Search found 61 matches
- Thu Oct 04, 2018 6:14 pm
- Forum: Works in Progress
- Topic: SOS Dreams Chapter 0 Free to Play! [Pony][Apocalypse][Fighting][RPG]
- Replies: 0
- Views: 533
SOS Dreams Chapter 0 Free to Play! [Pony][Apocalypse][Fighting][RPG]
If it weren't for the forum tips on coding and everyone's support here I don't think it would have been possible. It's been a long time coming, however, SOSDreams Chapter 0 is complete. The ground work has been laid and most assets set for Episode 1 to come. SOSDreams Poster.jpg Awaken to a world of...
- Sun Jun 17, 2018 2:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory help?
- Replies: 2
- Views: 654
Re: Inventory help?
I remember having the same issue when I was first starting out. Lemme see. You're basically creating a screen with an image map. Below I've attached my version. In your actual game script. You plug in the if conditions so that objects pop up when you have them. You declare them at the beginning of t...
- Sun Jun 17, 2018 2:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Imagemap and round buttons
- Replies: 3
- Views: 655
Re: Imagemap and round buttons
I think I know what your issue is. Your images that you're using are not interlaced. Your buttons may be round but the black background is showing up. I'm not sure what image editing program you're using to create your graphics. But make sure you don't have a background layer. Save the file as an in...
- Mon Jun 11, 2018 12:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non Repeating Random without Infinite Loop Error
- Replies: 7
- Views: 1538
Re: Non Repeating Random without Infinite Loop Error
Thank you so very much, everyone, for your help. My preference for non-repeating random is to shuffle a list and iterate through it. In this particular instance, the number of cards seen is basically the iterator. I think you found the most elegant solution. Bravo. You've saved me from going bald ah...
- Sun Jun 10, 2018 6:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non Repeating Random without Infinite Loop Error
- Replies: 7
- Views: 1538
Re: Non Repeating Random without Infinite Loop Error
Can I ask when you say non-repeating, what's supposed to happen when all the cards have been shown? And am I right in understanding that you're trying to do this across play sessions? i.e. show a different card each time I launch your game? Thanks for the reply, sorry if I forgot to elucidate bette...
- Sun Jun 10, 2018 4:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non Repeating Random without Infinite Loop Error
- Replies: 7
- Views: 1538
Re: Non Repeating Random without Infinite Loop Error
I'm grateful for the swift response. That's an interesting proposal. I'm not sure how to accomplish that. I have my code in the splashscreen portion. Whenever you have a moment would you be able to help me out with that? Although I've done an insane amount of art and writing, coding is still difficu...
- Sun Jun 10, 2018 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Non Repeating Random without Infinite Loop Error
- Replies: 7
- Views: 1538
Non Repeating Random without Infinite Loop Error
Hi, I've been tearing my hair out trying to figure out a solution to this issue I've been having. In my game there's randomize lorecards in the intro that show up. I want them to be random and non repeating. Eventually I reach a point I get an infinite loop error since it get caught up with old inte...
- Sun Feb 14, 2016 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating Checkpoints before Battles and Key events
- Replies: 5
- Views: 712
Re: Creating Checkpoints before Battles and Key events
Much thanks for your reply. I appreciate it. I did some testing and figured out that it doesn't save when you use auto forward. It does when you click through it. $ renpy.choice_for_skipping() This doesn't seem to save for auto forward either. Also it doesn't stop when skipping. Is there way to stop...
- Sun Feb 14, 2016 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Creating Checkpoints before Battles and Key events
- Replies: 5
- Views: 712
- Wed Feb 10, 2016 12:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Creating Checkpoints before Battles and Key events
- Replies: 5
- Views: 712
Creating Checkpoints before Battles and Key events
Deaths happens alot in my visual novel. Some of my play testers have been complaining that they don't like having to re-read too many sections when they forget to save. I want make the game autosave at certain points before deadly encounters. I've tried adding this to the script and it doesn't work....
- Tue Jan 12, 2016 6:19 am
- Forum: Creator Discussion
- Topic: Player Feedback, Character X Liked/Approved that
- Replies: 9
- Views: 1432
Re: Player Feedback, Character X Liked/Approved that
I am approaching an affection system for the first time in my new project. The writer in me has never liked the approve/disapprove:smiled/frowned thing since in addition to breaking immersion, the strict binary of response can destroy a character's nuance and/or severely limits when you can do rela...
- Thu Dec 31, 2015 2:42 am
- Forum: Creator Discussion
- Topic: Player Feedback, Character X Liked/Approved that
- Replies: 9
- Views: 1432
Re: Player Feedback, Character X Liked/Approved that
A few things to consider... 1. Think about whether you'll benefit by including some Clearly Good versus Clearly Bad choices. In other words, your story might be better if there are some decisions that will determine whether the main character is heroic or villainous. 2. How about some *subverted* g...
- Tue Dec 29, 2015 9:59 pm
- Forum: Creator Discussion
- Topic: Player Feedback, Character X Liked/Approved that
- Replies: 9
- Views: 1432
Player Feedback, Character X Liked/Approved that
Do you think games benefit from in game messages such as "Character X Liked that" when affection points are earned. I'm wondering transparency in the AFP score is good or not. It can make people too math minded sometimes rather that emotionally attached. It's user feedback that might subst...
- Sat Nov 07, 2015 8:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random Sound Effect for Menu Buttons
- Replies: 14
- Views: 2158
Re: Random Sound Effect for Menu Buttons
Should I have declared the image map for each and every instance?
- Fri Nov 06, 2015 8:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Random Sound Effect for Menu Buttons
- Replies: 14
- Views: 2158
Re: Random Sound Effect for Menu Buttons
I've been trying this. It doesn't seem to be working. Where do you think I'm going wrong? if inventoryon: imagemap: ground "objects/inventorybutton.png" hover "objects/inventorybutton2.png" $ sfx_inventory = renpy.random.randint(1, 7) if sfx_inventory == 1: hotspot (560, 400, 150...