Search found 26 matches
- Mon Nov 12, 2018 11:52 am
- Forum: We are offering Paid Work
- Topic: Seeking Sprite Artist (Open)
- Replies: 25
- Views: 5926
Re: Seeking Sprite Artist (Open)
Hi! I've sent you a PM!
- Fri Nov 09, 2018 4:16 pm
- Forum: I am an Artist
- Topic: [OPEN] Sprites / Backgrounds / CGs art commissions.
- Replies: 1
- Views: 944
[OPEN] Sprites / Backgrounds / CGs art commissions.
Hi~! I'm a fair experienced vn developer and artist. I would enjoy drawing assets for some other project aside my own. My gallery and prices: Sprites ⇒ https://kuna219.wixsite.com/commissions/character-sprites BG / CG ⇒ https://kuna219.wixsite.com/commissions/background-cg My ArtStation account for ...
- Tue Nov 06, 2018 9:21 am
- Forum: Demos & Beta Testing
- Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
- Replies: 4
- Views: 2079
Re: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
Waah! Thank you so much for the thorough feedback and I'm glad you enjoyed going through all the different path combinations too! That makes me so glad! And reading your answers helps a lot for the future development! So thank you so much again, Neru! I hope you'll enjoy the full game too! I really ...
- Sun Oct 28, 2018 2:42 pm
- Forum: Demos & Beta Testing
- Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
- Replies: 4
- Views: 2079
Re: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
Hi, there! Letting you know that I just downloaded the demo and I'm looking forward to trying it out! The art looks so lovely and the premise itself is intriguing. I'll be sure to leave my feedback here when I'm done with the demo. Best of luck! Thank you, nerupuff! :D I'm glad you liked the presen...
- Mon Oct 22, 2018 10:37 am
- Forum: Demos & Beta Testing
- Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
- Replies: 4
- Views: 2079
Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
https://4.bp.blogspot.com/-qknSTa75aoo/W83RO0KsFYI/AAAAAAAADTQ/AsebkEoM5s0ysbaSdnEcsE1SBqLDAJ6eQCLcBGAs/s1600/game%2Bcover.jpg Pitch Black Serenade ------A non conventional romance game------ | Dev blog | Twitter | Patreon | Discord | Itch.io | Pitch Black Serenade is a visual novel in which the pl...
- Mon Oct 22, 2018 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to define config.save_directory to release additional chapters to a vn?
- Replies: 3
- Views: 623
Re: How to define config.save_directory to release additional chapters to a vn?
TakeHomeTheCup, Imperf3kt, thank you so much for your replies! Now I understand the matter better!
- Tue Oct 16, 2018 9:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to define config.save_directory to release additional chapters to a vn?
- Replies: 3
- Views: 623
How to define config.save_directory to release additional chapters to a vn?
I was looking for more information about how this variable works: define config.save_directory i.e. I'd like to release updated versions of my game (with corrections, new scenes/chapters, etc.) and I'd like players to retain their original save slots and permanent data. Can I achieve it just by sett...
- Thu Oct 04, 2018 4:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Italic text in the History screen? [SOLVED]
- Replies: 2
- Views: 962
Re: Italic text in the History screen?
Thank you very much!!philat wrote: ↑Wed Oct 03, 2018 9:23 pm Replace "text what" with the following:
Code: Select all
text what: if "italic" in h.what_args: italic True
- Tue Oct 02, 2018 10:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Italic text in the History screen? [SOLVED]
- Replies: 2
- Views: 962
Italic text in the History screen? [SOLVED]
I have the Narrator of my game speaking with italic font by default. define narrator = Character (what_italic=True, what_outlines=[ (2, "#40555B") ], ctc="ctc_animation", ctc_position="fixed") But it won't show in the history screen. I'd like the history screen to show ...
- Fri Sep 21, 2018 12:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable sound of selected imagebuttons? [SOLVED]
- Replies: 7
- Views: 1066
Re: Disable sound of selected imagebuttons? [SOLVED]
If you just want to get rid of the sound, shouldn't you just use the selected_ prefix? imagebutton auto "gui/window_%s.png" xpos 455 ypos y focus_mask True action [Preference('display', 'window'), SelectedIf(_preferences.fullscreen == False)] hover_sound "HOVER.wav" activate_sou...
- Fri Sep 21, 2018 12:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disable sound of selected imagebuttons? [SOLVED]
- Replies: 7
- Views: 1066
Re: Disable sound of selected imagebuttons? [SOLVED]
I guess _preferences.fullscreen is not evaluating true/false then as the following certainly works: screen test_hover_sound(): default test_val = 0 vbox: textbutton "Test": action SetScreenVariable("test_val", test_val+1) hover_sound ("audio/auto/default/completion_1_meghan...
- Thu Sep 20, 2018 11:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable sound of selected imagebuttons? [SOLVED]
- Replies: 7
- Views: 1066
Re: Disable sound of selected imagebuttons?
Maybe (untested) hover_sound ("HOVER.wav" if selected else None) or maybe hover_sound ("HOVER.wav" if not _preferences.fullscreen else None) Unfortunately, none of them work : ( try imagebutton auto "gui/fullscreen_%s.png" xpos 290 ypos y focus_mask True action Prefere...
- Wed Sep 19, 2018 5:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disable sound of selected imagebuttons? [SOLVED]
- Replies: 7
- Views: 1066
Disable sound of selected imagebuttons? [SOLVED]
I customized the preferences screen in my game and used imagebuttons to activate/deactivate functions. For example, clicking on the "window" button will turn off the fullscreen mode, and so on. When the game is windowed the "window" button stays selected/hovered in regards to col...
- Sun Apr 08, 2018 10:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Namebox coming in different colors
- Replies: 1
- Views: 392
Namebox coming in different colors
I'd like to have namebox coming in different colors depending on the character speaking, while the text with their name stays white for everyone. I was wondering if it was possible to have one default white namebox and change its color altering the RGB percentage? Perhaps in the code you use to defi...
- Mon Jun 27, 2016 4:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to show specific windows during transitions?
- Replies: 4
- Views: 586
Re: How to show specific windows during transitions?
Thank you for your patience, now I got it!
I'll try this one, thank you so much! : )
I'll try this one, thank you so much! : )