Search found 29 matches

by Pando
Mon Aug 22, 2016 2:53 pm
Forum: General Discussion
Topic: Get that thing off your chest... Now...
Replies: 5264
Views: 558318

Re: Get that thing off your chest... Now...

Did you already have that kind of "fear of the blank page" stuff when entering actual production of a new project you're super excited in ? Because I think I do. :shock: Like, during all preproduction you get more and more excited about it, your ideas seem so good, and the game is going to...
by Pando
Fri Aug 19, 2016 8:15 am
Forum: Ren'Py Cookbook
Topic: Mirrage/Heat Shimmer/Kagerou Effect Displayable
Replies: 11
Views: 7873

Re: Mirrage/Heat Shimmer/Kagerou Effect Displayable

Hey yall, necroposting this a bit, since I've thought it could be interesting to share my experience... First of all: this code is great . It really works as expected and the visual effect is right what you'd want for any kind of hallucination or dizziness effect... Unfortunately, as one could imagi...
by Pando
Wed Aug 17, 2016 6:36 am
Forum: General Discussion
Topic: A new group for Devs on IndieDB
Replies: 7
Views: 1121

Re: A new group for Devs on IndieDB

Thank you for the initiative !

I didn't know it was possible to do that on Indie DB... It will surely be of some help for many of us.
by Pando
Sun Aug 14, 2016 10:41 am
Forum: Demos & Beta Testing
Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
Replies: 2
Views: 1126

Re: Clair Obscur [KN, experimental] need eng. transl. proofr

Since I saw this post I thought I needed to try this game some day, and I finally took the time to do it ! First of all, I've got to say that I really enjoyed the game ! :o I honestly didn't know what to expect, but even if it was quite short, I really liked it. Great creative use of free resources ...
by Pando
Fri Aug 12, 2016 2:53 pm
Forum: Works in Progress
Topic: Chronotopia: Second Skin [dark fairytale][GxG/GxB] New KS & new demo!
Replies: 35
Views: 9952

Re: Chronotopia – a dark fairytale [commercial] Prefundia up

I didn't even know such a platform as Prefundia existed. :shock:

Hopiing this is going to be a great success ! Carry on !
by Pando
Fri Aug 12, 2016 4:29 am
Forum: Ren'Py Questions and Announcements
Topic: How to access button action Function()'s return value?
Replies: 5
Views: 812

Re: How to access button action Function()'s return value?

FYI, also wanted to do that once. Also ended up using globals. :)
by Pando
Tue Aug 09, 2016 10:44 am
Forum: Links to CC Resources
Topic: Royalty Free Music [around 50]
Replies: 5
Views: 12603

Re: Royalty Free Music [50+]

A Jazz Anthology - Public Domain I think one would need to be careful with this kind of website as it seems they distribute under public domain music that may still be under copyright. For one example, they distribute a lot (like, A LOT) of music from Duke Ellington, but AFAIK, Duke Ellington's mus...
by Pando
Sun Aug 07, 2016 2:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Problem with icon code
Replies: 3
Views: 789

Re: Problem with icon code

The game does not seem to find icon.png.

Are you sure you've got an icon.png file at the root of your game/ folder ?
by Pando
Sun Aug 07, 2016 2:17 pm
Forum: I am an Artist
Topic: Freelance Artist: Sprites, Icons, items, CGs and BGs! [CLOSED]
Replies: 15
Views: 5891

Re: Freelance Artist: Sprites, Misc

Wow, your art is really nice looking :shock: I like the fact that it actually isn't "anime-esque", since in my opinion it really doesn't fit some kinds of stories ! I may contact you in the next few weeks (we should be finishing the prep work phase of our next game at the end of August), h...
by Pando
Sun Aug 07, 2016 8:54 am
Forum: Ren'Py Questions and Announcements
Topic: How can I recover an old script file?!
Replies: 2
Views: 830

Re: How can I recover an old script file?!

If you have the .rpy files, in theory nothing stops you from simply generating a new game project with renpy and put all your old rpy's in the game folder. It should launch the game those rpy files were written for... however if you don't have the assets that come with them (pictures etc.), then it ...
by Pando
Sat Aug 06, 2016 5:36 am
Forum: Ren'Py Questions and Announcements
Topic: One options bar for sound and voice
Replies: 2
Views: 480

Re: One options bar for sound and voice

I'm not sure of the syntax and I can't test it right now but have a look at the action keyword, it should be able to take a list of actions to do instead of a single one, such as you can write something like : bar value action [Preference("voice volume"), Preference("sound volume"...
by Pando
Fri Aug 05, 2016 5:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Attribute System help needed
Replies: 3
Views: 363

Re: Attribute System help needed

Behold, the infamous "= instead of ==" syntax error ! :lol: You wrote: if c_cou_points = 60 but you probably meant: if c_cou_points == 60 to test the equality of c_cou_points and 60. On a side note: when declaring a big block of Python code you could put it all under an indented "pyth...
by Pando
Fri Aug 05, 2016 3:43 am
Forum: Creator Discussion
Topic: Android/iOS dimensions
Replies: 9
Views: 1791

Re: Android/iOS dimensions

On this other topic on the same subject, gas suggested using 1280*720 since it fits almost everywhere.
Maybe he'll elaborate on that if he's around here. I personally have no experience on mobile.
by Pando
Thu Aug 04, 2016 3:35 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to turn nest of arrays into something more manageable
Replies: 6
Views: 1148

Re: Trying to turn nest of arrays into something more manage

Does simply replacing the backslashes by slashes work ? importPeople(config.gamedir.replace('\\', '/') + "/data/people.txt") Perhaps using the os module would be cleaner, since it should clean the file delimiters for you (I think...): import os importPeople(os.path.join(config.gamedir, &qu...
by Pando
Wed Aug 03, 2016 12:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Trying to turn nest of arrays into something more manageable
Replies: 6
Views: 1148

Re: Trying to turn nest of arrays into something more manage

I didn't know this store variable magic :(
Using renpy.file is a good idea too.

It seems indeed a superior solution !