Search found 31 matches

by aussieducky
Tue Dec 29, 2015 9:44 am
Forum: Ren'Py Questions and Announcements
Topic: A Question about Variables
Replies: 1
Views: 292

A Question about Variables

This question isn't about broken code - all my code works fine at the moment! But I'm concerned with how it's turned out. Basically, in this game you answer six questions that will determine which girl you get to interact with. Atm, if you chose 4+ answers that align with any girl, you go into their...
by aussieducky
Wed Aug 12, 2015 12:50 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with Variables
Replies: 7
Views: 604

Re: Issue with Variables

This has been extremely helpful and I really appreciate it. Thank you all :)
by aussieducky
Mon Aug 10, 2015 5:13 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with Variables
Replies: 7
Views: 604

Re: Issue with Variables

mobychan wrote:How about just increasing a number everytime the player clicks on it?

Code: Select all

variable_name += 1
Then later on just check for it's value:

Code: Select all

if variable_name == 3:
I'm sorry, but where in the code would these go?
by aussieducky
Mon Aug 10, 2015 4:40 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with Variables
Replies: 7
Views: 604

Re: Issue with Variables

Oh, sorry! D: I thought the button I clicked would do that, but apparently not :P Also, thank you! The code works perfectly now. Could I ask you one more variables question? There's one object in the game I want the player to click three times before an event is triggered. I know how to trigger an e...
by aussieducky
Mon Aug 10, 2015 4:22 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with Variables
Replies: 7
Views: 604

Issue with Variables

In my game, there's a door locked by code. Once unlocked, I want the player to be able to pass between the hidden room and the door room without having to re-enter the code or re-read the protag's text. I've tried by myself, but my code isn't working. label CodeDoor: if dooropen == True: jump backro...
by aussieducky
Sat Aug 08, 2015 10:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Windows 10
Replies: 1
Views: 1047

Windows 10

I just wanted to ask before I installed it - does ren'py work with Windows 10?
by aussieducky
Wed May 20, 2015 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
Replies: 6
Views: 2905

Re: Point and Click Adventure Coding Questions + Help

I'm sorry for the late reply, but thank you! I fiddled for a while and it all works :)

Thanks so much for all the help! I really appreciate it.
by aussieducky
Mon May 18, 2015 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
Replies: 6
Views: 2905

Re: Point and Click Adventure Coding Questions + Help

Thank you, it worked perfectly :D If I could just ask one more question, is there a way to trigger an event after the player looks at, say, 3 buttons? What I wanted to do was have the player read some things, then have the MC talk to himself about what he noticed. I know how to use if statements wit...
by aussieducky
Sun May 17, 2015 6:53 am
Forum: Ren'Py Questions and Announcements
Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
Replies: 6
Views: 2905

Re: Point and Click Adventure Coding Questions + Help

@Alera Thank you so much for replying :D About the imagebuttons - if I'm understanding right, they're images that I position on top of the background. So "journal_%s.png"/"photo_%s.png"/"door_%s.png" are all names of the separate images? I copied the code into my script...
by aussieducky
Sun May 17, 2015 4:35 am
Forum: Ren'Py Questions and Announcements
Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
Replies: 6
Views: 2905

Point and Click Adventure Coding Questions + Help [SOLVED]

What I want in my game is for it to be a visual novel until the player needs to solve some puzzles. I don't want an inventory or anything like that - just the ability to click on the screen to either read text in the text box, have an image appear on screen or move into a different room. Thing is, b...
by aussieducky
Tue May 12, 2015 6:55 am
Forum: Ren'Py Questions and Announcements
Topic: A Question about Text In-put [SOLVED]
Replies: 2
Views: 398

Re: A Question about Text In-put

That is entirely possible! The Doll's stories is one game I can think of that uses the text input quite extensively. But you can use it for simpler things as well. The simplest way to do this is: $ answer = renpy.input(_("What is your answer?")) "My answer is [answer]." if answe...
by aussieducky
Sun May 10, 2015 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: A Question about Text In-put [SOLVED]
Replies: 2
Views: 398

A Question about Text In-put [SOLVED]

So I know you can use text in-put to name a character, but can you use it to answer questions? In my game, I want the player to solve puzzles by typing in words and numbers. The answers are going to be very simple - no sentences. Is this possible? :0
by aussieducky
Fri Feb 20, 2015 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: How to make a Looping Menu [SOLVED]
Replies: 2
Views: 845

Re: How to make a Looping Menu

menu loop: "Speak to Tooru.": jump speaktot "Speak to Kiyoshi." if whyk: jump speaktokiWHY "Watch Kiyoshi." if whatk: jump speaktokiWHAT "Inspect cart.": jump incart "Speak to Hiro.": jump speakthiro label speaktot: "blah blah" jump loop l...
by aussieducky
Fri Feb 20, 2015 9:22 am
Forum: Ren'Py Questions and Announcements
Topic: How to make a Looping Menu [SOLVED]
Replies: 2
Views: 845

How to make a Looping Menu [SOLVED]

Hi! So, in my game I want this menu to loop, so the reader can play out all the options before moving on. But I don't want to the last option [Speak to Hiro] to loop and move the story alone instead. I've got no idea how to do this, though ;-; I tried searching for a tutorial, but I wasn't able to f...
by aussieducky
Fri Feb 13, 2015 8:12 am
Forum: Ren'Py Questions and Announcements
Topic: How to position a side image [SOLVED]
Replies: 13
Views: 1626

Re: How to position a side image

Your welcome! I didn't mean to drag that out. But glad you got it fixed. Good luck with the rest of your game!
I really appreciated the help! In the end it was my image file that dragged everything out :oops:

Thank you!