Search found 83 matches
- Mon Jul 24, 2023 9:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Switch variable at random intervals.
- Replies: 2
- Views: 327
Re: Switch variable at random intervals.
Hey thanks! I wasn't sure if calling the variable something different in the function definition would confuse it, I'm used to javascript where you would've given it a unique placeholder variable. So thank you! I'll try these pieces of code out!
- Mon Jul 24, 2023 2:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Switch variable at random intervals.
- Replies: 2
- Views: 327
Switch variable at random intervals.
I'm very much a beginner attempting my first programming by myself so forgive if it's a simple issue. I've been attempting to have a variable that switches from true to false and back again at random real-time intervals. I thought I'd be able to use renpy's time function to do it but haven't had any...
- Sun Nov 07, 2021 3:11 am
- Forum: Works in Progress
- Topic: Temple of Flesh and Leaves [BxG][18+][Drama]
- Replies: 2
- Views: 616
Re: Temple of Flesh and Leaves [BxG][18+][Drama]
Really gorgeous art and backgrounds! Only having one character on-screen to worry about surely helps you make sure it's great. Good luck! Looks interesting!
- Sat Nov 06, 2021 4:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Would like some help with coding an "I spy" kind of screen.
- Replies: 1
- Views: 555
Re: Would like some help with coding an "I spy" kind of screen.
There's a few point and click guides in the renpy cookbook, and you can probably find more with a google search! Here's a few on on the forums here that should help you out. https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=62037 https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=20...
- Fri Nov 05, 2021 1:37 am
- Forum: Works in Progress
- Topic: Our Wonderland [Horror/Fantasy] [LGBT] FINALE OUT NOW! (Full game complete)
- Replies: 26
- Views: 11704
Re: Our Wonderland [Horror/Fantasy] [(some) BxG/BxB]
This looks like an interesting tone and cool concept. I'm officially following and hope to see that first Arc soon!
- Thu Nov 04, 2021 1:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Line Breaks
- Replies: 9
- Views: 11948
Re: Line Breaks
I tried \n and got an infinite loop. Is this method for a line break still viable? I noticed this post is 15 years old and the engine may have been updated. It works for me: "Some words.\nA linebreak" gives me: Screen Shot 2021-11-03 at 10.29.21 PM.png You should probably look at the text...
- Tue Nov 02, 2021 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text causes other screen elements to shift/displace when hovered
- Replies: 5
- Views: 519
Re: Text causes other screen elements to shift/displace when hovered
You can also solve this by changing your art assets instead, by having an invisible transparent box around your un-hovered button that takes up the same space as the big button. So, if your smaller button is 50 x 50px and your big button is 80 x 80px, make the first button 50x50 but with a transpare...
- Tue Nov 02, 2021 3:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL and Choices at the same time
- Replies: 0
- Views: 588
NVL and Choices at the same time
Sorry if this is a silly question, I'm still learning the basics of renpy! I'm making a small game that is styled after an email exchange. My concept was to style the NVL box like the email window, and then have the choices box be the reply box down below (still working on moving it to the bottom) a...
- Sun Oct 31, 2021 9:46 pm
- Forum: Creator Discussion
- Topic: Q. Save and Q. Load: Useful or Redundant?
- Replies: 5
- Views: 3097
Re: Q. Save and Q. Load: Useful or Redundant?
I think they're important to include for accessibility issues tbh. The less button presses you need to do something, the easier it is for someone who has mobility issues or pain or low energy to smooth over their experience and remap it to whatever configuration is easiest for them. For some people,...
- Wed Oct 27, 2021 6:25 pm
- Forum: Creator Discussion
- Topic: How to like your main character in a dating sim?
- Replies: 3
- Views: 3156
Re: How to like your main character in a dating sim?
I think what you're running into isn't a problem of writing, but simply a perspective that is different than the normal dating sim. You're just consuming your own game in a way that's different than the typical dating sim player. Consider fans of other properties and the kinds of fanfic they produce...
- Sat Sep 25, 2021 11:11 pm
- Forum: Works in Progress
- Topic: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
- Replies: 13
- Views: 4787
Re: String Us Together [ADV VN | Death Game | Psychology/Philosophy]
I really like the concept of this! The thing that really caught my eye was the swapping personality traits part? That seems like a really unique hook, so I'm really interested in seeing how that develops! I'll keep my eye on this!
- Fri Sep 24, 2021 5:42 am
- Forum: Asset Creation: Writing
- Topic: Writing a time loop
- Replies: 2
- Views: 3978
Re: Writing a time loop
I'd say if its a short loop, lead them on a single path the first time through, with some choices that change minor things but generally aren't anything huge. It's the character going about their normal life, not doing anything weird or huge because it's normal life. Once it loops they can start doi...
- Wed Jan 20, 2021 12:06 am
- Forum: Asset Creation: Writing
- Topic: What do you focus on in your second draft?
- Replies: 10
- Views: 6845
Re: What do you focus on in your second draft?
I like to do edits big to small. Each of these steps don't necessarily get a whole draft of their own, but it's the order I like to do them in. 1. Large structural changes. Filling plotholes, cutting or adding subplots, etc. 2. Scene changes. Adding/subtracting scenes, changing the overall flow of t...
- Tue Jan 19, 2021 7:10 pm
- Forum: Creator Discussion
- Topic: Let's talk about the amount of character sprites on a screen
- Replies: 3
- Views: 4006
Re: Let's talk about the amount of character sprites on a screen
Another technique you can use is fading out or darkening the sprites that aren't the main focus or who aren't actively talking. This helps reduce the visual clutter and keeps the focus on the character talking.
- Sat Aug 01, 2020 4:45 am
- Forum: Asset Creation: Writing
- Topic: Writing with Emojis
- Replies: 5
- Views: 6860
Re: Writing with Emojis
Yeah, it's a nice technique! I've noticed that for as much discussion there is of the art and writing of visual novels, there doesn't seem to be a lot of attention paid to the creative effort that goes into the actual blocking of scenes, which is more than just a pure programming exercise. It's nic...