Search found 26 matches
- Tue Apr 07, 2015 9:16 pm
- Forum: I am an Artist
- Topic: Alita's art - Sprites & CGs (floradrawz) [CLOSED]
- Replies: 38
- Views: 18448
Re: Experienced Sprite & CG Artist for hire [REOPENED]
!!! Are those sprites from Magical Diary I see? Beautiful work. Good luck!!
- Wed Apr 01, 2015 10:55 pm
- Forum: We are a Free Project looking for Partners
- Topic: VOICE ACTORS wanted for "hurt" and horror/screaming sfx
- Replies: 4
- Views: 1167
Re: VOICE ACTORS wanted for "hurt" and horror/screaming sfx
I can help if it's still needed! I have a pretty good mic so that shouldn't be a problem. And the skill trade sounds awesome
- Wed Dec 24, 2014 5:31 pm
- Forum: General Discussion
- Topic: Secret Santa 2014
- Replies: 128
- Views: 15384
Re: Secret Santa 2014
Wow, Haze! I love it so much! Thanks so much for the song, it's way more than I was expecting and it's absolutely perfect! Thank you ^_^. Now for my Secret Santa gift. Here's my gift for raistlintg , a logo for your game. I'm not an artist at all, and this is my first real project, but I hope you en...
- Fri Dec 19, 2014 11:06 pm
- Forum: Creative Commons
- Topic: Free Backgrounds
- Replies: 26
- Views: 23791
Re: Free Backgrounds
Beautiful! Commercial use is okay?
- Tue Dec 09, 2014 10:27 pm
- Forum: Works in Progress
- Topic: Jesus’ Life [ITA/SPA/VAL] [English coming soon]
- Replies: 8
- Views: 1727
Re: Jesus’ Life [Spanish, Valencian] [English coming soon]
Shouldn't it be "Jesus's Life"? Since Jesus is a singular noun? We only leave off the second "s" if it's plural.
- Sat Dec 06, 2014 12:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Line 81, could not find return label
- Replies: 3
- Views: 909
Re: Line 81, could not find return label
It happens to me all the time too... I just turn it off and come back the next day and it's fine. It's really weird.PyTom wrote:If it happens again, please send me the game, including the saves directory. I'd like to see what's going on here.
- Sat Nov 22, 2014 7:01 pm
- Forum: Works in Progress
- Topic: Kaitlyn in Chinaland [GxB], [COMPLETE]
- Replies: 30
- Views: 15908
Re: Kaitlyn in Chinaland [GxB], [Language Learning]
I love the concept and storyline (though it is a bit cheesy). I'm making a Chinese learning game of my own (in a different way of course) it's nice to see another one. Gao He Jia seems like my kinda guy :P Maybe include somewhere how Chinese people fight each other and use subterfuge to pay the chec...
- Wed Nov 19, 2014 10:21 am
- Forum: General Discussion
- Topic: Secret Santa 2014
- Replies: 128
- Views: 15384
Re: Secret Santa 2014
Sounds awesome! Thanks for doing this :) My Wishlist: -Arts: I'd love to see some Fullmetal Alchemist or Code Geass fan art. -Music: Maybe a short piece of Princess Maker style music? I just played it and I just loved the music! -Other: Maybe a list of your favorite names? I always like new characte...
- Thu Nov 13, 2014 10:21 pm
- Forum: Creator Discussion
- Topic: "You are not allowed to make visual novels that are games."
- Replies: 16
- Views: 2132
Re: "You are not allowed to make visual novels that are game
I agree. Good luck
- Sun Nov 09, 2014 11:58 pm
- Forum: Works in Progress
- Topic: Kaguya Hime [Free] [Fantasy] [JP Folktale] [Patreon]
- Replies: 16
- Views: 5587
Re: Kaguya Hime [Free] [Fantasy] [Japanese Folktale] [Patreo
I love the characters so much and I'm really looking forward to this! Good luck!
- Thu Nov 06, 2014 1:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Desire for a narrator for only self-voicing mode [SOLVED]
- Replies: 2
- Views: 576
Re: Desire for a narrator for only self-voicing mode
I would like to create a narrator that is only present when self-voicing is on. I have not found a way to determine when self-voicing is on (there is self-voicing documentation, but nothing code-wise) so I'm at a loss here. Is this what you were looking for? Descriptive Text Descriptive text is tex...
- Sat Nov 01, 2014 7:59 pm
- Forum: Creator Discussion
- Topic: To help me with my first VN
- Replies: 10
- Views: 1747
Re: To help me with my first VN
I just don't want somthing that has been done 100 times, I want to know what works and what doesn't. Well, everything we know that works has already been done before... We all have to find what we can bring to the table that no one else can and therefore, someone can't just tell us what's unique ab...
- Fri Oct 31, 2014 10:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automated hyperlinks?
- Replies: 6
- Views: 744
Re: Automated hyperlinks?
The text box you see when a character says something is a screen that is built-in. It's defined on top of screens.rpy: screen say: # Defaults for side_image and two_window default side_image = None default two_window = False # Decide if we want to use the one-window or two-window variant. if not tw...
- Fri Oct 31, 2014 5:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Automated hyperlinks?
- Replies: 6
- Views: 744
Re: Automated hyperlinks?
In theory yes, by rewriting the "say" screen and parsing the "what" argument before actually printing it. I'm not good with rewriting built-in stuff, though... But be warned that it would probably get on the player's nerves to be still given the hyperlink after the tenth time......
- Fri Oct 31, 2014 12:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Automated hyperlinks?
- Replies: 6
- Views: 744
Automated hyperlinks?
Is there anyway I can set something up so that every time a specific word is said, it turns into a hyperlink so the player can see the definition of it?