Search found 6 matches
- Tue Dec 16, 2014 3:13 am
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: A writer available for projects
- Replies: 0
- Views: 648
A writer available for projects
Hello. I'm Liberty. I'm offering my services as a writer. To give a quick overview of my experience, I've been writing for a total of four years now, one of which was spent with an indie game studio. What I excel with is the fantasy genre and world building. I've also been wanting to try my hand at ...
- Sun Oct 26, 2014 4:53 am
- Forum: We are a Free Project looking for Partners
- Topic: White Face (Closed)
- Replies: 5
- Views: 1359
Re: White Face is looking for artists
Just stopping by to say that I love your VN concept. It sounds like a really fun game and the mystery behind White Face sounds particularly compelling. Unfortunately though, I'm not much of an artist. However, if you're ever in need for an editor or a proofreader in the future, I'll be more than wi...
- Sat Oct 25, 2014 5:14 am
- Forum: We are a Free Project looking for Partners
- Topic: White Face (Closed)
- Replies: 5
- Views: 1359
White Face (Closed)
Hey. I'd like to apologise to anyone who has expressed interest in the project, but it hasn't been active in a long time. Thank you all and best of luck with future projects.
- Thu Oct 23, 2014 2:36 am
- Forum: Creator Discussion
- Topic: Estimating an artist's workload.
- Replies: 7
- Views: 1146
Re: Estimating an artist's workload.
Ah, I see where you are going with this line of thought. You are looking to minimise your assets. That is a good road to go down and important for visual novels. You want to try and reuse assets as often as possible without compromising the story significantly. This /is/ a challenge. Avoiding situa...
- Thu Oct 23, 2014 1:53 am
- Forum: Creator Discussion
- Topic: Estimating an artist's workload.
- Replies: 7
- Views: 1146
Re: Estimating an artist's workload.
Thank you both for your replies. The project is still very rough at the moment, so I don't really have a final tally of all the sprites, backgrounds and CGs needed. However, taking into account the following: For me for instance an average sprite is 6 hours, a background is 8-10 and a CG is 10-20. T...
- Wed Oct 22, 2014 11:28 pm
- Forum: Creator Discussion
- Topic: Estimating an artist's workload.
- Replies: 7
- Views: 1146
Estimating an artist's workload.
Hello. I wasn't really sure where to ask this, as it isn't necessarily a question about the Ren'py engine itself. Essentially, I'm currently working on my own Ren'py project and I've been wondering how I can estimate how much work an artist would need to do. This is my first ever project, so I'm lar...