The jam is over, and now the game is now up for download on itch.io! It's not fully finished, but it's play-able beginning-to-end with a full CG gallery! Hope you like it! (I'm exhausted. whew)
Search found 22 matches
- Tue Aug 31, 2021 10:54 pm
- Forum: Works in Progress
- Topic: Data Lion [Lion VN] [Animal protagonist] [BxB] [Yaoi Jam 2021]
- Replies: 4
- Views: 3011
- Tue Aug 17, 2021 4:43 pm
- Forum: Works in Progress
- Topic: Data Lion [Lion VN] [Animal protagonist] [BxB] [Yaoi Jam 2021]
- Replies: 4
- Views: 3011
Re: Data Lion [Lion VN] [Animal protagonist] [BxB] [Yaoi Jam 2021]
It is a sad game. X3 But no one dies I think... (Haven't written it all yet.) There's nothing like the Mufasa scene in Lion King... I couldn't hope to write that well to move people to cry anyway... Lol As for the gay part, I'm really excited to make it because there are like... 0 stories with anim...
- Sat Jul 31, 2021 10:00 pm
- Forum: Works in Progress
- Topic: Data Lion [Lion VN] [Animal protagonist] [BxB] [Yaoi Jam 2021]
- Replies: 4
- Views: 3011
Data Lion [Lion VN] [Animal protagonist] [BxB] [Yaoi Jam 2021]
https://i.ibb.co/Kq45b1s/logo1.png DATA LION A game made for 2021 Yaoi Jam ! EDIT: The jam is over! You can download the game at the itch.io page here! :3 I wasn't able to finish the game in time, but it would help to have another writer/editor or artist help complete it if anyone is interested. I'...
- Wed Jul 21, 2021 5:16 am
- Forum: Other Visual Novel Engines
- Topic: Engines for a Low-Res VN
- Replies: 1
- Views: 6228
Re: Engines for a Low-Res VN
If you have your heart set on using a particular engine then maybe you should go for it with whichever one you'd like to use. Game dev should be fun. :) I've prototyped pixel art games in Ren'py so maybe I can give some critique on using this engine. Though I don't have any experience with Pico-8 or...
- Sat Feb 06, 2021 9:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Questions about side images
- Replies: 8
- Views: 919
Re: Questions about side images
Hello. :3 I use side images in all my games for both the main character's portraits and other character's dialog. (Though none of my games are finished yet...) It's easiest for me to use side images in Ren'py as separate images, inside maybe a separate folder inside the images folder to better organ...
- Thu Mar 19, 2020 3:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with SensitiveIf() command?
- Replies: 3
- Views: 516
Re: Help with SensitiveIf() command?
I think SensitiveIf only works with persistent when it's written like this: (otherwise it does nothing.) imagebutton auto "gui/gallery/replay_%s.png" action [SensitiveIf(persistent.unlock_cg1==True), Replay("start")] Also you did have a bracket [ in the wrong place. Ren'py's code...
- Tue Mar 17, 2020 4:52 pm
- Forum: Asset Creation: Writing
- Topic: Is ok to isolate traits to specific characters?
- Replies: 10
- Views: 9519
Re: Is ok to isolate traits to specific characters?
If all the characters have the same traits it would be boring. Usually main characters have a unique trait that the reader remembers the story by. Characters that have the same traits can be forget-able. Also helps the story arc. If everyone acts the same, the story arc might never start. Or be bori...
- Tue Mar 17, 2020 3:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Layeredimage animated outfits [solved]
- Replies: 5
- Views: 583
Re: Layeredimage animated outfits
You can put names of images you defined in the script into a "string" like this:
And the string "testOutfit" refers to the image that you defined with animations.
Code: Select all
layeredimage character:
if outfit == 1:
"testOutfit"
- Sat Mar 07, 2020 1:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Struggling a lot saving objects and variables.. (Yes, another one..)
- Replies: 8
- Views: 848
Re: Struggling a lot saving objects and variables.. (Yes, another one..)
Your game sounds cool. I like Japanese stuff. I know abit about traditional Japanese architecture so maybe I could help out with art/references for the buildings? (both indoors & outdoors, city layouts & furnishings) I do best in pixel art styles. I also do characters, like in my forum avata...
- Thu Mar 05, 2020 7:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Struggling a lot saving objects and variables.. (Yes, another one..)
- Replies: 8
- Views: 848
Re: Struggling a lot saving objects and variables.. (Yes, another one..)
I'm not familiar with python classes, but I used something similar in my own game (with droppable RPG items) & used Ren'py's new screen action Call() but within a loop. So maybe you can use action Call() in screens to call a label? Not sure how helpful it would be (it seems to save/load ok) but ...
- Mon Aug 21, 2017 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to move text inside Textbutton?
- Replies: 4
- Views: 2189
Re: How to move text inside Textbutton?
How about this?
Code: Select all
style x_button is frame:
xsize 315
style x_button_text:
xalign 0.0 yalign 0.5
screen x:
frame:
xalign 0.5 yalign 0.5
vbox:
style_prefix "x"
textbutton "button" action NullAction()
- Mon Aug 21, 2017 3:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Faster move transition
- Replies: 2
- Views: 466
Re: Faster move transition
You can use MoveTransition like this:
Code: Select all
show MC at right with MoveTransition(0.2)
- Sun Jul 30, 2017 2:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom notify screen help[solved]
- Replies: 2
- Views: 2237
Re: custom notify screen help
Hey how about this? This worked in my test game when I tested it, so hopefully you can get it to work too. switch notify example: screen testing_notify: tag menu use navigation ## sets the variable thats used in the notify screen's new if statement. on "replace" action SetVariable("sw...
- Sun Jul 30, 2017 1:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Choices in columns instead of rows?
- Replies: 3
- Views: 993
Re: Choices in columns instead of rows?
Hi. :3 You can do that by putting box_wrap and ymaximum into the choice menu in screens.rpy. Like this... Choice menu with columns example: screen choice(items): style_prefix "choice" vbox: ## wrap around into columns or rows depending on if it's in vbox or hbox. box_wrap True ## ymaximum ...
- Wed Jul 26, 2017 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How can you define image with python? [SOLVED]
- Replies: 4
- Views: 6449
Re: How can you define image with python?
renpy.image needs a name to use in the script along with the displayable . init python hide: renpy.image("image1", Image("test/image1.png")) renpy.image("image_props", Image("test/image_props.png", xalign=0.5, yalign=0.2)) Using it in the script looks like thi...