Search found 31 matches
- Tue Dec 29, 2015 9:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Question about Variables
- Replies: 1
- Views: 292
A Question about Variables
This question isn't about broken code - all my code works fine at the moment! But I'm concerned with how it's turned out. Basically, in this game you answer six questions that will determine which girl you get to interact with. Atm, if you chose 4+ answers that align with any girl, you go into their...
- Wed Aug 12, 2015 12:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with Variables
- Replies: 7
- Views: 604
Re: Issue with Variables
This has been extremely helpful and I really appreciate it. Thank you all
- Mon Aug 10, 2015 5:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with Variables
- Replies: 7
- Views: 604
Re: Issue with Variables
I'm sorry, but where in the code would these go?mobychan wrote:How about just increasing a number everytime the player clicks on it?Then later on just check for it's value:Code: Select all
variable_name += 1
Code: Select all
if variable_name == 3:
- Mon Aug 10, 2015 4:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with Variables
- Replies: 7
- Views: 604
Re: Issue with Variables
Oh, sorry! D: I thought the button I clicked would do that, but apparently not :P Also, thank you! The code works perfectly now. Could I ask you one more variables question? There's one object in the game I want the player to click three times before an event is triggered. I know how to trigger an e...
- Mon Aug 10, 2015 4:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: Issue with Variables
- Replies: 7
- Views: 604
Issue with Variables
In my game, there's a door locked by code. Once unlocked, I want the player to be able to pass between the hidden room and the door room without having to re-enter the code or re-read the protag's text. I've tried by myself, but my code isn't working. label CodeDoor: if dooropen == True: jump backro...
- Sat Aug 08, 2015 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Windows 10
- Replies: 1
- Views: 1047
Windows 10
I just wanted to ask before I installed it - does ren'py work with Windows 10?
- Wed May 20, 2015 8:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
- Replies: 6
- Views: 2905
Re: Point and Click Adventure Coding Questions + Help
I'm sorry for the late reply, but thank you! I fiddled for a while and it all works
Thanks so much for all the help! I really appreciate it.
Thanks so much for all the help! I really appreciate it.
- Mon May 18, 2015 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
- Replies: 6
- Views: 2905
Re: Point and Click Adventure Coding Questions + Help
Thank you, it worked perfectly :D If I could just ask one more question, is there a way to trigger an event after the player looks at, say, 3 buttons? What I wanted to do was have the player read some things, then have the MC talk to himself about what he noticed. I know how to use if statements wit...
- Sun May 17, 2015 6:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
- Replies: 6
- Views: 2905
Re: Point and Click Adventure Coding Questions + Help
@Alera Thank you so much for replying :D About the imagebuttons - if I'm understanding right, they're images that I position on top of the background. So "journal_%s.png"/"photo_%s.png"/"door_%s.png" are all names of the separate images? I copied the code into my script...
- Sun May 17, 2015 4:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Point and Click Adventure Coding Questions + Help [SOLVED]
- Replies: 6
- Views: 2905
Point and Click Adventure Coding Questions + Help [SOLVED]
What I want in my game is for it to be a visual novel until the player needs to solve some puzzles. I don't want an inventory or anything like that - just the ability to click on the screen to either read text in the text box, have an image appear on screen or move into a different room. Thing is, b...
- Tue May 12, 2015 6:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Question about Text In-put [SOLVED]
- Replies: 2
- Views: 398
Re: A Question about Text In-put
That is entirely possible! The Doll's stories is one game I can think of that uses the text input quite extensively. But you can use it for simpler things as well. The simplest way to do this is: $ answer = renpy.input(_("What is your answer?")) "My answer is [answer]." if answe...
- Sun May 10, 2015 6:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: A Question about Text In-put [SOLVED]
- Replies: 2
- Views: 398
A Question about Text In-put [SOLVED]
So I know you can use text in-put to name a character, but can you use it to answer questions? In my game, I want the player to solve puzzles by typing in words and numbers. The answers are going to be very simple - no sentences. Is this possible? :0
- Fri Feb 20, 2015 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a Looping Menu [SOLVED]
- Replies: 2
- Views: 845
Re: How to make a Looping Menu
menu loop: "Speak to Tooru.": jump speaktot "Speak to Kiyoshi." if whyk: jump speaktokiWHY "Watch Kiyoshi." if whatk: jump speaktokiWHAT "Inspect cart.": jump incart "Speak to Hiro.": jump speakthiro label speaktot: "blah blah" jump loop l...
- Fri Feb 20, 2015 9:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a Looping Menu [SOLVED]
- Replies: 2
- Views: 845
How to make a Looping Menu [SOLVED]
Hi! So, in my game I want this menu to loop, so the reader can play out all the options before moving on. But I don't want to the last option [Speak to Hiro] to loop and move the story alone instead. I've got no idea how to do this, though ;-; I tried searching for a tutorial, but I wasn't able to f...
- Fri Feb 13, 2015 8:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to position a side image [SOLVED]
- Replies: 13
- Views: 1626
Re: How to position a side image
I really appreciated the help! In the end it was my image file that dragged everything outYour welcome! I didn't mean to drag that out. But glad you got it fixed. Good luck with the rest of your game!
Thank you!