Search found 325 matches

by verysunshine
Sun Sep 13, 2020 1:40 am
Forum: Creator Discussion
Topic: What's the right response to learning someone is playing a pirated version of a game?
Replies: 1
Views: 210

What's the right response to learning someone is playing a pirated version of a game?

I'm subscribed to the Ren'py subreddit. Most of the time, participants are other developers. Sometimes players can show up as well. A couple of days ago, I had an interaction with a player who was having issues with mobile versions of various Ren'py games lagging. I asked which ones, and the player ...
by verysunshine
Sat Sep 12, 2020 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Items in the StoryParts class not going into any lists
Replies: 0
Views: 122

Items in the StoryParts class not going into any lists

I've based this code of this on Saguaro's Basic Message System . I hope to add radio buttons to switch parts. Right now, the parts don't appear in any list. I'm not sure where they are going, or how to debug the system. Any ideas? init python: class StoryPart(store.object): def __init__(self, title,...
by verysunshine
Wed Jul 15, 2020 1:04 pm
Forum: Works in Progress
Topic: Game: Learn Kanji [Complete][Free]
Replies: 1
Views: 279

Re: Game: Learn Kanji

This looks good. I've always wanted to learn kanji. Maybe now I can.
by verysunshine
Wed Jul 15, 2020 1:02 pm
Forum: Works in Progress
Topic: Hindeus Mansion [Mystery, supernatural] [VN+Point-and-click]
Replies: 5
Views: 459

Re: Hindeus Mansion [Mystery, supernatural] [VN+Point-and-click]

This looks really cool! I might have to brush up on my Spanish to play that version. The art looks incredible and spooky.
by verysunshine
Tue Jul 14, 2020 2:07 am
Forum: Creator Discussion
Topic: Improving with vague or non-existent feedback
Replies: 3
Views: 557

Improving with vague or non-existent feedback

I've been publishing games for over a year. They're all small, simple projects. A couple are disasters. The rest are okay, but not that good. I want to get better at making games, but I don't have a lot of feedback. The feedback I do have is short and vague. Things like "the art is pretty", "the gam...
by verysunshine
Fri Jul 10, 2020 4:23 pm
Forum: Ren'Py Cookbook
Topic: Basic: Hentai Highschool Type of game framework
Replies: 2
Views: 758

Re: Basic: Hentai Highschool Type of game framework

Where did you get the backgrounds from?
by verysunshine
Tue Jun 09, 2020 4:53 pm
Forum: Asset Creation: Art
Topic: Optimizing Art for Ren'py Web?
Replies: 2
Views: 907

Optimizing Art for Ren'py Web?

Ren'py Web can sometimes be slower than traditional implementations. When I was playing the Web version of the tutorial, I noticed several instances where the art would be pixellated for a second as the art loaded. I know web can be slower, but I want to try my hand at Web games with Ren'py, and nee...
by verysunshine
Tue Jun 09, 2020 3:44 pm
Forum: Creator Discussion
Topic: coding or art first?
Replies: 10
Views: 1290

Re: coding or art first?

It's much easier to do placeholder art than it is to do placeholder coding. Get the coding done first.
by verysunshine
Sat Jun 06, 2020 9:19 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a timer?
Replies: 4
Views: 662

Re: How to make a timer?

Thank you, hell_oh_world!
by verysunshine
Sat Jun 06, 2020 3:40 pm
Forum: Creator Discussion
Topic: [CLOSED POLL!] Winner: MAKE A RYTHM GAME!
Replies: 18
Views: 1336

Re: [POLL!] What tutorial for this forum?

"A" would be the most interesting, but you mentioned you were already working on "B" as an extension to the existing DSE. "C" sounds like a continuation of the "How to manage data in a useful way". Ah! I'm torn! I think I'll vote "A" Rhythm Game . By the way, you might want to take another look at t...
by verysunshine
Sat Jun 06, 2020 3:18 pm
Forum: Development of Ren'Py
Topic: Ren'Py Gripes
Replies: 510
Views: 139225

Re: Ren'Py Gripes

These are a few very small gripes, but: - When a game is created with a light-coloured GUI, idle choice menu text is white on a white background. - By default, text and idle textbuttons without a style are the same colour as the placeholder background. - black_color is set to #FFFFFF by default with...
by verysunshine
Sat Jun 06, 2020 2:36 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a timer?
Replies: 4
Views: 662

Re: How to make a timer?

There is a timer in Screen Language now. The only issue is that it doesn't have any visuals by default. It's not clear what the variables for the timer are, so I went splunking through the code. Unfortunately, even after going through screen_language, ui, game, and behavior, I can't find where the t...
by verysunshine
Thu Jun 04, 2020 2:56 pm
Forum: Ren'Py Questions and Announcements
Topic: How should I handle parsing a text file?
Replies: 0
Views: 205

How should I handle parsing a text file?

I have a file that I want to load into my project. Each line should be an instance of a class. Once loading is finished, each line of the file would be equivalent to: instance = Word("text", True, 1) #in the form string, boolean, integer Most of the examples for importing a file suggest using Pandas...
by verysunshine
Sat May 23, 2020 11:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 227

Re: Where is the screen "_exception" kept?

renpy/common/_errorhandling.rpym Also it is written with screen language :D # This file contains the code for in-game Ren'Py error handling. It's a # module (as opposed to a .rpy file) because that allows us to ensure # that it is fully loaded or run before any other Ren'Py code runs. Looks like th...
by verysunshine
Sat May 23, 2020 11:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Where is the screen "_exception" kept?
Replies: 7
Views: 227

Re: Where is the screen "_exception" kept?

That's a fair point. I thought the screen was shown if an exeption had occured but Ren'py could still run. It's weird that the other (dangerous) files can be opened. I guess if I can't find it I'll decompile Doki Doki Literature Club and try to find ("Words...", False) recreate it by hand.