This looks cute. I like the Legend of Zelda.
You're very good at coloring! Link's sprite is my favorite.
Search found 8 matches
- Sat Mar 14, 2015 9:25 pm
- Forum: WiP: NaNoRenO
- Topic: Lost Heroes [Legend of Zelda fangame][GxB][NaNoRenO2015]
- Replies: 26
- Views: 9836
- Sat Mar 14, 2015 8:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 'Str' object has no attribute...." Problem with variables
- Replies: 2
- Views: 1714
'Str' object has no attribute...." Problem with variables
I'm writing a code that will provide the user with some text and then allow her to ask a question. Like: Program: "Hey, my name is Program!" And the user would options similar to the following to chooser from: A) "Oh, that's cool. Are you a computer?" B) "That's a stupid name. Who named you that?" C...
- Mon Dec 29, 2014 10:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Easier way to add items to a list?
- Replies: 1
- Views: 292
Easier way to add items to a list?
Okay, last question for tonight. I can almost guarantee it. I'm making a game that looks almost exactly like a Skype chat. In order to add a new line of dialogue each time the player clicks, I'm using a code similar to this: $ lines = 1 label newline: $ message = [] if lines ==1: $ message.append("C...
- Mon Dec 29, 2014 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make it so that a character's name changes a variable?
- Replies: 1
- Views: 254
Make it so that a character's name changes a variable?
As I mentioned in a previous question, I'm making a game that looks like an online chatroom. I want to make it so that whenever a certain character's dialogue displays, the text '[someone] is typing' appears beneath it. I've got that part figured out fine and dandy; my code looks kind of like this: ...
- Wed Dec 24, 2014 9:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding Images with an If Statement
- Replies: 1
- Views: 258
Adding Images with an If Statement
Alright. This question is a bit confusing, so let me explain what I'm doing. I'm making a game that looks a lot like a chatroom. In the game, I needed my textbox to store all of the previously stated dialogue. I finally got that working by using a list and append and all o' that, which is great. To ...
- Wed Oct 29, 2014 7:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show an imagemap and the textbox at the same time?
- Replies: 3
- Views: 543
Re: Show an imagemap and the textbox at the same time?
Not exactly what I was looking for, but your response to my other post involving text boxes and imagemaps worked great. I think I can get it from here.
Thank you so much for replying to both of my posts! It helped so much!
Thank you so much for replying to both of my posts! It helped so much!
- Mon Oct 27, 2014 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show an imagemap and the textbox at the same time?
- Replies: 3
- Views: 543
Show an imagemap and the textbox at the same time?
Is it possible to show an imagemap and the textbox at the same time, and if so, how?
- Mon Oct 27, 2014 5:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning Text Boxes on an Imagemap
- Replies: 1
- Views: 323
Positioning Text Boxes on an Imagemap
No one answered my question, so I'm going to try rephrasing it: I'm making an imagemap. I want to put text in a box on the imagemap in whatever position I want. For example, I might want the textbox to be in the upper right corner. I would need to be able to display several of these text boxes at on...