Search found 6 matches

by qualiatte
Fri Dec 19, 2014 7:12 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Slow text doesn't work with show text
Replies: 2
Views: 1155

Re: Slow text doesn't work with show text

I've never really used show text before, but you could achieve the same thing using normal say statements and the centered character. http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=29467#p348805 Also, the documentation notes that you could use text tags. http://www.renpy.org/doc/html/text...
by qualiatte
Fri Dec 19, 2014 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Slow text doesn't work with show text
Replies: 2
Views: 1155

[solved] Slow text doesn't work with show text

hey. so i'm using "show text" to center text on a background, but i want it to be typed out in slow text mode. text in the actual text box is typed out, but not this. it doesn't seem to be affected by the default text cps. there's a page on the ren'py documentation that talks about using t...
by qualiatte
Thu Nov 27, 2014 9:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Yes/no prompt choices not showing up
Replies: 2
Views: 694

Re: Yes/no prompt choices not showing up

tried it and yeah that was the problem
screens show statements in order. ill remember that from now.

thank you asfgja;sd
by qualiatte
Thu Nov 27, 2014 7:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] Yes/no prompt choices not showing up
Replies: 2
Views: 694

[solved] Yes/no prompt choices not showing up

woah hey i have another question sorry. so i found a tutorial a while ago that demonstrates how to make an imagemap for the yes/no prompt. the code i have for it looks like this: screen yesno_prompt: modal True imagemap: ground 'yesno/yesno_ground.png' idle 'yesno/yesno_idle.png' hover 'yesno/yesno_...
by qualiatte
Wed Nov 26, 2014 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] How to click from one cutscene to another
Replies: 3
Views: 956

[solved] How to click from one cutscene to another

i'm playing around with some features for a vn that makes very little use of the text box and sprites. the majority of it is basically fullscreen comic panels so all of the dialogue is represented in speech bubbles incorporated into the scene. the text box isn't going to be visible at all during thi...