 3:04 pm
Forum: Ideas
Topic: A Game About Solving A Mystery with a "Girl Game" Website [Early 2000s Nostalgia]
Replies: 2
Views: 305

Re: A Game About Solving A Mystery with a "Girl Game" Website [Early 2000s Nostalgia]

As someone who vaguely remembers being a girl online in 2005, I'm curious about this project but I cringe a little when I read, Bratz, Barbie and my scene. I usually loathe most 'girly' toy and game marketing and art style >_<; I'm not a tomboy by any stretch. The content just tends to be pandering...
by verysunshine
Tue Apr 07, 2020 1:20 pm
Forum: Asset Creation: Writing
Topic: Making a Child POV Character Feel Like a Child
Replies: 2
Views: 456

Making a Child POV Character Feel Like a Child

I made a game where the POV character is roughly six years old. The story takes place in their imagination. The art looks good, and the story is fine, but I'm not sure the player character is clearly a child. Without that being obvious, the rest of the writing comes across as cringeworthy. What can ...
by verysunshine
Thu Apr 02, 2020 8:47 pm
Forum: Ren'Py Questions and Announcements
Topic: I need to customize my menu, help
Replies: 1
Views: 169

Re: I need to customize my menu, help

Do you mean menu as in the main menu, which comes up when starting the game, or the choice menu, which comes up when "menu:" is used in a script?

Fonts should be saved in the game directory, which is the folder containing scripts.

For the rest of the information, try the GUI customization guide.
by verysunshine
Thu Apr 02, 2020 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Need help with making a menu and creating choices. What am I doing wrong?
Replies: 2
Views: 161

Re: Need help with making a menu and creating choices. What am I doing wrong?

I'm guessing your code is indented like this: menu: "Who are you?" jump choice_whoareyou "I don't trust you" jump choice_idonttrustyou "Alright let's go!" jump choice_alrightletsgo label choice_whoareyou: j "Excuse me but, who are you?" label choice_idonttrustyou: j "Sorry, but I don't even know who...
by verysunshine
Thu Apr 02, 2020 6:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Names in List being Overwritten [Solved]
Replies: 0
Views: 226

Names in List being Overwritten [Solved]

Solution: I missed that I wrote "Location.name = name" instead of "self.name = name", so the names were being overwritten. Formerly "Same Object added to List Each Time". I renamed it to clarify what the issue is. I have some code that takes instances of a class and puts them in a list. init -100 p...
by verysunshine
Wed Mar 25, 2020 5:49 pm
Forum: Ren'Py Cookbook
Topic: Replying through dialogue/ Artificial Intelligence based
Replies: 19
Views: 1119

Re: Replying through dialogue/ Artificial Intelligence based

If a string is modified with .lower, all capital letters become lower case. Besides that, this looks like some very useful code.
by verysunshine
Sat Mar 21, 2020 8:40 pm
Forum: Ren'Py Cookbook
Topic: Text Adventure Engine for Ren'Py
Replies: 5
Views: 2161

Re: Text Adventure Engine for Ren'Py

Some of the choices in the code here are strange. Firstly, only using if statements for player movement is weird. You've already made an error by leaving out commands for "e" and "w", but the bigger issue is how the game decides where to go once you have an input. elif command == "n": if location ==...