Search found 83 matches

by Inksword
Mon Jul 24, 2023 9:04 pm
Forum: Ren'Py Questions and Announcements
Topic: Switch variable at random intervals.
Replies: 2
Views: 274

Re: Switch variable at random intervals.

Hey thanks! I wasn't sure if calling the variable something different in the function definition would confuse it, I'm used to javascript where you would've given it a unique placeholder variable. So thank you! I'll try these pieces of code out!
by Inksword
Mon Jul 24, 2023 2:16 am
Forum: Ren'Py Questions and Announcements
Topic: Switch variable at random intervals.
Replies: 2
Views: 274

Switch variable at random intervals.

I'm very much a beginner attempting my first programming by myself so forgive if it's a simple issue. I've been attempting to have a variable that switches from true to false and back again at random real-time intervals. I thought I'd be able to use renpy's time function to do it but haven't had any...
by Inksword
Sun Nov 07, 2021 3:11 am
Forum: Works in Progress
Topic: Temple of Flesh and Leaves [BxG][18+][Drama]
Replies: 2
Views: 572

Re: Temple of Flesh and Leaves [BxG][18+][Drama]

Really gorgeous art and backgrounds! Only having one character on-screen to worry about surely helps you make sure it's great. Good luck! Looks interesting!
by Inksword
Sat Nov 06, 2021 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: Would like some help with coding an "I spy" kind of screen.
Replies: 1
Views: 518

Re: Would like some help with coding an "I spy" kind of screen.

There's a few point and click guides in the renpy cookbook, and you can probably find more with a google search! Here's a few on on the forums here that should help you out. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=62037 https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=20...
by Inksword
Fri Nov 05, 2021 1:37 am
Forum: Works in Progress
Topic: Our Wonderland [Horror/Fantasy] [LGBT] ARC 5 PART 1 1/2 OUT NOW!
Replies: 25
Views: 11075

Re: Our Wonderland [Horror/Fantasy] [(some) BxG/BxB]

This looks like an interesting tone and cool concept. I'm officially following and hope to see that first Arc soon!
by Inksword
Thu Nov 04, 2021 1:38 am
Forum: Ren'Py Questions and Announcements
Topic: Line Breaks
Replies: 9
Views: 11654

Re: Line Breaks

I tried \n and got an infinite loop. Is this method for a line break still viable? I noticed this post is 15 years old and the engine may have been updated. It works for me: "Some words.\nA linebreak" gives me: Screen Shot 2021-11-03 at 10.29.21 PM.png You should probably look at the text...
by Inksword
Tue Nov 02, 2021 4:19 am
Forum: Ren'Py Questions and Announcements
Topic: Text causes other screen elements to shift/displace when hovered
Replies: 5
Views: 493

Re: Text causes other screen elements to shift/displace when hovered

You can also solve this by changing your art assets instead, by having an invisible transparent box around your un-hovered button that takes up the same space as the big button. So, if your smaller button is 50 x 50px and your big button is 80 x 80px, make the first button 50x50 but with a transpare...
by Inksword
Tue Nov 02, 2021 3:19 am
Forum: Ren'Py Questions and Announcements
Topic: NVL and Choices at the same time
Replies: 0
Views: 562

NVL and Choices at the same time

Sorry if this is a silly question, I'm still learning the basics of renpy! I'm making a small game that is styled after an email exchange. My concept was to style the NVL box like the email window, and then have the choices box be the reply box down below (still working on moving it to the bottom) a...
by Inksword
Sun Oct 31, 2021 9:46 pm
Forum: Creator Discussion
Topic: Q. Save and Q. Load: Useful or Redundant?
Replies: 5
Views: 3030

Re: Q. Save and Q. Load: Useful or Redundant?

I think they're important to include for accessibility issues tbh. The less button presses you need to do something, the easier it is for someone who has mobility issues or pain or low energy to smooth over their experience and remap it to whatever configuration is easiest for them. For some people,...
by Inksword
Wed Oct 27, 2021 6:25 pm
Forum: Creator Discussion
Topic: How to like your main character in a dating sim?
Replies: 3
Views: 3106

Re: How to like your main character in a dating sim?

I think what you're running into isn't a problem of writing, but simply a perspective that is different than the normal dating sim. You're just consuming your own game in a way that's different than the typical dating sim player. Consider fans of other properties and the kinds of fanfic they produce...
by Inksword
Sat Sep 25, 2021 11:11 pm
Forum: Works in Progress
Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
Replies: 13
Views: 4465

Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]

I really like the concept of this! The thing that really caught my eye was the swapping personality traits part? That seems like a really unique hook, so I'm really interested in seeing how that develops! I'll keep my eye on this!
by Inksword
Fri Sep 24, 2021 5:42 am
Forum: Asset Creation: Writing
Topic: Writing a time loop
Replies: 2
Views: 3751

Re: Writing a time loop

I'd say if its a short loop, lead them on a single path the first time through, with some choices that change minor things but generally aren't anything huge. It's the character going about their normal life, not doing anything weird or huge because it's normal life. Once it loops they can start doi...
by Inksword
Wed Jan 20, 2021 12:06 am
Forum: Asset Creation: Writing
Topic: What do you focus on in your second draft?
Replies: 10
Views: 6681

Re: What do you focus on in your second draft?

I like to do edits big to small. Each of these steps don't necessarily get a whole draft of their own, but it's the order I like to do them in. 1. Large structural changes. Filling plotholes, cutting or adding subplots, etc. 2. Scene changes. Adding/subtracting scenes, changing the overall flow of t...
by Inksword
Tue Jan 19, 2021 7:10 pm
Forum: Creator Discussion
Topic: Let's talk about the amount of character sprites on a screen
Replies: 3
Views: 3963

Re: Let's talk about the amount of character sprites on a screen

Another technique you can use is fading out or darkening the sprites that aren't the main focus or who aren't actively talking. This helps reduce the visual clutter and keeps the focus on the character talking.
by Inksword
Sat Aug 01, 2020 4:45 am
Forum: Asset Creation: Writing
Topic: Writing with Emojis
Replies: 5
Views: 6783

Re: Writing with Emojis

Yeah, it's a nice technique! I've noticed that for as much discussion there is of the art and writing of visual novels, there doesn't seem to be a lot of attention paid to the creative effort that goes into the actual blocking of scenes, which is more than just a pure programming exercise. It's nic...