Search found 26 matches

by pastelciel
Mon Nov 12, 2018 11:52 am
Forum: We are offering Paid Work
Topic: Seeking Sprite Artist (Open)
Replies: 25
Views: 5926

Re: Seeking Sprite Artist (Open)

Hi! I've sent you a PM!
by pastelciel
Fri Nov 09, 2018 4:16 pm
Forum: I am an Artist
Topic: [OPEN] Sprites / Backgrounds / CGs art commissions.
Replies: 1
Views: 944

[OPEN] Sprites / Backgrounds / CGs art commissions.

Hi~! I'm a fair experienced vn developer and artist. I would enjoy drawing assets for some other project aside my own. My gallery and prices: Sprites ⇒ https://kuna219.wixsite.com/commissions/character-sprites BG / CG ⇒ https://kuna219.wixsite.com/commissions/background-cg My ArtStation account for ...
by pastelciel
Tue Nov 06, 2018 9:21 am
Forum: Demos & Beta Testing
Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
Replies: 4
Views: 2079

Re: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)

Waah! Thank you so much for the thorough feedback and I'm glad you enjoyed going through all the different path combinations too! That makes me so glad! And reading your answers helps a lot for the future development! So thank you so much again, Neru! I hope you'll enjoy the full game too! I really ...
by pastelciel
Sun Oct 28, 2018 2:42 pm
Forum: Demos & Beta Testing
Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
Replies: 4
Views: 2079

Re: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)

Hi, there! Letting you know that I just downloaded the demo and I'm looking forward to trying it out! The art looks so lovely and the premise itself is intriguing. I'll be sure to leave my feedback here when I'm done with the demo. Best of luck! Thank you, nerupuff! :D I'm glad you liked the presen...
by pastelciel
Mon Oct 22, 2018 10:37 am
Forum: Demos & Beta Testing
Topic: Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)
Replies: 4
Views: 2079

Pitch Black Serenade [Romance | Paranormal | Mystery] (Demo available)

https://4.bp.blogspot.com/-qknSTa75aoo/W83RO0KsFYI/AAAAAAAADTQ/AsebkEoM5s0ysbaSdnEcsE1SBqLDAJ6eQCLcBGAs/s1600/game%2Bcover.jpg Pitch Black Serenade ------A non conventional romance game------ | Dev blog | Twitter | Patreon | Discord | Itch.io | Pitch Black Serenade is a visual novel in which the pl...
by pastelciel
Mon Oct 22, 2018 9:20 am
Forum: Ren'Py Questions and Announcements
Topic: How to define config.save_directory to release additional chapters to a vn?
Replies: 3
Views: 623

Re: How to define config.save_directory to release additional chapters to a vn?

TakeHomeTheCup, Imperf3kt, thank you so much for your replies! Now I understand the matter better!
by pastelciel
Tue Oct 16, 2018 9:37 am
Forum: Ren'Py Questions and Announcements
Topic: How to define config.save_directory to release additional chapters to a vn?
Replies: 3
Views: 623

How to define config.save_directory to release additional chapters to a vn?

I was looking for more information about how this variable works: define config.save_directory i.e. I'd like to release updated versions of my game (with corrections, new scenes/chapters, etc.) and I'd like players to retain their original save slots and permanent data. Can I achieve it just by sett...
by pastelciel
Thu Oct 04, 2018 4:27 am
Forum: Ren'Py Questions and Announcements
Topic: Italic text in the History screen? [SOLVED]
Replies: 2
Views: 962

Re: Italic text in the History screen?

philat wrote: Wed Oct 03, 2018 9:23 pm Replace "text what" with the following:

Code: Select all

text what:
    if "italic" in h.what_args:
        italic True
Thank you very much!!
by pastelciel
Tue Oct 02, 2018 10:03 am
Forum: Ren'Py Questions and Announcements
Topic: Italic text in the History screen? [SOLVED]
Replies: 2
Views: 962

Italic text in the History screen? [SOLVED]

I have the Narrator of my game speaking with italic font by default. define narrator = Character (what_italic=True, what_outlines=[ (2, "#40555B") ], ctc="ctc_animation", ctc_position="fixed") But it won't show in the history screen. I'd like the history screen to show ...
by pastelciel
Fri Sep 21, 2018 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable sound of selected imagebuttons? [SOLVED]
Replies: 7
Views: 1066

Re: Disable sound of selected imagebuttons? [SOLVED]

If you just want to get rid of the sound, shouldn't you just use the selected_ prefix? imagebutton auto "gui/window_%s.png" xpos 455 ypos y focus_mask True action [Preference('display', 'window'), SelectedIf(_preferences.fullscreen == False)] hover_sound "HOVER.wav" activate_sou...
by pastelciel
Fri Sep 21, 2018 12:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Disable sound of selected imagebuttons? [SOLVED]
Replies: 7
Views: 1066

Re: Disable sound of selected imagebuttons? [SOLVED]

I guess _preferences.fullscreen is not evaluating true/false then as the following certainly works: screen test_hover_sound(): default test_val = 0 vbox: textbutton "Test": action SetScreenVariable("test_val", test_val+1) hover_sound ("audio/auto/default/completion_1_meghan...
by pastelciel
Thu Sep 20, 2018 11:59 am
Forum: Ren'Py Questions and Announcements
Topic: Disable sound of selected imagebuttons? [SOLVED]
Replies: 7
Views: 1066

Re: Disable sound of selected imagebuttons?

Maybe (untested) hover_sound ("HOVER.wav" if selected else None) or maybe hover_sound ("HOVER.wav" if not _preferences.fullscreen else None) Unfortunately, none of them work : ( try imagebutton auto "gui/fullscreen_%s.png" xpos 290 ypos y focus_mask True action Prefere...
by pastelciel
Wed Sep 19, 2018 5:22 am
Forum: Ren'Py Questions and Announcements
Topic: Disable sound of selected imagebuttons? [SOLVED]
Replies: 7
Views: 1066

Disable sound of selected imagebuttons? [SOLVED]

I customized the preferences screen in my game and used imagebuttons to activate/deactivate functions. For example, clicking on the "window" button will turn off the fullscreen mode, and so on. When the game is windowed the "window" button stays selected/hovered in regards to col...
by pastelciel
Sun Apr 08, 2018 10:21 am
Forum: Ren'Py Questions and Announcements
Topic: Namebox coming in different colors
Replies: 1
Views: 392

Namebox coming in different colors

I'd like to have namebox coming in different colors depending on the character speaking, while the text with their name stays white for everyone. I was wondering if it was possible to have one default white namebox and change its color altering the RGB percentage? Perhaps in the code you use to defi...
by pastelciel
Mon Jun 27, 2016 4:55 am
Forum: Ren'Py Questions and Announcements
Topic: How to show specific windows during transitions?
Replies: 4
Views: 586

Re: How to show specific windows during transitions?

Thank you for your patience, now I got it!
I'll try this one, thank you so much! : )