Search found 65 matches
- Fri Mar 18, 2011 7:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Show icons on imagemap
- Replies: 2
- Views: 646
Re: Show icons on imagemap
You could try defining your imagemap as an im.composite([bluh bluh properties and stuff]) Pass the locations of the images you want to be on the image map to some variables before you create the composite, then when you create the composite, use those variables in place of number coordinates when yo...
- Thu Mar 17, 2011 9:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: main menu background while using ui.imagebuttons
- Replies: 3
- Views: 727
Re: main menu background while using ui.imagebuttons
uhh... I just realized, you have 'scene mainmenu' at the top of that code... Now I can't be certain, but does it help if you remove that line? Do you have a background image called mainmenu?
- Thu Mar 17, 2011 9:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Messing around with rollback.
- Replies: 4
- Views: 715
Re: Messing around with rollback.
Try opening the game, rollback, hover the mouse over the text and press Shift+I The very bottom thing listed should be the displayable used for that text... my guess is that it'll work if you use style.[whatever rollback text name is].color = [some color] I can't guarantee it'll work, but that would...
- Tue Mar 15, 2011 8:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping a looping animation
- Replies: 3
- Views: 778
Re: Stopping a looping animation
Finding your limits is always a good way to discover a goal. For instance, now that you know your limit in this matter, resolve to challenge that limit when you have time. Good luck in any case.
- Tue Mar 15, 2011 7:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: main menu background while using ui.imagebuttons
- Replies: 3
- Views: 727
Re: main menu background while using ui.imagebuttons
try using:
$ ui.image (im.scale("Images/BG/L011.png",yourX size in pixels,yourY size in pixels))
I can't guarantee it'll work, but that's what I personally would work and mess around with.
I think it should work, though.
$ ui.image (im.scale("Images/BG/L011.png",yourX size in pixels,yourY size in pixels))
I can't guarantee it'll work, but that's what I personally would work and mess around with.
I think it should work, though.
- Tue Mar 15, 2011 9:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Stopping a looping animation
- Replies: 3
- Views: 778
Re: Stopping a looping animation
There are some ways this could be done, but I'm not certain they would be considered "Ren'Py" methods. If you understand how to program a little bit, you should know about variables. The only way I can imagine to do this is to set two variables, one to hole the frame number of the animatio...
- Tue Mar 15, 2011 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Animated buttons?
- Replies: 2
- Views: 1502
Re: Animated buttons?
try setting this in your configuration: style.button.hover_background = Animation("frame1.png", 0.1,"frame2.png", 0.1,"frame3.png", 0.1) You can add many frames to this, it follows a ("frameimagename.ext", time in seconds) pattern. If your animation frames are...
- Mon Mar 14, 2011 8:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Settings are for 640x480 but window isn't 640x480
- Replies: 1
- Views: 686
Re: Settings are for 640x480 but runtime window isn't 640x48
I found the solution. If anyone else ever comes across this issue, look in your folder for files with a .rpy~ extension. These files seem to interfere with the proper .rpy files, in my case the options file. I suggest moving them to a different folder, and not deleting them until you have properly ...
- Sun Mar 13, 2011 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Settings are for 640x480 but window isn't 640x480
- Replies: 1
- Views: 686
Settings are for 640x480 but window isn't 640x480
Recently, after changing a few of my style options, (which I have returned to their settings and deleted all persistent data) my renpy game window started running at the wrong resolution, and the graphics were all stretched. Even after having replaced everything I changed, it still happens, seemingl...
- Sat Mar 12, 2011 9:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [resolved] NVL mode Window issues
- Replies: 0
- Views: 449
[resolved] NVL mode Window issues
I'm assuming since this is unrelated to the last issue this is worthy of it's own thread... That seems to be the way most help forums do things... Anyway, how can I set up my NVL mode Window to use a transition whenever it is hidden or shown (IE: whenever I change my scenes or do any kind of image m...
- Fri Mar 11, 2011 9:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I define an original Theme/Style set?
- Replies: 2
- Views: 523
Re: How can I define an original Theme/Style set?
That was incredibly helpful, thank you. I may be back if I have more issues in this.
- Fri Mar 11, 2011 8:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can I define an original Theme/Style set?
- Replies: 2
- Views: 523
How can I define an original Theme/Style set?
I've noticed that all the themes use the Rounded theme as a base, this is causing problems for me. problem 1: I can't figure out how to override the images that are default for a theme without replacing the ones in the Common/[theme] folder (thus breaking that theme for all other games) problem 2: e...
- Sun May 10, 2009 11:28 pm
- Forum: Creator Discussion
- Topic: Has Any Game Ever Made You Cry?
- Replies: 79
- Views: 12884
Re: Has Any Game Ever Made You Cry?
Kefka was here... Sephiroth is a mamas boy and didn't even have his own trademark audio cue. Kefka was... an angry french clown... nothing more. It should also be noted that Sephiroth didn't give a crap about his mother until he realized he was a monstrosity... by which point he had already gone in...
- Fri May 08, 2009 6:59 pm
- Forum: Creator Discussion
- Topic: Foxtaile - developer FOUND!
- Replies: 15
- Views: 2505
Re: Foxtaile - developer wanted!
That...is some awesome fur shading there.... I'll definitely take a look at this once it's done...
- Wed May 06, 2009 9:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons that serve as tabs (different screens in on menu)
- Replies: 8
- Views: 1186
Re: Buttons that serve as tabs (different screens in on menu)
Should I use jump instead? if not, then it will have to go back through the path it came in with all of the returns, won't it? I think you're confusing Jump and Call. Call requires a return, jump does not. I don't know if it's changed, but in 6.8.0 call would work just fine as a substitute for jump...