Search found 29 matches
- Mon Aug 22, 2016 2:53 pm
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 558318
Re: Get that thing off your chest... Now...
Did you already have that kind of "fear of the blank page" stuff when entering actual production of a new project you're super excited in ? Because I think I do. :shock: Like, during all preproduction you get more and more excited about it, your ideas seem so good, and the game is going to...
- Fri Aug 19, 2016 8:15 am
- Forum: Ren'Py Cookbook
- Topic: Mirrage/Heat Shimmer/Kagerou Effect Displayable
- Replies: 11
- Views: 7873
Re: Mirrage/Heat Shimmer/Kagerou Effect Displayable
Hey yall, necroposting this a bit, since I've thought it could be interesting to share my experience... First of all: this code is great . It really works as expected and the visual effect is right what you'd want for any kind of hallucination or dizziness effect... Unfortunately, as one could imagi...
- Wed Aug 17, 2016 6:36 am
- Forum: General Discussion
- Topic: A new group for Devs on IndieDB
- Replies: 7
- Views: 1121
Re: A new group for Devs on IndieDB
Thank you for the initiative !
I didn't know it was possible to do that on Indie DB... It will surely be of some help for many of us.
I didn't know it was possible to do that on Indie DB... It will surely be of some help for many of us.
- Sun Aug 14, 2016 10:41 am
- Forum: Demos & Beta Testing
- Topic: Clair Obscur [KN, experimental] need eng. transl. proofread
- Replies: 2
- Views: 1126
Re: Clair Obscur [KN, experimental] need eng. transl. proofr
Since I saw this post I thought I needed to try this game some day, and I finally took the time to do it ! First of all, I've got to say that I really enjoyed the game ! :o I honestly didn't know what to expect, but even if it was quite short, I really liked it. Great creative use of free resources ...
- Fri Aug 12, 2016 2:53 pm
- Forum: Works in Progress
- Topic: Chronotopia: Second Skin [dark fairytale][GxG/GxB] New KS & new demo!
- Replies: 35
- Views: 9952
Re: Chronotopia – a dark fairytale [commercial] Prefundia up
I didn't even know such a platform as Prefundia existed.
Hopiing this is going to be a great success ! Carry on !
Hopiing this is going to be a great success ! Carry on !
- Fri Aug 12, 2016 4:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to access button action Function()'s return value?
- Replies: 5
- Views: 812
Re: How to access button action Function()'s return value?
FYI, also wanted to do that once. Also ended up using globals.
- Tue Aug 09, 2016 10:44 am
- Forum: Links to CC Resources
- Topic: Royalty Free Music [around 50]
- Replies: 5
- Views: 12603
Re: Royalty Free Music [50+]
A Jazz Anthology - Public Domain I think one would need to be careful with this kind of website as it seems they distribute under public domain music that may still be under copyright. For one example, they distribute a lot (like, A LOT) of music from Duke Ellington, but AFAIK, Duke Ellington's mus...
- Sun Aug 07, 2016 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with icon code
- Replies: 3
- Views: 789
Re: Problem with icon code
The game does not seem to find icon.png.
Are you sure you've got an icon.png file at the root of your game/ folder ?
Are you sure you've got an icon.png file at the root of your game/ folder ?
- Sun Aug 07, 2016 2:17 pm
- Forum: I am an Artist
- Topic: Freelance Artist: Sprites, Icons, items, CGs and BGs! [CLOSED]
- Replies: 15
- Views: 5891
Re: Freelance Artist: Sprites, Misc
Wow, your art is really nice looking :shock: I like the fact that it actually isn't "anime-esque", since in my opinion it really doesn't fit some kinds of stories ! I may contact you in the next few weeks (we should be finishing the prep work phase of our next game at the end of August), h...
- Sun Aug 07, 2016 8:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: How can I recover an old script file?!
- Replies: 2
- Views: 830
Re: How can I recover an old script file?!
If you have the .rpy files, in theory nothing stops you from simply generating a new game project with renpy and put all your old rpy's in the game folder. It should launch the game those rpy files were written for... however if you don't have the assets that come with them (pictures etc.), then it ...
- Sat Aug 06, 2016 5:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: One options bar for sound and voice
- Replies: 2
- Views: 480
Re: One options bar for sound and voice
I'm not sure of the syntax and I can't test it right now but have a look at the action keyword, it should be able to take a list of actions to do instead of a single one, such as you can write something like : bar value action [Preference("voice volume"), Preference("sound volume"...
- Fri Aug 05, 2016 5:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Attribute System help needed
- Replies: 3
- Views: 363
Re: Attribute System help needed
Behold, the infamous "= instead of ==" syntax error ! :lol: You wrote: if c_cou_points = 60 but you probably meant: if c_cou_points == 60 to test the equality of c_cou_points and 60. On a side note: when declaring a big block of Python code you could put it all under an indented "pyth...
- Fri Aug 05, 2016 3:43 am
- Forum: Creator Discussion
- Topic: Android/iOS dimensions
- Replies: 9
- Views: 1791
Re: Android/iOS dimensions
On this other topic on the same subject, gas suggested using 1280*720 since it fits almost everywhere.
Maybe he'll elaborate on that if he's around here. I personally have no experience on mobile.
Maybe he'll elaborate on that if he's around here. I personally have no experience on mobile.
- Thu Aug 04, 2016 3:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to turn nest of arrays into something more manageable
- Replies: 6
- Views: 1148
Re: Trying to turn nest of arrays into something more manage
Does simply replacing the backslashes by slashes work ? importPeople(config.gamedir.replace('\\', '/') + "/data/people.txt") Perhaps using the os module would be cleaner, since it should clean the file delimiters for you (I think...): import os importPeople(os.path.join(config.gamedir, &qu...
- Wed Aug 03, 2016 12:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to turn nest of arrays into something more manageable
- Replies: 6
- Views: 1148
Re: Trying to turn nest of arrays into something more manage
I didn't know this store variable magic
Using renpy.file is a good idea too.
It seems indeed a superior solution !
Using renpy.file is a good idea too.
It seems indeed a superior solution !