Search found 10 matches
- Tue Apr 14, 2015 5:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: [Solved] Jump to label only on first run and persistent
Wow, you just showed me a very bad habit of mine then. It works like it should now. Thanks a lot! In the splashscreen code you posted five posts up, why are you jumping to start and then to prologue rather than just jumping to prologue directly? As I said: I use start for a permanent.name input. And...
- Tue Apr 14, 2015 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: [Solved] Jump to label only on first run and persistent
Now I get it, thanks for your patience. I interpreted "when the program itself is first launched" as if it would remember it on next startup and skip splashscreen (guess I mixed up your explanation with something I read long ago on that forum and got biased toward such a stupid conclusion)...
- Tue Apr 14, 2015 4:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: Jump to label only on first run and persistent data
Well, for one thing since trooper and I were both scratching our heads as to why you used the start label instead of keeping the prologue separate, it would have been helpful to note that you never intended to use the start label for the actual game. I told you actually, although by editing one of ...
- Tue Apr 14, 2015 3:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: Jump to label only on first run and persistent data
Fixed it by putting a second test inside start! It seems return goes directly to label start whenever you replay prologue. Is there a reason behind that? label splashscreen: if persistent.boot: return else: jump start label start: if persistent.boot: #THERE return #stuff jump prologue label prologue...
- Tue Apr 14, 2015 3:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: Jump to label only on first run and persistent data
This is absolutely not what I am trying to do. The prologue is a whole long chapter, that I want the player to reaccess whenever he wants it through the main menu. The trick is that he has to read it at first game. The whole thing works, except when the player decides to read the prologue again, whi...
- Tue Apr 14, 2015 3:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: Jump to label only on first run and persistent data
My understanding is that it should go that way with my current code: if permanent.prologue == false: start -> prologue -> set permanent.prologue to true -> return (menu) if permanent.prologue == true: menu -> then you can click on a "prologue" button if you wish. In which case... -> prolog...
- Tue Apr 14, 2015 2:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: [Solved] Jump to label only on first run and persistent
That's what I meant by "positive" actually, in that the "if not True" should be triggered since persistent.value is not true. Sorry if I was a little confusing. Edit: disregard that, my brain was probably on pause and I should have looked back before answering now that my neuron...
- Sat Apr 11, 2015 1:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
Re: Jump to label only on first run and persistent data
This is correct, except you can still access it through a submenu. Taking on your exemple, changed the code to this: label before_main_menu: if persistent.boot: return else: jump start label start: #stuff $ persistent.boot = True return And it now works like a charm. Thanks! I still fail to see why ...
- Sat Apr 11, 2015 11:22 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Jump to label only on first run and persistent data
- Replies: 17
- Views: 2845
[Solved] Jump to label only on first run and persistent data
Hello fellow Ren'Py enthusiasts, I am trying to do something similar to Fate Stay/Night in that on your first run you get to read a prologue. Then the game is set to let you on the main menu on startup directly once you are done with it. Here is a sample code: label before_main_menu: if not persiste...
Re: Guestbook
Hey,
Another Ren'Py enthusiast who happen to work on a project since last year. Learning japanese because of VN and dreaming of making something as cool as Muv-Luv before I die (so, not now, I guess).
Another Ren'Py enthusiast who happen to work on a project since last year. Learning japanese because of VN and dreaming of making something as cool as Muv-Luv before I die (so, not now, I guess).