Search found 80 matches
- Sat Dec 15, 2018 1:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the yanchor (in screens.rpy) using if statement
- Replies: 1
- Views: 356
Re: Changing the yanchor (in screens.rpy) using if statement
You want: if (the number of dialogue choices) is 2, make the (value) of (yanchor) (-1.5) or if (a) equals 2, then set (y-anchor) to (value) What you did was: if (y-anchor) equals (value) or (value) or (value) Unfortunately, I am better at pseudo- than actual code, so there may be some mistakes here,...
- Sat Dec 15, 2018 12:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Uneven arrangement of save screenshots
- Replies: 1
- Views: 346
Re: Uneven arrangement of save screenshots
The four values represent: hotspot (x, y, w, h) where x is the position of the object's top left corner on the x-axis, y on the y-axis, w is the object's width and h is its height. w and h should be the same values for all objects, since you want them to be the same size. In your image, (1 and 4), (...
- Sat Dec 15, 2018 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to hyperlink to footnotes
- Replies: 1
- Views: 387
Re: How to hyperlink to footnotes
First of all, create a new screen that will serve as a design blueprint for all footnotes. We'll call it "screen footnotes". You can do that within the existing screen file or, for a cleaner view, simply add a new file and save it as "footnotes.rpy" in the game folder. Because I ...
- Fri Sep 14, 2018 6:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make horizontal bar with left & right arrow buttons that scroll a hbox? (picture)
- Replies: 1
- Views: 416
Re: Make horizontal bar with left & right arrow buttons that scroll a hbox? (picture)
Since no one posted a solution yet, you could try this:
Use the code from the Ren'Py example game's 'Help' screen. It has tabs at the top which you could rename to your names. Style them and add your arrows.
That's just an idea though if you can't find a better way.
Use the code from the Ren'Py example game's 'Help' screen. It has tabs at the top which you could rename to your names. Style them and add your arrows.
That's just an idea though if you can't find a better way.
- Fri Sep 14, 2018 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Continue game from last save
- Replies: 4
- Views: 1395
Re: Continue game from last save with imagemap
Do you perhaps have a screenshot?
Do the other buttons work as they should?
Is it okay to have just one hover image? I always have one for each button.
Do the other buttons work as they should?
Is it okay to have just one hover image? I always have one for each button.
- Sat Aug 11, 2018 7:25 pm
- Forum: Creator Discussion
- Topic: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
- Replies: 4
- Views: 3757
Re: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
I finally checked out your apps. You really need to update your descriptions and make clear whom you wish to target. I assumed the Chinese app targeted non-Chinese toddlers. I know from experience that the importance of early vowel acquisition can't be overstated and thus had high hopes for the app....
- Sat Aug 11, 2018 9:59 am
- Forum: Completed Games
- Topic: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
- Replies: 5
- Views: 3668
Re: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
Dovahkitteh, I am so happy that you weren't disappointed with the completed work. And you even went so far as to read my notes on Karnstein! I have another Gothic story in the works, much bigger and with choices, for which I intend to commission the artwork. Unfortunately, I could never handle the (...
- Tue Aug 07, 2018 2:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image Dissolve for Image Buttons?
- Replies: 2
- Views: 691
Re: Image Dissolve for Image Buttons?
In my game I have a vertical menu that shows a different image upon hovering for each button. Before a few people here helped me out with the code, I had the following problem: When moving my mouse quickly over the menu buttons the unhover command would not be triggered and the hover images piled up...
- Sun Aug 05, 2018 3:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rain Effect Alternatives [SOLVED]
- Replies: 5
- Views: 1436
Re: Rain Effect Alternatives
At a quick glance, it seems the Ren'Py 'simple rain effect' is just overlaying raindrops while the background remains untouched. If you look closely at the OpenGL example you'll notice that the background blurs in and out in accordance with the rain. Perhaps you could try blurring your background sl...
- Sat Aug 04, 2018 8:03 am
- Forum: Works in Progress
- Topic: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
- Replies: 11
- Views: 3477
Re: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
@philip, thank you for the compliment.
Actually, I already released the remaining chapters, so should you wish to see the story through, you can get there via my signature.
Actually, I already released the remaining chapters, so should you wish to see the story through, you can get there via my signature.
- Fri Aug 03, 2018 3:33 pm
- Forum: Completed Games
- Topic: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
- Replies: 5
- Views: 3668
Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
https://78.media.tumblr.com/e00abd1e884309db7e488e97b861087f/tumblr_p7p7k0Vrmx1ujid5ho2_540.jpg ---------- Carmilla takes a close look at the Age of Enlightenment and encourages to ask whether—alongside all the progress and benefits modern science has brought about—we might have lost something valu...
- Fri Aug 03, 2018 2:39 pm
- Forum: Works in Progress
- Topic: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
- Replies: 11
- Views: 3477
Re: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
Thank you so much for your kind reviews, Rastagong! Perhaps a word on why I decided to keep landscape descriptions to a large degree: Streams-of-consciousness of an I-narrator are rightfully common among visual novels. Here, in romantic tradition, the landscape mirrors or expresses the inner state o...
- Fri Aug 03, 2018 2:24 pm
- Forum: Creator Discussion
- Topic: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
- Replies: 4
- Views: 3757
Re: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
I'd just like to let you know how immensely helpful and informative your posting is. Gathering information of this kind here is a great idea. Unfortunately, I have nothing to contribute at this point, and therefore didn't reply until now but wanted you to know how much I appreciate your posting. I'm...
- Tue May 15, 2018 6:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: lagging return button (unpredicted image?)
- Replies: 25
- Views: 3472
Re: lagging return button (unpredicted image?)
Putting hover_color under else (my preferred approach) results in the following error:
"hover_color is not a keyword argument or valid child for the textbutton statement."
Defining a new style results in the loss of my formatting, no matter what I set as parent style.
"hover_color is not a keyword argument or valid child for the textbutton statement."
Defining a new style results in the loss of my formatting, no matter what I set as parent style.
- Mon May 14, 2018 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: lagging return button (unpredicted image?)
- Replies: 25
- Views: 3472
Re: lagging return button (unpredicted image?)
Philat's code is working splendidly. I only have one tiny syntax problem left: Right now, there are two colors: hovered and idle. I'd like to keep the idle color on hover for the locked buttons. adding insensitive_color under style doesn't do anything, probably because they are not completely insens...