Search found 96 matches
- Wed Apr 15, 2015 3:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py window properties[SOLVED!]
- Replies: 2
- Views: 455
Re: Ren'Py window properties
Wow... I've missed it when I've been learning configuration variables in ren'py manual. Thank you very much!
- Wed Apr 15, 2015 2:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py window properties[SOLVED!]
- Replies: 2
- Views: 455
Ren'Py window properties[SOLVED!]
Hello! I want to make my game window not resizable. I tried to learn ren'py engine code but I can't find code of application window. Is there any way I can do that? Thanks in advance.
- Mon Apr 13, 2015 7:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: voice_tag and SetCharacterVolume problem[SOLVED!]
- Replies: 1
- Views: 442
Re: voice_tag and SetCharacterVolume problem
Well... I got solution for my problem myself. def mobVolumeUpdate(value): persistent._character_volume['mob'] = value mobVolumeAdjust = ui.adjustment(range=1.0, value=persistent._character_volume['mob'], adjustable=True, changed=mobVolumeUpdate) SetCharacterVolume doesn't set 'mob' key in persistent...
- Mon Apr 13, 2015 6:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: voice_tag and SetCharacterVolume problem[SOLVED!]
- Replies: 1
- Views: 442
voice_tag and SetCharacterVolume problem[SOLVED!]
Hello! I have several characters in my game and I want to implement personal volume to each of them. I use voice_tag. Some of my code: def mobVolumeUpdate(value): persistent.mob_volume = value SetCharacterVolume(voice_tag = 'mob', volume = persistent.mob_volume) mobVolumeAdjust = ui.adjustment(range...
- Fri Apr 10, 2015 9:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video problem[SOLVED!]
- Replies: 4
- Views: 501
Re: Video problem
About 140 mb. I've converted my video to bitrate 12000 kbps and now it works fine So thank you very much for advice. And yes, I understand that Ren'Py engine doesn't interfacing with my player. I've just suggested that they works in similar ways. Well now I understand that they're not
- Fri Apr 10, 2015 8:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Has A Side Image But No Text(?)
- Replies: 5
- Views: 749
Re: Has A Side Image But No Text(?)
What do you mean by 'there is no text'? You've defined a character with side image property. Now you want to use it in the game, right? init: image side nayu firstImage = "path1" define a = Character('Ayumi', color="#c8ffc8", image = "nayu", window_left_padding=160.) la...
- Fri Apr 10, 2015 7:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video problem[SOLVED!]
- Replies: 4
- Views: 501
Re: Video problem
Well, this video is playing well on my player And in the original game. That game uses DirectX9 to render the video.
- Fri Apr 10, 2015 5:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Video problem[SOLVED!]
- Replies: 4
- Views: 501
Video problem[SOLVED!]
Hello! I want to add to my game video cutscenes. I tried two ways to add it($renpy.movie_cutscene() and play inside displayable) but in all cases my video doesn't play as it should. Video twitches forward and back, audio plays normal though. Video properties: Video: MPEG1 Video 1024x576 30fps 104857...
- Thu Apr 09, 2015 10:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: Interesting sequence of actions in scenario[SOLVED!]
- Replies: 2
- Views: 387
Re: Interesting sequence of actions in scenario
Yeah, exactly. Thank you!
- Thu Apr 09, 2015 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Interesting sequence of actions in scenario[SOLVED!]
- Replies: 2
- Views: 387
Interesting sequence of actions in scenario[SOLVED!]
Hello! I'm trying to implement one sequence of actions. 1) Begin to play voice file 2) Show first character expression 3) Type first part of text on dialogue screen 4) Wait for... well... for example 1 second 5) Show second character expression 6) Type second part of text 7) Wait for 0.5 seconds 8) ...
- Wed Apr 08, 2015 10:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can we put some simple images into dialogues?
- Replies: 2
- Views: 467
Re: Can we put some simple images into dialogues?
http://www.renpy.org/doc/html/text.html#text-tag-image
I suppose something like that. I hope it helps
I suppose something like that. I hope it helps
- Wed Apr 08, 2015 10:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: Strange sound channel behaviour[SOLVED!]
- Replies: 1
- Views: 578
Re: Strange sound channel behaviour
I've found the answer for my question myself. I just assigned config.emphasize_audio_channels with empty list and now it works as I wish.
- Wed Apr 08, 2015 7:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Strange sound channel behaviour[SOLVED!]
- Replies: 1
- Views: 578
Strange sound channel behaviour[SOLVED!]
Hello! I've written the following code: init: $renpy.music.register_channel('voice', loop = False, file_prefix = 'voice/', file_suffix = '.ogg', mixer = 'voice') $renpy.music.register_channel('se1', loop = False, file_prefix = 'se/', file_suffix = '.ogg', mixer = 'se') init python: def SEVolume(chan...
- Wed Apr 08, 2015 4:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Getting rid of the pause in between sprite expressions
- Replies: 5
- Views: 1823
Re: Getting rid of the pause in between sprite expressions
Maybe there're some another ways to get rid of this delays? For example in ren'py engine files or something like that. I'm interested in this topic too, because I've got the same problem.
- Mon Apr 06, 2015 2:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Image as variable[SOLVED!]
- Replies: 1
- Views: 324
Re: Image as variable
Oh, I'm sorry, I got an answer myself.