Search found 80 matches

by Qlara
Sat Dec 15, 2018 1:45 am
Forum: Ren'Py Questions and Announcements
Topic: Changing the yanchor (in screens.rpy) using if statement
Replies: 1
Views: 104

Re: Changing the yanchor (in screens.rpy) using if statement

You want: if (the number of dialogue choices) is 2, make the (value) of (yanchor) (-1.5) or if (a) equals 2, then set (y-anchor) to (value) What you did was: if (y-anchor) equals (value) or (value) or (value) Unfortunately, I am better at pseudo- than actual code, so there may be some mistakes here,...
by Qlara
Sat Dec 15, 2018 12:51 am
Forum: Ren'Py Questions and Announcements
Topic: Uneven arrangement of save screenshots
Replies: 1
Views: 102

Re: Uneven arrangement of save screenshots

The four values represent: hotspot (x, y, w, h) where x is the position of the object's top left corner on the x-axis, y on the y-axis, w is the object's width and h is its height. w and h should be the same values for all objects, since you want them to be the same size. In your image, (1 and 4), (...
by Qlara
Sat Dec 15, 2018 12:30 am
Forum: Ren'Py Questions and Announcements
Topic: How to hyperlink to footnotes
Replies: 1
Views: 110

Re: How to hyperlink to footnotes

First of all, create a new screen that will serve as a design blueprint for all footnotes. We'll call it "screen footnotes". You can do that within the existing screen file or, for a cleaner view, simply add a new file and save it as "footnotes.rpy" in the game folder. Because I can't design the loo...
by Qlara
Fri Sep 14, 2018 6:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Make horizontal bar with left & right arrow buttons that scroll a hbox? (picture)
Replies: 1
Views: 157

Re: Make horizontal bar with left & right arrow buttons that scroll a hbox? (picture)

Since no one posted a solution yet, you could try this:
Use the code from the Ren'Py example game's 'Help' screen. It has tabs at the top which you could rename to your names. Style them and add your arrows.
That's just an idea though if you can't find a better way.
by Qlara
Fri Sep 14, 2018 6:07 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] Continue game from last save
Replies: 4
Views: 229

Re: Continue game from last save with imagemap

Do you perhaps have a screenshot?
Do the other buttons work as they should?
Is it okay to have just one hover image? I always have one for each button.
by Qlara
Sat Aug 11, 2018 7:25 pm
Forum: Creator Discussion
Topic: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
Replies: 4
Views: 840

Re: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange

I finally checked out your apps. You really need to update your descriptions and make clear whom you wish to target. I assumed the Chinese app targeted non-Chinese toddlers. I know from experience that the importance of early vowel acquisition can't be overstated and thus had high hopes for the app....
by Qlara
Sat Aug 11, 2018 9:59 am
Forum: Completed Games
Topic: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
Replies: 5
Views: 2200

Re: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]

Dovahkitteh, I am so happy that you weren't disappointed with the completed work. And you even went so far as to read my notes on Karnstein! I have another Gothic story in the works, much bigger and with choices, for which I intend to commission the artwork. Unfortunately, I could never handle the (...
by Qlara
Tue Aug 07, 2018 2:30 pm
Forum: Ren'Py Questions and Announcements
Topic: Image Dissolve for Image Buttons?
Replies: 2
Views: 186

Re: Image Dissolve for Image Buttons?

In my game I have a vertical menu that shows a different image upon hovering for each button. Before a few people here helped me out with the code, I had the following problem: When moving my mouse quickly over the menu buttons the unhover command would not be triggered and the hover images piled up...
by Qlara
Sun Aug 05, 2018 3:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Rain Effect Alternatives [SOLVED]
Replies: 5
Views: 309

Re: Rain Effect Alternatives

At a quick glance, it seems the Ren'Py 'simple rain effect' is just overlaying raindrops while the background remains untouched. If you look closely at the OpenGL example you'll notice that the background blurs in and out in accordance with the rain. Perhaps you could try blurring your background sl...
by Qlara
Sat Aug 04, 2018 8:03 am
Forum: Works in Progress
Topic: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
Replies: 11
Views: 1701

Re: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]

@philip, thank you for the compliment.
Actually, I already released the remaining chapters, so should you wish to see the story through, you can get there via my signature.
by Qlara
Fri Aug 03, 2018 3:33 pm
Forum: Completed Games
Topic: Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]
Replies: 5
Views: 2200

Carmilla [Philosophy][Science][Shoujo Ai][Vampire][free]

https://78.media.tumblr.com/e00abd1e884309db7e488e97b861087f/tumblr_p7p7k0Vrmx1ujid5ho2_540.jpg ---------- Carmilla takes a close look at the Age of Enlightenment and encourages to ask whether—alongside all the progress and benefits modern science has brought about—we might have lost something valu...
by Qlara
Fri Aug 03, 2018 2:39 pm
Forum: Works in Progress
Topic: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]
Replies: 11
Views: 1701

Re: Carmilla [Philosophy][Shoujo Ai][Vampire][free][Demo]

Thank you so much for your kind reviews, Rastagong! Perhaps a word on why I decided to keep landscape descriptions to a large degree: Streams-of-consciousness of an I-narrator are rightfully common among visual novels. Here, in romantic tradition, the landscape mirrors or expresses the inner state o...
by Qlara
Fri Aug 03, 2018 2:24 pm
Forum: Creator Discussion
Topic: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange
Replies: 4
Views: 840

Re: Tips on Marketing Renpy Apps on Google Play, App Feedback and Review Exchange

I'd just like to let you know how immensely helpful and informative your posting is. Gathering information of this kind here is a great idea. Unfortunately, I have nothing to contribute at this point, and therefore didn't reply until now but wanted you to know how much I appreciate your posting. I'm...
by Qlara
Tue May 15, 2018 6:00 am
Forum: Ren'Py Questions and Announcements
Topic: lagging return button (unpredicted image?)
Replies: 25
Views: 778

Re: lagging return button (unpredicted image?)

Putting hover_color under else (my preferred approach) results in the following error:
"hover_color is not a keyword argument or valid child for the textbutton statement."
Defining a new style results in the loss of my formatting, no matter what I set as parent style.
by Qlara
Mon May 14, 2018 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: lagging return button (unpredicted image?)
Replies: 25
Views: 778

Re: lagging return button (unpredicted image?)

Philat's code is working splendidly. I only have one tiny syntax problem left: Right now, there are two colors: hovered and idle. I'd like to keep the idle color on hover for the locked buttons. adding insensitive_color under style doesn't do anything, probably because they are not completely insens...