Search found 9 matches
- Sun Jan 12, 2020 12:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: pin point precision and sprite placement
- Replies: 5
- Views: 678
Re: pin point precision and sprite placement
no borders are ever defined at initialization and the manager uses the entire 1920 by 1080 screen it just places things funny
- Fri Jan 10, 2020 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Key maping issues [solved]
- Replies: 2
- Views: 405
Re: Key maping issues [solved]
I think there might be some mapping in the options script not sure
- Fri Jan 10, 2020 4:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: pin point precision and sprite placement
- Replies: 5
- Views: 678
Re: pin point precision and sprite placement
I'm using the spritemanager so not sure if the above suggestions will work.
it's the same thing that runs the stars in the starfield demo.
actually I know that wont work.
it's the same thing that runs the stars in the starfield demo.
actually I know that wont work.
- Thu Jan 02, 2020 10:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: pin point precision and sprite placement
- Replies: 5
- Views: 678
pin point precision and sprite placement
I am working on a mini game and would like to match my sprite placement to predetermined screen coordinates that I have figured out from a background image. unfortunately the coordinates on the image don't match those on the image . there appear to be MARGINS that such that renpy seems to insist tha...
- Thu Sep 20, 2018 7:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: displayables coordiante foulup
- Replies: 0
- Views: 232
displayables coordiante foulup
Hi I'm using the spritemanager but it is not placing things where it should. for instance to get a picture to line up at 0,0 i have to tell it to place it at s.x=-140 s.y=-560 it is a large image 1920*1080 which places fine as a background using more traditional means but I need to use it a sprite i...
- Wed Jan 28, 2015 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: minigame: realtime key press retrieval
- Replies: 5
- Views: 741
Re: minigame: realtime key press retrieval
oh wait maybe not I already tried this method and the get key command caused a freeze
- Wed Jan 28, 2015 8:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: minigame: realtime key press retrieval
- Replies: 5
- Views: 741
Re: minigame: realtime key press retrieval
thanks I'll see if I can get it working either of those ways.
probably try the get key first
probably try the get key first
- Wed Jan 28, 2015 12:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: minigame: realtime key press retrieval
- Replies: 5
- Views: 741
Re: minigame: realtime key press retrieval
Ok I'll try and be more specific. I need to be able to access the status of keys that are currently held down or released. For the purpose of realtime interaction (NOT turn based or the like) I'm interested in monitoring specific keys probably the space bar and maybe the wasd keys. Accessing duratio...
- Tue Jan 27, 2015 6:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: minigame: realtime key press retrieval
- Replies: 5
- Views: 741
minigame: realtime key press retrieval
I've been mucking about trying to create some simple code to have some realtime keypress retrieval for a game/games I have in mind but I can't find any good examples. I can detect that an even has a occured but I can't get any further than that. HELP!!!