Search found 96 matches
- Sat Feb 14, 2015 3:53 am
- Forum: Other Story-based Games
- Topic: Reading Untranslated VN's
- Replies: 18
- Views: 10002
Re: Reading Untranslated VN's
A Japanese VN about guys turning into magical girls? Best decision of my life.
- Fri Feb 13, 2015 2:05 am
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 614032
Re: Get that thing off your chest... Now...
Made a banner image and did not save...You know the rest. A lot of crying. Windows didn't give me a chance to save.
- Fri Feb 13, 2015 1:14 am
- Forum: Demos & Beta Testing
- Topic: Seven Kingdoms: The Princess Problem (FULL DEMO!)
- Replies: 38
- Views: 23880
Re: Seven Kingdoms: The Princess Problem (Demo Thread)!
After playing story mode, it is indeed lengthy. I would suggest to put in some cgs since it go a long way then staring at the backgrounds.
- Thu Feb 12, 2015 9:51 am
- Forum: General Discussion
- Topic: Get that thing off your chest... Now...
- Replies: 5264
- Views: 614032
Re: Get that thing off your chest... Now...
I want to see someone make an otome out of the Water Margin! Include an erhu and I'm so done with my life. Warring states or whatever, I need a Chinese otome in my life.
- Wed Feb 11, 2015 5:40 pm
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 3069
Re: Death Pledge -beginning- [BXB] Rough Concept
Yes, our group is still looking for a chibi artist. Would you like to apply?Rokk wrote:Are you looking for a chibi artist still :O
- Wed Feb 11, 2015 2:23 am
- Forum: General Discussion
- Topic: ████▓▒░ NANORENO 2015 ░▒▓████
- Replies: 99
- Views: 20391
Re: ████▓▒░ NANORENO 2015 ░▒▓████
[BXB] for NaNo! I'm so done with otome games. This will be my debut into VN. Let's see how this will turn out.
- Wed Feb 11, 2015 12:49 am
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2279
Re: Making a Good Game: Clearly Designate Paths
I set aside some time yesterday to play Toradora Portable . Some stuff about it that I've found either enjoyable or frustrating, and what you could learn from it... * Some seemingly trivial actions can lead directly to an ending. I understand that this is a semi-serious slice of life story in which...
- Wed Feb 11, 2015 12:41 am
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2279
Re: Making a Good Game: Clearly Designate Paths
This is very insightful! Oh yes, I do agree on the concept about experiencing a journey. I feel that if I were to make a game, I wouldn't want to make someone lead towards one ending since in my world I really want there to be no true ending. I believe that the bad endings are a part of the pieces ...
- Wed Feb 11, 2015 12:23 am
- Forum: Ideas
- Topic: Cut the Strings -Puppet Master- (2 Characters so Far) Edited
- Replies: 4
- Views: 1289
Re: Cut the Strings -Puppet Master- (2 Characters so Far)
I understand your pain. As a newbie, I'm stuck with the same problem. I love captives stories.BreakingMachines wrote:Thanks for your interest I'm glad you like the concept! I just know coding this is going to be difficult.
- Wed Feb 11, 2015 12:16 am
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 3069
Re: Death Pledge -beginning- [BXB] Rough Concept
Hello BreakingMachines! Yes, my group are still looking for artists. Would you pm me some details? Thank you for your support.BreakingMachines wrote:Hey I was wondering if you still needed any artists for this? I'd like to help to get some experience on game creation, and I love the concept!
- Tue Feb 10, 2015 10:25 pm
- Forum: Ideas
- Topic: Cut the Strings -Puppet Master- (2 Characters so Far) Edited
- Replies: 4
- Views: 1289
Re: Cut the Strings -Puppet Master- (2 Characters so Far)
I like this concept, I do hope you get a team working together to release it.
- Tue Feb 10, 2015 9:51 pm
- Forum: Works in Progress
- Topic: [Simulation][DatingSim][Commercial]Deleez Restaurant
- Replies: 17
- Views: 4316
Re: [Simulation][DatingSim][Commercial]Deleez Restaurant
C'est fantastique! Aww, Deleez en francais pour l'heure? Merci aussi pour la traduction en anglais! Je n'ai compris pas la francais
Thank you for the translation!
![Sad :(](./images/smilies/icon_sad.gif)
Thank you for the translation!
- Mon Feb 09, 2015 8:42 pm
- Forum: Ideas
- Topic: Death Pledge -beginning- [BXB] Rough Concept
- Replies: 14
- Views: 3069
Re: Death Pledge -beginning- [BXB] Rough Concept
Thank you so much for your interest! Let's make March a great run.
- Mon Feb 09, 2015 8:28 pm
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2279
Re: Making a Good Game: Clearly Designate Paths
Sorry if this is stupid question but what kind of indicators do you put in game to direct the player about the wrong direction? I don't have much input on this topic since I tend to read the walkthroughs first. However, I do know the annoyance of messing something up and doing it again with no skip...
- Mon Feb 09, 2015 6:12 pm
- Forum: Creator Discussion
- Topic: Making a Good Game: Clearly Designate Paths
- Replies: 19
- Views: 2279
Re: Making a Good Game: Clearly Designate Paths
Sorry if this is stupid question but what kind of indicators do you put in game to direct the player about the wrong direction? I don't have much input on this topic since I tend to read the walkthroughs first. However, I do know the annoyance of messing something up and doing it again with no skip ...