Search found 15 matches

by oyster
Wed Jan 18, 2006 12:01 am
Forum: Ren'Py Questions and Announcements
Topic: ALICE 1.1 Released
Replies: 74
Views: 15659

Nice, alice makes my post come true :) however, 2 bugs: 1. Everytime when I try to render to PNG, Alice crashes and says: (MAIN.EXE:4293232831): Pango-CRITICAL **: _pango_engine_shape_shape: assertion `PANGO_IS_FONT (font)' failed abnormal program termination 2. sometimes when alice launches, the 'r...
by oyster
Sat Oct 15, 2005 8:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.4 Released
Replies: 8
Views: 2445

thanx for the new release
For this release only, I'm offering a free download of Ren'Py to anyone who figures out what the title refers to.
what does that mean? English is not my native language, I cannot understand you. Is Ren'Py not free anymore?
by oyster
Fri Sep 23, 2005 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: ALICE (was: funny softwarez)
Replies: 117
Views: 25186

ALICE (was: funny softwarez)

http://www.dollysoft.com/
it is very simple and for kidz, but i think a tool like
Image
and something else would be cool in RenPy.
by oyster
Sat Sep 17, 2005 11:56 pm
Forum: Creator Discussion
Topic: Metropolitan Blues on 4chan?
Replies: 27
Views: 6721

Error: Thread specified does not exist.
by oyster
Fri Aug 26, 2005 7:33 am
Forum: Ren'Py Questions and Announcements
Topic: Ren'Py 5.1.0 Released
Replies: 13
Views: 3163

1. how can I test the Chinese rpy? 2. bug report: choose 'show me the feature' -> user interaction->input a name->choose one character, click click and click I'm sorry, but an exception occured while executing your Ren'Py script. Exception: yanchor <curry {'callable': <class 'renpy.display.layout.Po...
by oyster
Sat Aug 13, 2005 9:37 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

Well, I understand what your mean by asking (This is the part that's confusing to me... your example shows 3 characters before the comma in the "right one" example, but only 2 in the corresponding picture. The characters also look very different, at least to my eyes, which are not familiar...
by oyster
Sat Aug 13, 2005 9:13 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

When saving as utf-8, the default font selection code does not work if you give it Chinese characters for the font name. It does work if you give it ascii font filenames, like "simsun.ttf". yes The characters that are displayed on the screen are correct when saved as UTF-8, assuming that ...
by oyster
Sat Aug 13, 2005 8:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

Since we can use the Chinese font in/not in system font fold now, I suggest not to hang on the utf-8 issue( both PyTom and me) unless there is someone else raise this problem again.
And thank you, PyTom, for the quick and kindly reply :D
by oyster
Sat Aug 13, 2005 8:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

First of all, you're still saving your file as a multibyte file, rather than a utf-8 file. I can see this in the .rpy file itself. So you'll want to be doing that. You can do this in scite by starting off with a new/ascii file (say, the script.rpy from the Ren'Py distribution), and then going to Sc...
by oyster
Sat Aug 13, 2005 4:01 am
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

Code: init: $ style.default.font = u'宋体'.encode('utf_8') Is that the right way of doing it? No, it raise the UnicodeDecodeError I'm sorry, but an exception occured while executing your Ren'Py script. UnicodeDecodeError: 'utf8' codec can't decode bytes in position 721-722: invalid data While parsing...
by oyster
Sat Aug 13, 2005 12:19 am
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

how to let your game use the system font on windows OS '宋体'( AKA, simsun) exists on both simplified chinese win9x ,win2k and above, so your game takes less space if you use this font and do not bundle it. But there is the difference | font name( not in utf_8) | font file name --------------------+-...
by oyster
Fri Aug 12, 2005 8:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

how to judge a renpy system variant is set sucessful or not? i.e. something like this: python: try: #on win9x, simsun.ttf exists style.default.font = "simsun.ttf" except: #but on win2k, this font file is recompiled and renamed to simsun.ttc style.default.font = "simsun.ttc" thanx
by oyster
Fri Aug 12, 2005 12:48 am
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

First of all, for all who do not understand Chinese: if your code can render the 2nd case in my former attatched pic, then it works well. But if you only find 2 little rectanlges, it does not. I still cannot get it worked :( This is the string I used in script.rpy >>>import codecs >>>fn= '你好' >>>pri...
by oyster
Thu Aug 11, 2005 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

thanx for the reply Have you looked at the SciTE for Ren'Py editor I made available? It supports saving as UTF-8 with a switch on the file menu, and I believe it should support just about any input language you want to throw at it. How to use this SciTE? I found that no proper chinese was shown when...
by oyster
Sun Jul 31, 2005 6:13 am
Forum: Ren'Py Questions and Announcements
Topic: Q: text and ... still text
Replies: 20
Views: 6169

Q: text and ... still text

1. Can we save the game script without utf8 encoding? Or use something in the init block at the very beginning $ style.default.encoding = 'gb2312' to tell the sccipt.rpy is gb2312 encoded. I have searched the forum and found that utf8 problem is an FAQ. I am using win98, if I want to convert my scri...