Thanks for your question. I oversimplified the problem.
Yes, your picture is good, BUT "This is another sentence" would be on the next line down (i.e. on its own line).
Basically, I don't know how to apply any style properties to the "extend" special character.
Search found 13 matches
- Thu Dec 25, 2014 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I define a character with kind=extend?
- Replies: 4
- Views: 467
- Thu Dec 25, 2014 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can I define a character with kind=extend?
- Replies: 4
- Views: 467
Can I define a character with kind=extend?
Let me present the problem differently... Can I define a character as such: define extendright = Character(None, kind=extend, what_min_width=800, what_text_align = 1.0) When I try, I get this error: "TypeError: function() argument 1 must be code, not None" What is it looking for in the "name" argume...
- Mon Dec 22, 2014 11:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED "Off screen" buttons are incorrectly formatted
- Replies: 2
- Views: 330
Re: SOLVED "Off screen" buttons are incorrectly formatted
Thanks, xela--works beautifully.
- Mon Dec 22, 2014 10:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED "Off screen" buttons are incorrectly formatted
- Replies: 2
- Views: 330
SOLVED "Off screen" buttons are incorrectly formatted
Here are the chunks of relevant code: init python: scenes = [ ("scene1", _("Scene I")), ("scene2", _("Scene II")), ("scene3", _("Scene III")), ("scene4", _("Scene IV")), ("scene5", _("Scene V")), ("scene6", _("Scene VI")), ("scene7", _("Scene VII")), ("scene8", _("Scene VIII")), ("scene9", _("Scene ...
- Fri Dec 19, 2014 9:57 pm
- Forum: Demos & Beta Testing
- Topic: A good read over the holidays: "The Silver Horde"
- Replies: 0
- Views: 803
A good read over the holidays: "The Silver Horde"
Our fourth Ren'Py production, The Silver Horde follows a young man's battle against greedy "big business" in the salmon canneries of Alaska while, at the same time, he learns the true definition of a "good woman". Suspense, murder, gritty romance, comic relief in the form of a wise buffoon. We need ...
- Sat Dec 06, 2014 10:01 am
- Forum: Demos & Beta Testing
- Topic: Beta: Little Lord Fauntleroy
- Replies: 5
- Views: 1707
Re: Beta: Little Lord Fauntleroy
Thanks, Saltome, for several good comments. Many will be incorporated.
- Mon Dec 01, 2014 10:12 pm
- Forum: Demos & Beta Testing
- Topic: Beta: Little Lord Fauntleroy
- Replies: 5
- Views: 1707
Re: Beta: Little Lord Fauntleroy
Godline: Thanks for your reply and especially for trying our Ren'Py visual novels. Some of your comments I'm considering how to implement, but let's start with... UNFAIR COMMENTS :) pictures that look like they were just taken from a google search pictures you got from the movie (or whatever) The Li...
- Mon Dec 01, 2014 7:44 am
- Forum: Demos & Beta Testing
- Topic: Beta: Little Lord Fauntleroy
- Replies: 5
- Views: 1707
Beta: Little Lord Fauntleroy
What happens when the complete public-domain text of the classic children's novel Little Lord Fauntleroy meets the public-domain version of the film? You'll see in our finished Ren'Py NVL-mode visual novel. You can download the distribution package here: http://ifclassics.weebly.com/story-files.html...
- Thu Nov 27, 2014 3:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with Quick Menu action
- Replies: 2
- Views: 423
Re: Need help with Quick Menu action
Works BEAUTIFULLY!!!!! Thanks.PyTom wrote:Will hide the interface. There isn't a corresponding show operation - Ren'Py will just wait for a click.Code: Select all
textbutton _("Hide") action HideInterface()
- Wed Nov 26, 2014 10:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need help with Quick Menu action
- Replies: 2
- Views: 423
Need help with Quick Menu action
I'm writing a NVL-mode visual novel. I want to add two textbuttons to the Quick Menu (at the bottom of each screen): textbutton _("Hide") action textbutton _("Show") action The "Hide" button will remove the NVL text window so the reader can better see the underlying background image. The "Show" butt...
- Sat Nov 22, 2014 3:27 am
- Forum: Development of Ren'Py
- Topic: Spline Editor uncaught exception
- Replies: 2
- Views: 1155
Re: Spline Editor uncaught exception
http://www.renpy.org/wiki/renpy/Spline_EditorPyTom wrote:Where did you get it from? This might be an old version, or else I need to port it up to a recent Ren'Py.
I clicked on the link in this sentence:
To install it, download and unzip spline_editor.zip.
- Sat Nov 22, 2014 12:21 am
- Forum: Development of Ren'Py
- Topic: Spline Editor uncaught exception
- Replies: 2
- Views: 1155
Spline Editor uncaught exception
Tried to run the Spline Editor for the first time. It crashed with this traceback: I'm sorry, but an uncaught exception occurred. While running game code: File "game/spline_editor.rpy", line 296, in script python: File "game/spline_editor.rpy", line 298, in <module> ui.interact() File "game/spline_e...
- Thu Nov 20, 2014 8:36 pm
- Forum: We are a Free Project looking for Partners
- Topic: Request artist to finalize images for "An Arrest"
- Replies: 0
- Views: 610
Request artist to finalize images for "An Arrest"
We have converted the classic short story “An Arrest” by Ambrose Bierce into Ren’Py format. The visual novel is essentially finished. However, some of the images are “placeholder” graphics / photos. If you are an artist who is looking for a short, well-defined project, we need your assistance to fin...