Search found 18 matches
- Wed Jan 28, 2015 4:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Viewport size
- Replies: 1
- Views: 1009
Viewport size
Hello all! So,I made a scrollbar for text using the code from this topic http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=27143 Here is the code: screen say: default side_image = None default two_window = False if not two_window: window: id "window" has viewport draggable True mous...
- Thu Jan 22, 2015 11:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Show and hide image when button is clicked [SOLVED]
- Replies: 4
- Views: 4351
Re: Show and hide image when button is clicked
Oh,timer...yes,it works,thanks a lot!
- Tue Jan 20, 2015 8:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show and hide image when button is clicked [SOLVED]
- Replies: 4
- Views: 4351
Re: Show and hide image when button is clicked
"It doesn't work" is an odd statement without providing the code or project that did not work. What your are describing is best done through a screen variable, transforms, transitions and maybe a showif statement or if/else + use statement. It can also be done using lower forms of display...
- Tue Jan 20, 2015 4:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show and hide image when button is clicked [SOLVED]
- Replies: 4
- Views: 4351
Show and hide image when button is clicked [SOLVED]
Hello everyone! I am trying to make a pop-up image,which is controlled with button. For example, i want a pop-up image in main menu,made a button (textbutton,imagebutton or using imagemap,that doesn't matter) and when the button is clicked, appears the image (with transitions),then,after some time,t...
- Mon Jan 12, 2015 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory list [SOLVED]
- Replies: 1
- Views: 533
Inventory list [SOLVED]
Hi everyone! I am trying to make an inventory for my novel in the form of list. I watched this instruction http://www.renpy.org/wiki/renpy/doc/cookbook/Simple_Onscreen_Inventory and this topic http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=17166 and here is my code (in script.rpy): init py...
- Mon Jan 12, 2015 2:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save/Loading Screen help
- Replies: 9
- Views: 1261
Re: Save/Loading Screen help
Try this: in script.rpy: $name="Player's name here" #here is the coded part of game,where the player choose a name #"name" is a variable in which the player's name stored in screens.rpy: screen load_save_slot: $ file_text = "% 2s. %s\n%s" % ( FileSlotName(number, 4), Fi...
- Mon Jan 12, 2015 9:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save/Loading Screen help
- Replies: 9
- Views: 1261
Re: Save/Loading Screen help
So,here is my code: screen save: tag menu imagemap: ground "Images/cabinsscr.jpg" hover "Images/cabinsscr_hover.jpg" cache False hotspot (630, 105, 150, 50) action Return() hotspot (630, 175, 150, 50) action ShowMenu("preferences") hotspot (100, 15, 200, 50) action Show...
- Sun Jan 11, 2015 8:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save/Loading Screen help
- Replies: 9
- Views: 1261
Re: Save/Loading Screen help
Do you try to check indentation? Your code must be approximately similar to this one: imagemap: ground "FILE NAME HERE" idle "FILE NAME HERE" hover "FILE NAME HERE" cache False hotspot (#,#,#,#) clicked FileSave(1): use load_save_slot (number=1) hotspot (#,#,#,#) clicke...
- Mon Jan 05, 2015 1:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Health indicator problem [SOLVED]
- Replies: 2
- Views: 452
Re: Health indicator problem
All three are exactly the same. Generally accepted syntax is: $ health -= 20 You don't need to declare fixed, simple text will do. Health should be declared in label start and not in the init or it will reset every time you launch or reboot the game as in: label start: $ health = 100 It's been poin...
- Mon Jan 05, 2015 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Health indicator problem [SOLVED]
- Replies: 2
- Views: 452
Health indicator problem [SOLVED]
Hello everyone! I'm trying to add health indicator in my game,here is my code: in screens.rpy screen health_screen: fixed: text "Health:[health]%" xpos 1 ypos 46 in script.rpy init: $ health=100 And here i want to decrease health: $ health -=20 But when i began to test this moment,the heal...
- Sat Jan 03, 2015 4:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preferences menu with imagemap [SOLVED]
- Replies: 4
- Views: 1033
Re: Preferences menu with imagemap
To get to music volume in percent: $ mvol = _preferences.volumes["music"] $ mvol = int(round(mvol * 100)) text "[mvol]%" Same thing for sound except: $ mvol = _preferences.volumes["sfx"] Window/Fullscreen: _preferences.fullscreen will return True/False. I assume you ca...
- Sat Jan 03, 2015 12:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preferences menu with imagemap [SOLVED]
- Replies: 4
- Views: 1033
Re: Preferences menu with imagemap
I would check out Mugen's Imagebutton GUI sample here: http://studiomugenjohncel.wordpress.com/2013/07/31/renpy-imagebutton-gui-sample-now-available-for-downloading/ I recommend using imagebuttons and not imagemaps. They are easier and more flexible (they can be animated). You can check the code in...
- Fri Jan 02, 2015 8:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Music playing from splash to mainmenu?
- Replies: 5
- Views: 1263
Re: Music playing from splash to mainmenu?
Not sure, but try this label splashscreen: scene bg black with Pause(1) show splash1 with fade with Pause(1) show splash2 with Pause(1) show splash3 with Pause(3) label start: play music "shosholoza.mp3" fadein 1.0 #here is your splashscreen stop music #the moment when you need to stop mus...
- Fri Jan 02, 2015 7:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Preferences menu with imagemap [SOLVED]
- Replies: 4
- Views: 1033
Preferences menu with imagemap [SOLVED]
Hello everyone! I worked on the preferences menu using imagemap and i have some questions. I suppose that i could find the answers by reading a tutorial,but unfortunately my technical English is not well. First of all, how to change the color of activated options button? For example,if the game wind...
- Thu Jan 01, 2015 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save/Load screen using imagemap [SOLVED]
- Replies: 2
- Views: 925
Re: Save/Load screen using imagemap
Thanks a lot!PyTom wrote:You should be good. The thumbnail sizes are set on save, not load - so if you load and save again, you'll get correct thumbnails.