Search found 22 matches

by Pyro
Fri Aug 19, 2016 7:47 am
Forum: Ren'Py Questions and Announcements
Topic: New objects retaining properties of old objects
Replies: 1
Views: 246

Re: New objects retaining properties of old objects

So I have fixed the issue of retained data and I am not 100% sure why. I had a look in my Day constructor and it has the header like this def __init__(self, name="default", morningEvents =[], afternoonEvents = [], EveningEvents = [], morningActivity = None, afternoonActivity = None): This,...
by Pyro
Fri Aug 19, 2016 6:49 am
Forum: Ren'Py Questions and Announcements
Topic: New objects retaining properties of old objects
Replies: 1
Views: 246

New objects retaining properties of old objects

Hey guys I'm having a bit of trouble with creating new objects. This might be a bit pure python related though. I'm using the line day = Day() to create a new instance of an object. However it appears to retain some properties of a previous version of the object. def prepareToday(self): # Create a n...
by Pyro
Wed Sep 09, 2015 7:56 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.show for image paths [solved]
Replies: 4
Views: 2591

Re: renpy.show for image paths

Thanks buddy. That has me sorted out nicely.
by Pyro
Wed Sep 09, 2015 7:49 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.show for image paths [solved]
Replies: 4
Views: 2591

Re: renpy.show for image paths

Image("environments/Forge.jpg") or Transform("environments/Forge.jpg") or renpy.displayable("environments/Forge.jpg") Thanks, that was fast. I was about to post that I had found a post with the first one there, and it was by you too! Derp. However, what do I put for th...
by Pyro
Wed Sep 09, 2015 7:42 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.show for image paths [solved]
Replies: 4
Views: 2591

renpy.show for image paths [solved]

Hi guys, just a quick one: The following statement works for displaying a background image scene expression "environments/Forge.jpg" I am trying to find the python equivalent of this. From what I have read in the documentation I call "renpy.scene()" followed by "renpy.show()...
by Pyro
Thu Aug 20, 2015 9:16 am
Forum: Ren'Py Questions and Announcements
Topic: Web updater problems
Replies: 4
Views: 546

Re: Web updater problems

Ok, I have implemented the changes and it seems to work great!
Thanks for taking the time to look into that. I thought that the interval was to check for changes to the server while the game as running.

That is all cleared up now.
by Pyro
Wed Aug 19, 2015 11:41 am
Forum: Ren'Py Questions and Announcements
Topic: Web updater problems
Replies: 4
Views: 546

Re: Web updater problems

Sure, I will PM you a download link when I get out of work later today.
by Pyro
Wed Aug 19, 2015 8:35 am
Forum: Ren'Py Questions and Announcements
Topic: Web updater problems
Replies: 4
Views: 546

Web updater problems

Hi guys. I seem to be having major issues with the web update code. It only seems to register that there is an update available on occasion and it does not appear to behave consistently. I have inserted an update checker in the main menu to present a button if one is available. # Update box $updateA...
by Pyro
Mon Aug 03, 2015 8:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Overriding normal dialogue progression
Replies: 2
Views: 334

Re: Overriding normal dialogue progression

Thanks a lot dude! It turns out that NVL mode is what I was looking for. This topic contained a lot of helpful information http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=15930 Next thing is to see if I can make the screen scrollable for when there are too many messages for the screen to di...
by Pyro
Mon Aug 03, 2015 2:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Overriding normal dialogue progression
Replies: 2
Views: 334

Overriding normal dialogue progression

Ok guys. I don't have a very clear idea on where to get started with the custom screen I want to produce. This is because I want to override the default behavior of a mouse click or key moving onto the next screen. I want to create a conversation screen with bubbles of dialogue appearing one bellow ...
by Pyro
Wed Jun 17, 2015 9:09 am
Forum: Ren'Py Questions and Announcements
Topic: Looking to tighten up my custom screen code
Replies: 3
Views: 414

Re: Looking to tighten up my custom screen code

A quick addition to this-
There needs to be a second pause inserted after the two hides to give them time to execute their transitions.
by Pyro
Wed Jun 17, 2015 3:28 am
Forum: Ren'Py Questions and Announcements
Topic: Looking to tighten up my custom screen code
Replies: 3
Views: 414

Re: Looking to tighten up my custom screen code

Wow, thanks so much for that.
I didn't know that I can use Text and such outside of a Screen tag.

The parallel thing was a result of me trying to look up about having multiple animation factors running at once (movement + alpha fade). I guess you can just do it all on one line then.

Thanks again.
by Pyro
Tue Jun 16, 2015 6:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Looking to tighten up my custom screen code
Replies: 3
Views: 414

Looking to tighten up my custom screen code

Hi guys I've been making my own custom screens and have been getting on pretty well with them except when it comes to doing fancy custom transitions. I have my transitions looking ok but it feels like I have been bodging the code and I am looking for someone to give me any insight into the correct w...
by Pyro
Mon Apr 27, 2015 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Screen transition problem
Replies: 7
Views: 1050

Re: Screen transition problem

Just to draw a line under this issue- I have implemented a system similar to the one you suggested. I have also dropped the multiple screens. I am just using the skillShowBox. I may add multiple screens again later when I want to handle having more than one notification up at once. Something to posi...
by Pyro
Mon Apr 27, 2015 9:36 am
Forum: Ren'Py Questions and Announcements
Topic: Screen transition problem
Replies: 7
Views: 1050

Re: Screen transition problem

Thanks dude. I am at work right now but I will check it later. I stumbled across the renpy.notify() built-in function last night and started using that, although I had to do some modifications to the transitions and display to make it look how I wanted. It looks very similar to the stuff you have th...