Search found 36 matches
- Mon Sep 21, 2015 12:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Android Help!
- Replies: 11
- Views: 1550
Re: Android Help!
Have you tried just building the package and then manually dragging the file in to your phone's library?
- Sun Sep 13, 2015 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters as buttons
- Replies: 7
- Views: 821
Re: Characters as buttons
Thanks again trooper6! That is exactly what I'm looking for :3
- Sun Sep 13, 2015 11:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters as buttons
- Replies: 7
- Views: 821
Re: Characters as buttons
Now I'm getting "game/character1.rpy", line 3: u'jump' is not a keyword argument or valid child for the imagebutton statement. imagebutton auto "Character1_%s.png" xpos 810 ypos 100 action jump(character1) I have tried changing jump to other actions but I get the same error (Alth...
- Sun Sep 13, 2015 10:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters as buttons
- Replies: 7
- Views: 821
Re: Characters as buttons
@ mobychan
I was getting the following error message "TypeError: not all arguments converted during string formatting"
Using the code from the link Donmai gave Exception: Expected an image, but got a general displayable.
I was getting the following error message "TypeError: not all arguments converted during string formatting"
Using the code from the link Donmai gave Exception: Expected an image, but got a general displayable.
- Sun Sep 13, 2015 9:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Characters as buttons
- Replies: 7
- Views: 821
Characters as buttons
I want to implement a screen that allows the player to pick a character and then jumps to the conversation with the chosen character. Ideally I want the characters to be animated like their sprites (random blinking) but at the moment I'm having trouble just implementing them as still images. screen ...
- Fri Sep 11, 2015 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: clashing moduels?
- Replies: 5
- Views: 7738
Re: clashing moduels?
Omg thank you! Like so much I'm glad you explained it all too. I hate being left like "but why does this code work" o.e
Also yes it now works. I should have mentioned that at the start meh >.< Thanks again for clearing up my confusion.
Also yes it now works. I should have mentioned that at the start meh >.< Thanks again for clearing up my confusion.
- Thu Sep 10, 2015 3:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: clashing moduels?
- Replies: 5
- Views: 7738
Re: clashing moduels?
The only thing they share is the datetime. (from what I can see) My background code init python: import datetime timing = datetime.datetime.now().hour if 0 <= timing <= 5: time_of_day = "night" elif 6 <= timing <= 7: time_of_day = "dawndusk" elif 8 <= timing <= 18: time_of_day = ...
- Thu Sep 10, 2015 12:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: clashing moduels?
- Replies: 5
- Views: 7738
clashing moduels?
I've been messing around with the datetime variable and have managed to make a background that changes based on the actual time. I wanted to add this feature to my game which currently using trooper6's real time clock. However when I put both files into the same game they just spew errors at me. Sep...
- Wed Jul 22, 2015 1:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error when inserting calendar
- Replies: 8
- Views: 1871
Re: Error when inserting calendar
Thank you so much! That fixed my problem. I thought I had already changed the call script before switching from ATL to P4.
Thanks again!
Thanks again!
- Tue Jul 21, 2015 12:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error when inserting calendar
- Replies: 8
- Views: 1871
Re: Error when inserting calendar
Sorry my internet got cut so I was unable to come online for a while. here is the error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 17, in script call call calendar(2) File "game/calendar/calendar.rpy", line 412, in script...
- Thu Jul 16, 2015 11:57 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error when inserting calendar
- Replies: 8
- Views: 1871
Re: Error when inserting calendar
@ trooper I was identifying 2 separate errors. Found out I had spelt calendar wrong hence why it could not find the file T.T still can't work out why the P4 file won't work.
- Thu Jul 16, 2015 11:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error when inserting calendar
- Replies: 8
- Views: 1871
Re: Error when inserting calendar
I get literally the same error only the file changed to "game/calendar.rpy"
edit fixed the fault with alt file.
edit fixed the fault with alt file.
- Wed Jul 15, 2015 1:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error when inserting calendar
- Replies: 8
- Views: 1871
Error when inserting calendar
I wanted to insert Zetsubou's calendar into my game (As a place holder as I plan to do my own calendar later) and I keep getting this error: I'm sorry, but an uncaught exception occurred. While running game code: Exception: Arguments supplied, but parameter list not present -- Full Traceback -------...
- Wed Jul 01, 2015 11:28 am
- Forum: Personal Art Threads
- Topic: Brambly Learns CG ~ Feedback please!
- Replies: 7
- Views: 1637
Re: Brambly Learns CG ~ Feedback please!
Thank you King-Sama this helps alot!
Update~
Update~
- Fri Jun 26, 2015 5:06 pm
- Forum: Personal Art Threads
- Topic: Brambly Learns CG ~ Feedback please!
- Replies: 7
- Views: 1637
Re: Brambly Learns CG ~ Feedback please!
Thank you for all the input so far! :mrgreen: Angle: I didn't know that I'll keep that in mind next time. Bit too late to change the angle now. Forehead: I've lowered the bangs a bit is this better for the long forehead? Hands: I've redrawn the hands and made them less pointy... But maybe a bit too...