Search found 9 matches

by Eatrentpie
Sun Jan 12, 2020 12:08 am
Forum: Ren'Py Questions and Announcements
Topic: pin point precision and sprite placement
Replies: 5
Views: 678

Re: pin point precision and sprite placement

no borders are ever defined at initialization and the manager uses the entire 1920 by 1080 screen it just places things funny
by Eatrentpie
Fri Jan 10, 2020 4:38 am
Forum: Ren'Py Questions and Announcements
Topic: Key maping issues [solved]
Replies: 2
Views: 405

Re: Key maping issues [solved]

I think there might be some mapping in the options script not sure
by Eatrentpie
Fri Jan 10, 2020 4:32 am
Forum: Ren'Py Questions and Announcements
Topic: pin point precision and sprite placement
Replies: 5
Views: 678

Re: pin point precision and sprite placement

I'm using the spritemanager so not sure if the above suggestions will work.
it's the same thing that runs the stars in the starfield demo.

actually I know that wont work.
by Eatrentpie
Thu Jan 02, 2020 10:15 pm
Forum: Ren'Py Questions and Announcements
Topic: pin point precision and sprite placement
Replies: 5
Views: 678

pin point precision and sprite placement

I am working on a mini game and would like to match my sprite placement to predetermined screen coordinates that I have figured out from a background image. unfortunately the coordinates on the image don't match those on the image . there appear to be MARGINS that such that renpy seems to insist tha...
by Eatrentpie
Thu Sep 20, 2018 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: displayables coordiante foulup
Replies: 0
Views: 232

displayables coordiante foulup

Hi I'm using the spritemanager but it is not placing things where it should. for instance to get a picture to line up at 0,0 i have to tell it to place it at s.x=-140 s.y=-560 it is a large image 1920*1080 which places fine as a background using more traditional means but I need to use it a sprite i...
by Eatrentpie
Wed Jan 28, 2015 8:57 pm
Forum: Ren'Py Questions and Announcements
Topic: minigame: realtime key press retrieval
Replies: 5
Views: 741

Re: minigame: realtime key press retrieval

oh wait maybe not I already tried this method and the get key command caused a freeze
by Eatrentpie
Wed Jan 28, 2015 8:54 pm
Forum: Ren'Py Questions and Announcements
Topic: minigame: realtime key press retrieval
Replies: 5
Views: 741

Re: minigame: realtime key press retrieval

thanks I'll see if I can get it working either of those ways.
probably try the get key first
by Eatrentpie
Wed Jan 28, 2015 12:52 am
Forum: Ren'Py Questions and Announcements
Topic: minigame: realtime key press retrieval
Replies: 5
Views: 741

Re: minigame: realtime key press retrieval

Ok I'll try and be more specific. I need to be able to access the status of keys that are currently held down or released. For the purpose of realtime interaction (NOT turn based or the like) I'm interested in monitoring specific keys probably the space bar and maybe the wasd keys. Accessing duratio...
by Eatrentpie
Tue Jan 27, 2015 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: minigame: realtime key press retrieval
Replies: 5
Views: 741

minigame: realtime key press retrieval

I've been mucking about trying to create some simple code to have some realtime keypress retrieval for a game/games I have in mind but I can't find any good examples. I can detect that an even has a occured but I can't get any further than that. HELP!!!