Search found 15 matches
- Wed Jan 18, 2006 12:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE 1.1 Released
- Replies: 74
- Views: 15659
Nice, alice makes my post come true :) however, 2 bugs: 1. Everytime when I try to render to PNG, Alice crashes and says: (MAIN.EXE:4293232831): Pango-CRITICAL **: _pango_engine_shape_shape: assertion `PANGO_IS_FONT (font)' failed abnormal program termination 2. sometimes when alice launches, the 'r...
- Sat Oct 15, 2005 8:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.1.4 Released
- Replies: 8
- Views: 2445
- Fri Sep 23, 2005 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALICE (was: funny softwarez)
- Replies: 117
- Views: 25183
ALICE (was: funny softwarez)
http://www.dollysoft.com/
it is very simple and for kidz, but i think a tool like
and something else would be cool in RenPy.
it is very simple and for kidz, but i think a tool like
and something else would be cool in RenPy.
- Sat Sep 17, 2005 11:56 pm
- Forum: Creator Discussion
- Topic: Metropolitan Blues on 4chan?
- Replies: 27
- Views: 6720
- Fri Aug 26, 2005 7:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 5.1.0 Released
- Replies: 13
- Views: 3163
1. how can I test the Chinese rpy? 2. bug report: choose 'show me the feature' -> user interaction->input a name->choose one character, click click and click I'm sorry, but an exception occured while executing your Ren'Py script. Exception: yanchor <curry {'callable': <class 'renpy.display.layout.Po...
- Sat Aug 13, 2005 9:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
- Sat Aug 13, 2005 9:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
- Sat Aug 13, 2005 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
- Sat Aug 13, 2005 8:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
First of all, you're still saving your file as a multibyte file, rather than a utf-8 file. I can see this in the .rpy file itself. So you'll want to be doing that. You can do this in scite by starting off with a new/ascii file (say, the script.rpy from the Ren'Py distribution), and then going to Sc...
- Sat Aug 13, 2005 4:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
Code: init: $ style.default.font = u'宋体'.encode('utf_8') Is that the right way of doing it? No, it raise the UnicodeDecodeError I'm sorry, but an exception occured while executing your Ren'Py script. UnicodeDecodeError: 'utf8' codec can't decode bytes in position 721-722: invalid data While parsing...
- Sat Aug 13, 2005 12:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
how to let your game use the system font on windows OS '宋体'( AKA, simsun) exists on both simplified chinese win9x ,win2k and above, so your game takes less space if you use this font and do not bundle it. But there is the difference | font name( not in utf_8) | font file name --------------------+-...
- Fri Aug 12, 2005 8:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
- Fri Aug 12, 2005 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
First of all, for all who do not understand Chinese: if your code can render the 2nd case in my former attatched pic, then it works well. But if you only find 2 little rectanlges, it does not. I still cannot get it worked :( This is the string I used in script.rpy >>>import codecs >>>fn= '你好' >>>pri...
- Thu Aug 11, 2005 10:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
thanx for the reply Have you looked at the SciTE for Ren'Py editor I made available? It supports saving as UTF-8 with a switch on the file menu, and I believe it should support just about any input language you want to throw at it. How to use this SciTE? I found that no proper chinese was shown when...
- Sun Jul 31, 2005 6:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Q: text and ... still text
- Replies: 20
- Views: 6169
Q: text and ... still text
1. Can we save the game script without utf8 encoding? Or use something in the init block at the very beginning $ style.default.encoding = 'gb2312' to tell the sccipt.rpy is gb2312 encoded. I have searched the forum and found that utf8 problem is an FAQ. I am using win98, if I want to convert my scri...