Search found 47 matches

by TheChris
Thu Dec 11, 2014 9:12 pm
Forum: General Discussion
Topic: 2014 PyTom Birthday Thread!
Replies: 27
Views: 5771

Re: 2014 PyTom Birthday Thread!

Happy Birthday. Thank you for creating Ren'Py.
by TheChris
Thu Nov 20, 2014 10:14 am
Forum: Creator Discussion
Topic: What fonts do you use/like in a visual novel?
Replies: 15
Views: 20821

Re: What fonts do you use/like in a visual novel?

Here's a couple of sites I've used that create a font from my handwriting: http://www.myscriptfont.com/ http://www.paintfont.com/ A lot of those "free" fonts include a license that states the creator requires payment for the font's use in commercial works. Even if you don't plan on sellin...
by TheChris
Wed Nov 19, 2014 10:31 pm
Forum: Creator Discussion
Topic: What fonts do you use/like in a visual novel?
Replies: 15
Views: 20821

Re: What fonts do you use/like in a visual novel?

Here's a couple of sites I've used that create a font from my handwriting: http://www.myscriptfont.com/ http://www.paintfont.com/ A lot of those "free" fonts include a license that states the creator requires payment for the font's use in commercial works. Even if you don't plan on selling...
by TheChris
Wed Nov 19, 2014 10:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Launching Editra Failed?
Replies: 2
Views: 1122

Re: Launching Editra Failed?

Okay so I opened up renpy and then when I clicked on the script for one of my games it was blank. But when I clicked on launch project the game worked fine (complete with all of the script I wrote) I went through all of my games and it's the same for every one. I'm just so confused though because w...
by TheChris
Fri Nov 07, 2014 9:25 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Sad Song Critique
Replies: 5
Views: 1530

Re: Sad Song Critique

If you include chords into your song, that would make it sound more complete. I think it would also help you make more sense of your melody and it won't "meander" so much. As for the reason I asked about your Japanese ability: 私も日本語が読めるけど、上手に読めない。soundcloudで日本語を気づいたんだ。 Yerp, that's from a...
by TheChris
Fri Nov 07, 2014 11:09 am
Forum: Asset Creation: Music, Sound, and Movies
Topic: Sad Song Critique
Replies: 5
Views: 1530

Re: Sad Song Critique

Like you said, it meanders. I would recommend that you be more mindful of where you want the melody to go when you write. What is the destination of each phrase? Also, you only played a simple bass line and the melody. That isn't necessarily a bad thing, but in this piece, the lack of chords makes ...
by TheChris
Fri Nov 07, 2014 10:54 am
Forum: Creator Discussion
Topic: Protecting a Game in Progress: How?
Replies: 11
Views: 2263

Re: Protecting a Game in Progress: How?

How much information can you leak out about your game during production without worrying about your basic game story/characters/ideas being stolen? I'm sure every ones' criticism would be helpful, so I've been considering announcing my game in lemma soft forums in the near future, but... you know. ...
by TheChris
Thu Nov 06, 2014 10:42 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Sad Song Critique
Replies: 5
Views: 1530

Re: Sad Song Critique

https://soundcloud.com/mudgorillaed/merry-go-round All right, so I dabbled in trying to make a song. Had to refresh myself on my music reading and theorizing, and while I like the first half or so, I feel like it meanders going towards the end. Any tips there? And I guess critique on anything else ...
by TheChris
Thu Nov 06, 2014 9:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 2172

Re: Show change in UI meter automatically?

Honestly, I'm pretty new to coding, so this ui stuff and bar customization is something I don't know much about. However, you did ask about using your current code and showing the variable change, and that's something I can help you with. You just have to add another variable. Here's what I did with...
by TheChris
Wed Nov 05, 2014 8:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 2172

Re: Show change in UI meter automatically?

I'm sorry, I don't quite get how that screen will help. Could you explain more specifically? This screen shows the meter and then when the player clicks the screen, the variable is increased and the bar increases. After the bar increases, the player has to press again and then the screen is hidden ...
by TheChris
Tue Nov 04, 2014 11:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Go back to menu after choosing a choice? [SOLVED]
Replies: 4
Views: 732

Re: Go back to menu after choosing a choice?

Just for your own knowledge, you can label menus. menu an_end_good_decision: "01" if choice01 == False: $ choice01 = True "Wrong choice" jump an_end_good_decision "02": "Right choice" "03" if choice03 == False: $ choice03 = True "Wrong choice&q...
by TheChris
Tue Nov 04, 2014 10:52 pm
Forum: Ren'Py Cookbook
Topic: ATL transitions
Replies: 3
Views: 4183

Re: ATL transitions

I like it. I'll have to use it in my game. Thanks.
by TheChris
Tue Nov 04, 2014 10:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Motion Trampoline Function is glitchy? [SOLVED]
Replies: 4
Views: 790

Re: Motion Trampoline Function is glitchy?

I see what you mean. It briefly appears right in the top left hand corner for me too. Why don't you try using ATL like the top of the "motion" page suggest?
by TheChris
Tue Nov 04, 2014 10:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Show change in UI meter automatically [Solved]
Replies: 12
Views: 2172

Re: Show change in UI meter automatically?

How would I go about using a screen to show the bar increasing, though? Try this: In the script file: e "xxx" $ mi = 0 e "continue story" window hide show screen expr $ renpy.pause() $ mi += 8 $ renpy.pause() hide screen expr window show e "x" Here's the screen: screen...
by TheChris
Tue Nov 04, 2014 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Go back to menu after choosing a choice? [SOLVED]
Replies: 4
Views: 732

Re: Go back to menu after choosing a choice?

Here's what you could do: label start: e "zz" $ choice2 = False label decision: if choice2: menu: "Choice 1": "right choice" else: menu: "Choice 1": "right choice" "Choice 2": "wrong choice." $ choice2 = True jump decision e "...