Search found 26 matches

by Mithrilda
Tue Apr 07, 2015 9:16 pm
Forum: I am an Artist
Topic: Alita's art - Sprites & CGs (floradrawz) [CLOSED]
Replies: 38
Views: 18424

Re: Experienced Sprite & CG Artist for hire [REOPENED]

!!! Are those sprites from Magical Diary I see? Beautiful work. Good luck!!
by Mithrilda
Wed Apr 01, 2015 10:55 pm
Forum: We are a Free Project looking for Partners
Topic: VOICE ACTORS wanted for "hurt" and horror/screaming sfx
Replies: 4
Views: 1165

Re: VOICE ACTORS wanted for "hurt" and horror/screaming sfx

I can help if it's still needed! I have a pretty good mic so that shouldn't be a problem. And the skill trade sounds awesome :)
by Mithrilda
Wed Dec 24, 2014 5:31 pm
Forum: General Discussion
Topic: Secret Santa 2014
Replies: 128
Views: 15346

Re: Secret Santa 2014

Wow, Haze! I love it so much! Thanks so much for the song, it's way more than I was expecting and it's absolutely perfect! Thank you ^_^. Now for my Secret Santa gift. Here's my gift for raistlintg , a logo for your game. I'm not an artist at all, and this is my first real project, but I hope you en...
by Mithrilda
Fri Dec 19, 2014 11:06 pm
Forum: Creative Commons
Topic: Free Backgrounds
Replies: 26
Views: 23716

Re: Free Backgrounds

Beautiful! Commercial use is okay?
by Mithrilda
Tue Dec 09, 2014 10:27 pm
Forum: Works in Progress
Topic: Jesus’ Life [ITA/SPA/VAL] [English coming soon]
Replies: 8
Views: 1718

Re: Jesus’ Life [Spanish, Valencian] [English coming soon]

Shouldn't it be "Jesus's Life"? Since Jesus is a singular noun? We only leave off the second "s" if it's plural.
by Mithrilda
Sat Dec 06, 2014 12:06 am
Forum: Ren'Py Questions and Announcements
Topic: Line 81, could not find return label
Replies: 3
Views: 899

Re: Line 81, could not find return label

PyTom wrote:If it happens again, please send me the game, including the saves directory. I'd like to see what's going on here.
It happens to me all the time too... I just turn it off and come back the next day and it's fine. It's really weird.
by Mithrilda
Sat Nov 22, 2014 7:01 pm
Forum: Works in Progress
Topic: Kaitlyn in Chinaland [GxB], [COMPLETE]
Replies: 30
Views: 15837

Re: Kaitlyn in Chinaland [GxB], [Language Learning]

I love the concept and storyline (though it is a bit cheesy). I'm making a Chinese learning game of my own (in a different way of course) it's nice to see another one. Gao He Jia seems like my kinda guy :P Maybe include somewhere how Chinese people fight each other and use subterfuge to pay the chec...
by Mithrilda
Wed Nov 19, 2014 10:21 am
Forum: General Discussion
Topic: Secret Santa 2014
Replies: 128
Views: 15346

Re: Secret Santa 2014

Sounds awesome! Thanks for doing this :) My Wishlist: -Arts: I'd love to see some Fullmetal Alchemist or Code Geass fan art. -Music: Maybe a short piece of Princess Maker style music? I just played it and I just loved the music! -Other: Maybe a list of your favorite names? I always like new characte...
by Mithrilda
Sun Nov 09, 2014 11:58 pm
Forum: Works in Progress
Topic: Kaguya Hime [Free] [Fantasy] [JP Folktale] [Patreon]
Replies: 16
Views: 5571

Re: Kaguya Hime [Free] [Fantasy] [Japanese Folktale] [Patreo

I love the characters so much and I'm really looking forward to this! Good luck!
by Mithrilda
Thu Nov 06, 2014 1:24 am
Forum: Ren'Py Questions and Announcements
Topic: Desire for a narrator for only self-voicing mode [SOLVED]
Replies: 2
Views: 573

Re: Desire for a narrator for only self-voicing mode

I would like to create a narrator that is only present when self-voicing is on. I have not found a way to determine when self-voicing is on (there is self-voicing documentation, but nothing code-wise) so I'm at a loss here. Is this what you were looking for? Descriptive Text Descriptive text is tex...
by Mithrilda
Sat Nov 01, 2014 7:59 pm
Forum: Creator Discussion
Topic: To help me with my first VN
Replies: 10
Views: 1745

Re: To help me with my first VN

I just don't want somthing that has been done 100 times, I want to know what works and what doesn't. Well, everything we know that works has already been done before... We all have to find what we can bring to the table that no one else can and therefore, someone can't just tell us what's unique ab...
by Mithrilda
Fri Oct 31, 2014 10:18 pm
Forum: Ren'Py Questions and Announcements
Topic: Automated hyperlinks?
Replies: 6
Views: 740

Re: Automated hyperlinks?

The text box you see when a character says something is a screen that is built-in. It's defined on top of screens.rpy: screen say: # Defaults for side_image and two_window default side_image = None default two_window = False # Decide if we want to use the one-window or two-window variant. if not tw...
by Mithrilda
Fri Oct 31, 2014 5:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Automated hyperlinks?
Replies: 6
Views: 740

Re: Automated hyperlinks?

In theory yes, by rewriting the "say" screen and parsing the "what" argument before actually printing it. I'm not good with rewriting built-in stuff, though... But be warned that it would probably get on the player's nerves to be still given the hyperlink after the tenth time......
by Mithrilda
Fri Oct 31, 2014 12:18 am
Forum: Ren'Py Questions and Announcements
Topic: Automated hyperlinks?
Replies: 6
Views: 740

Automated hyperlinks?

Is there anyway I can set something up so that every time a specific word is said, it turns into a hyperlink so the player can see the definition of it?