Search found 12 matches

by QuantumHive
Wed Dec 10, 2014 12:20 pm
Forum: Ren'Py Questions and Announcements
Topic: reset ATL at specific action
Replies: 1
Views: 366

reset ATL at specific action

So I have this transform animation: init 0: transform blink_cursor: alpha 1.0 pause 0.530 alpha 0.0 pause 0.530 repeat which i use for an image: ui.image("assets/images/ui/textcursor.png", at = blink_cursor) As you can see, this blinks the cursor, the same one you see as you are typing. Note that wh...
by QuantumHive
Wed Dec 10, 2014 10:43 am
Forum: Ren'Py Questions and Announcements
Topic: size of imagebuttons
Replies: 2
Views: 641

size of imagebuttons

I can do this foo = ui.text(...) foo_size = foo.size() #gives me a typle of the width and height but I can't do this foo = ui.imagebutton(...) foo_size = foo.size() #gives me an error that object has no attribute size I'm pretty annoyed that such a simple thing is hard to do. I even tried things lik...
by QuantumHive
Wed Dec 10, 2014 9:14 am
Forum: Ren'Py Questions and Announcements
Topic: changing ui.text properties
Replies: 3
Views: 539

Re: changing ui.text properties

of course, thanks, that should work
by QuantumHive
Mon Dec 01, 2014 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: config.main_menu_music fadein
Replies: 1
Views: 530

config.main_menu_music fadein

How do you set the fadein property for the main_menu_music?
by QuantumHive
Wed Nov 26, 2014 2:45 pm
Forum: Ren'Py Questions and Announcements
Topic: changing ui.text properties
Replies: 3
Views: 539

changing ui.text properties

Suppose you have this $ foo = ui.text("HelloWorld") $ ui.imagebutton(auto="blabla_%s.png",foreground=foo,action=SetField(foo,"text","WorldHello")) When doing this, SetField doesn't seem to change the text property of the ui.text displayable.. okay, so how would I accomplish an action to change one o...
by QuantumHive
Wed Nov 26, 2014 1:36 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.imagebutton auto argument
Replies: 2
Views: 465

Re: ui.imagebutton auto argument

So conclusion, you can't mix python ui with normal renpy screen statements?
by QuantumHive
Wed Nov 26, 2014 1:01 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.imagebutton auto argument
Replies: 2
Views: 465

Re: ui.imagebutton auto argument

I noticed that whenever I remove the renpy statement add, or when i change it to

Code: Select all

$ ui.add("background.png")
the image is rendered, only the hover doesn't work..

EDIT: hover works when I specify the action
by QuantumHive
Wed Nov 26, 2014 12:47 pm
Forum: Ren'Py Questions and Announcements
Topic: ui.imagebutton auto argument
Replies: 2
Views: 465

ui.imagebutton auto argument

In one of my screens i have this: screen foo: add("background.png") $ ui.imagebutton(auto="image_%s.png") when the game is run, nothing happens.. the image is not rendered.. when i do that in the console (ctrl + o when running the game), i get Exception: Not a displayable: None I've looked up the so...
by QuantumHive
Thu Nov 20, 2014 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Searching labels etc in multiple scripts
Replies: 6
Views: 709

Re: Searching labels etc in multiple scripts

And I guess I will use ctrl + shift + f, to find things in the directory..
by QuantumHive
Thu Nov 20, 2014 1:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Searching labels etc in multiple scripts
Replies: 6
Views: 709

Re: Searching labels etc in multiple scripts

Well, I already found the Projects plugin, for source control and tree-view! Great one! So what about finding references?
by QuantumHive
Thu Nov 20, 2014 1:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Searching labels etc in multiple scripts
Replies: 6
Views: 709

Searching labels etc in multiple scripts

Hi, I'm new to Ren'Py. I just started in an existing project, with that there is already a lot of Ren'Py scripts. Now I'm also new to Python, but I'm pretty experienced with other imperative programming languages like c++, c#, java, php etc. I'm used to 'fancy' IDE's like Visual Studio, which has a ...