Search found 65 matches

by Satoh
Fri Mar 18, 2011 7:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Show icons on imagemap
Replies: 2
Views: 646

Re: Show icons on imagemap

You could try defining your imagemap as an im.composite([bluh bluh properties and stuff]) Pass the locations of the images you want to be on the image map to some variables before you create the composite, then when you create the composite, use those variables in place of number coordinates when yo...
by Satoh
Thu Mar 17, 2011 9:59 pm
Forum: Ren'Py Questions and Announcements
Topic: main menu background while using ui.imagebuttons
Replies: 3
Views: 727

Re: main menu background while using ui.imagebuttons

uhh... I just realized, you have 'scene mainmenu' at the top of that code... Now I can't be certain, but does it help if you remove that line? Do you have a background image called mainmenu?
by Satoh
Thu Mar 17, 2011 9:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Messing around with rollback.
Replies: 4
Views: 715

Re: Messing around with rollback.

Try opening the game, rollback, hover the mouse over the text and press Shift+I The very bottom thing listed should be the displayable used for that text... my guess is that it'll work if you use style.[whatever rollback text name is].color = [some color] I can't guarantee it'll work, but that would...
by Satoh
Tue Mar 15, 2011 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Stopping a looping animation
Replies: 3
Views: 778

Re: Stopping a looping animation

Finding your limits is always a good way to discover a goal. For instance, now that you know your limit in this matter, resolve to challenge that limit when you have time. Good luck in any case.
by Satoh
Tue Mar 15, 2011 7:57 pm
Forum: Ren'Py Questions and Announcements
Topic: main menu background while using ui.imagebuttons
Replies: 3
Views: 727

Re: main menu background while using ui.imagebuttons

try using:

$ ui.image (im.scale("Images/BG/L011.png",yourX size in pixels,yourY size in pixels))

I can't guarantee it'll work, but that's what I personally would work and mess around with.

I think it should work, though.
by Satoh
Tue Mar 15, 2011 9:54 am
Forum: Ren'Py Questions and Announcements
Topic: Stopping a looping animation
Replies: 3
Views: 778

Re: Stopping a looping animation

There are some ways this could be done, but I'm not certain they would be considered "Ren'Py" methods. If you understand how to program a little bit, you should know about variables. The only way I can imagine to do this is to set two variables, one to hole the frame number of the animatio...
by Satoh
Tue Mar 15, 2011 8:59 am
Forum: Ren'Py Questions and Announcements
Topic: Animated buttons?
Replies: 2
Views: 1502

Re: Animated buttons?

try setting this in your configuration: style.button.hover_background = Animation("frame1.png", 0.1,"frame2.png", 0.1,"frame3.png", 0.1) You can add many frames to this, it follows a ("frameimagename.ext", time in seconds) pattern. If your animation frames are...
by Satoh
Mon Mar 14, 2011 8:03 am
Forum: Ren'Py Questions and Announcements
Topic: Settings are for 640x480 but window isn't 640x480
Replies: 1
Views: 686

Re: Settings are for 640x480 but runtime window isn't 640x48

I found the solution. If anyone else ever comes across this issue, look in your folder for files with a .rpy~ extension. These files seem to interfere with the proper .rpy files, in my case the options file. I suggest moving them to a different folder, and not deleting them until you have properly ...
by Satoh
Sun Mar 13, 2011 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Settings are for 640x480 but window isn't 640x480
Replies: 1
Views: 686

Settings are for 640x480 but window isn't 640x480

Recently, after changing a few of my style options, (which I have returned to their settings and deleted all persistent data) my renpy game window started running at the wrong resolution, and the graphics were all stretched. Even after having replaced everything I changed, it still happens, seemingl...
by Satoh
Sat Mar 12, 2011 9:21 pm
Forum: Ren'Py Questions and Announcements
Topic: [resolved] NVL mode Window issues
Replies: 0
Views: 449

[resolved] NVL mode Window issues

I'm assuming since this is unrelated to the last issue this is worthy of it's own thread... That seems to be the way most help forums do things... Anyway, how can I set up my NVL mode Window to use a transition whenever it is hidden or shown (IE: whenever I change my scenes or do any kind of image m...
by Satoh
Fri Mar 11, 2011 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I define an original Theme/Style set?
Replies: 2
Views: 523

Re: How can I define an original Theme/Style set?

That was incredibly helpful, thank you. I may be back if I have more issues in this.
by Satoh
Fri Mar 11, 2011 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: How can I define an original Theme/Style set?
Replies: 2
Views: 523

How can I define an original Theme/Style set?

I've noticed that all the themes use the Rounded theme as a base, this is causing problems for me. problem 1: I can't figure out how to override the images that are default for a theme without replacing the ones in the Common/[theme] folder (thus breaking that theme for all other games) problem 2: e...
by Satoh
Sun May 10, 2009 11:28 pm
Forum: Creator Discussion
Topic: Has Any Game Ever Made You Cry?
Replies: 79
Views: 12884

Re: Has Any Game Ever Made You Cry?

Kefka was here... Sephiroth is a mamas boy and didn't even have his own trademark audio cue. Kefka was... an angry french clown... nothing more. It should also be noted that Sephiroth didn't give a crap about his mother until he realized he was a monstrosity... by which point he had already gone in...
by Satoh
Fri May 08, 2009 6:59 pm
Forum: Creator Discussion
Topic: Foxtaile - developer FOUND!
Replies: 15
Views: 2505

Re: Foxtaile - developer wanted!

That...is some awesome fur shading there.... I'll definitely take a look at this once it's done...
by Satoh
Wed May 06, 2009 9:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Buttons that serve as tabs (different screens in on menu)
Replies: 8
Views: 1186

Re: Buttons that serve as tabs (different screens in on menu)

Should I use jump instead? if not, then it will have to go back through the path it came in with all of the returns, won't it? I think you're confusing Jump and Call. Call requires a return, jump does not. I don't know if it's changed, but in 6.8.0 call would work just fine as a substitute for jump...