I added a .zip version of the file due to request.
The .rar SHOULD work for everyone, but you never know
Search found 52 matches
- Wed Jun 22, 2016 3:07 am
- Forum: Ren'Py Cookbook
- Topic: Dynamic Dress Up Framework
- Replies: 16
- Views: 12672
- Wed Aug 12, 2015 10:05 am
- Forum: Ren'Py Cookbook
- Topic: Dynamic Dress Up Framework
- Replies: 16
- Views: 12672
Re: Dynamic Dress Up Framework
I'm not sure I understand fully what you want You have a char that can be 3 possible sprites ? Something like char1, char 2 char 3 and associated jpg char1_happy.jpg, char1_sad.jpg etc ? In that case, defining your images with condition switch sounds indeed the simplest solution. $ char_choice=1 ima...
- Wed Jul 22, 2015 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with inventory customization?
- Replies: 3
- Views: 1395
Re: Help with inventory customization?
Let's go over your requirements then, to see what's the "minimum" of code you need. First thing : (since I'm not familiar with the point & click demo) How do you handle the inventory itself? What you are showing is only the user interface for it, but the inventory is first and foremost...
- Wed Jul 22, 2015 7:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: Help with inventory customization?
- Replies: 3
- Views: 1395
Re: Help with inventory customization?
Hi, Before going into much detail, I think you should take a good look at : http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=23071 The scrollable part maybe possible, I don't know (gives me a headache though), but you can at least make it multipage. Edit: I just re-read your post, stating y...
- Fri Jul 17, 2015 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: point based ending but play only one ending
- Replies: 8
- Views: 876
Re: point based ending but play only one ending
for one thing, your bad ending (the way you wrote it) will only play if you have 3 points. So any result like 2 or 1 will get you nothing. label script: $ Lucas_points = 0 #the game itself... if Lucas_points >= 8: jump happy_ending elif Lucas_points >= 4: jump normal_ending else: jump bad_ending sho...
- Tue Jun 30, 2015 10:15 am
- Forum: Ren'Py Questions and Announcements
- Topic: List index out of range?
- Replies: 7
- Views: 2325
Re: List index out of range?
I don't know the screen language that well, but it seems it takes exception with your
?
Are you somehow pushing a screen "under" the first level?
Code: Select all
zorder -1
Code: Select all
imc = renpy.ui.imagemap_stack[-1]
- Thu Jun 25, 2015 4:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Unlockable Glossary/Dictionary/Tips?
- Replies: 3
- Views: 2770
Re: Unlockable Glossary/Dictionary/Tips?
In terms of structure, you probably want something like a list: (Unlocked/TipName/TipText) and create a list of them. e.g. in a python block tip1 = [False,"Tip 1", "Blabla"[ tip2 = [True, "Tip 2", "Bla Bla Bla"] glossary=[] glossary.append(tip1) glossary.appen...
- Tue Jun 16, 2015 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to loop sounds randomly in background?
- Replies: 2
- Views: 846
Re: How to loop sounds randomly in background?
If you want to make it loop, just use jump metSndLoop instead of return. Usually, you only need return for functions, not to get out of a label. But what I wrote will make the game loop forever, unless you make some escape clause in the label: e.g.: menu : "Stop the metronome": jump next_l...
- Tue Jun 02, 2015 6:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Crazy Conditions
- Replies: 2
- Views: 497
Re: Crazy Conditions
Can the variable ever get out of bound before you check ?
if x_pos=0.91, it will fail the x_pos==0.9 check and wander off.
you can try a >= check instead..
if x_pos=0.91, it will fail the x_pos==0.9 check and wander off.
you can try a >= check instead..
- Mon May 11, 2015 2:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to shop for clothes?
- Replies: 2
- Views: 502
Re: How to shop for clothes?
I did something very similar (i.e. clothes as items).
You'd need to add a price and a shop menu/screen, but the main stuff is there.
http://lemmasoft.renai.us/forums/viewto ... 51&t=30643
Hope this helps
You'd need to add a price and a shop menu/screen, but the main stuff is there.
http://lemmasoft.renai.us/forums/viewto ... 51&t=30643
Hope this helps
- Fri May 08, 2015 8:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: Need help making a Princess Maker 2 style inventory in renpy
- Replies: 3
- Views: 1556
Re: Need help making a Princess Maker 2 style inventory in r
You'll need to be a little bit more precise in describing what you want, since I don't know Princess Maker 2. At minimum, you will need to define an inventory for the character (check cookbook for detailed exemples) $ inventory=[] and some method to add, removes items from this list. e.g. $ inventor...
- Fri Apr 24, 2015 9:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Structuring story pseudo-branches
- Replies: 2
- Views: 455
Re: Structuring story pseudo-branches
Your approach seems logical. One thing is for sure, is that you will have a bunch of "arcanely-named labels" no matter what, since that's the intrinsic complexity of what you want to do. If it's only a matter of organizing things, you can put those label in another renpy file called "...
- Thu Apr 23, 2015 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Passing a variable name to a function [Solved]
- Replies: 4
- Views: 1617
Re: Passing a variable name to a function
I know there's the SetVariable("variablename",value) function in Screen language, doesn't know it if works in "standard" renpy A workaround would be to use the "return" line. def Statupdate(Check=100, Stat=HP, Value=0, Greater="0"): if Greater == "0"...
- Fri Apr 17, 2015 11:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to put images in choice buttons? [FIXED]
- Replies: 3
- Views: 1771
Re: How to put images in choice buttons?
Can't you do it with imagebuttons , keeping the same architecture ?
http://www.renpy.org/doc/html/screens.html#imagebutton
http://www.renpy.org/doc/html/screens.html#imagebutton
- Wed Apr 15, 2015 11:13 am
- Forum: Ren'Py Cookbook
- Topic: Dynamic Dress Up Framework
- Replies: 16
- Views: 12672
Re: Dynamic Dress Up Framework
Perhaps this is an unnecessary, even stupid question, but my curiosity is going to win this anyway: is it possible to have the kind of dress, etc. have any influence on the story line? For example: you're wearing a summer dress during the winter. As a result you get sick. That would be easy, it jus...