Search found 309 matches

by mitoky
Fri Apr 05, 2019 8:32 am
Forum: Asset Creation: Art
Topic: Is it hard to distinguish if a character is a male or female in my art style? + Tips
Replies: 5
Views: 325

Re: Is it hard to distinguish if a character is a male or female in my art style? + Tips

I personally think its very easy to diffrent. Your chin, eyes and eyelashes etc easily make it able to figure out that the bottom one is a male. So when i look at it, i think immediately "thats a girl" at the top one and "thats a guy" at the bottom one. Even without a comparance to the female charac...
by mitoky
Fri Mar 08, 2019 1:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Help!
Replies: 3
Views: 100

Re: Main Menu Help!

Hello! You would need a splashscreen for this. I did a tutorial on this before, so i am copy pasting the template here for you (each step is explained, feel free to ask if you have questions!) ##################################################################################### ## Transforms #######...
by mitoky
Wed Mar 06, 2019 5:23 pm
Forum: Ren'Py Questions and Announcements
Topic: LayeredImage Won't Show a Layer
Replies: 1
Views: 57

Re: LayeredImage Won't Show a Layer

I am guessing the issue is caused by naming two attributes the same way : group eyes auto: attribute normal default: "dollmaker blink" group eyebrows auto: attribute normal default So when "normal" changes into something else, the eyebrows which too are named "normal" dissapear as well. So rename th...
by mitoky
Wed Feb 27, 2019 2:36 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Trouble about if and images
Replies: 3
Views: 99

Re: Trouble about if and images

Did you set defaults?

Code: Select all

default english = True
default jap = False
default spain = False
by mitoky
Fri Feb 08, 2019 6:54 pm
Forum: Works in Progress
Topic: Café Rouge 2019: Second Reproduction [Otome, GxB][Free w/In-Game Purchases]
Replies: 22
Views: 2248

Re: Café Rouge 2019: Second Reproduction [Otome, GxB][Free w/In-Game Purchases]

Cafe Rouge was one of the first visual novels i ever played and i loved it, so seeing this makes me super excited!
Definitely going to support! <3 owo)b
by mitoky
Fri Feb 08, 2019 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to open your email program and prepare the text of the message using Renpy?
Replies: 4
Views: 150

Re: Is there a way to open your email program and prepare the text of the message using Renpy?

Obscura wrote:
Fri Feb 08, 2019 6:36 pm
Thanks much for the info!
Just a side note, i am sure you will inform your player but just as reminder please make sure that they know about it!
I personally feel very uncomfotable with the thought of a game doing something on my computer, email etc.
by mitoky
Fri Feb 08, 2019 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data in an Extra Story? [SOLVED]
Replies: 4
Views: 110

Re: Persistent Data in an Extra Story?

Also, if you haven't already done so, try putting this at the beginning of the Bonus chapter after making the adjustment mitoky suggested: $ name = persistent.name I think the way this works is that the game remembers the persistent flag for the original playthrough's name, and this tells it to cop...
by mitoky
Thu Feb 07, 2019 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data in an Extra Story? [SOLVED]
Replies: 4
Views: 110

Re: Persistent Data in an Extra Story?

Can you try this out?

Code: Select all

    $ name = renpy.input("What's your name?", default="Ayumu", length=10)
    $ name = name.strip()
    $ persistent.name = name
by mitoky
Wed Feb 06, 2019 6:17 pm
Forum: Ren'Py Cookbook
Topic: Play Video Element from Screens
Replies: 1
Views: 260

Play Video Element from Screens

Hello! Since i had a bit to think of how to play movies in screens, not as part of it but simply to rewatch (like in otome games, for example), i though i could share the code. First of all, the movie is not part of the screen you call it from itself, but in a seperate screen on its own. So all you ...
by mitoky
Sat Feb 02, 2019 6:17 am
Forum: Asset Creation: Art
Topic: Namebox Error, Help!
Replies: 1
Views: 163

Re: Namebox Error, Help!

Is the namebox looks like its an image. If so, did you check if the image has edges?
by mitoky
Wed Jan 16, 2019 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Noob struggling with : after a choice
Replies: 5
Views: 144

Re: Noob struggling with : after a choice

Also here a bit explaining Nagibators code which might help: "Meanwhile, the maid placed a nearby tray from a cart already waiting in the room onto the coffee table. " "It looks pretty hot, steam is wafting up from the mug. What should I do?" menu: "Drink the coffee.": "I picked up the mug and sippe...
by mitoky
Mon Jan 14, 2019 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: One Character with two stylings?
Replies: 4
Views: 131

Re: One Character with two stylings?

Dont name your character and variable the same thing "pc". Otherwise it gives problems. Add the italic stiling into the prefix/suffix (Tested, should work): define pc = Character("[pc_name]", who_color="#2b68b2") define pcthink = Character("[pc_name]", who_color="#888", who_prefix='{i}', who_suffix=...
by mitoky
Fri Jan 11, 2019 6:09 pm
Forum: Ren'Py Questions and Announcements
Topic: LayeredImage Help
Replies: 3
Views: 146

Re: LayeredImage Help

It depens how exactly your files are. So basially only a head + the body? (also more than one head etc?) Usually you dont need to position anything if you save the layers "as they are" overlapping and in same image size. Cropping isnt necsassary for small parts, so simply leave it as it is. Usually ...
by mitoky
Wed Jan 09, 2019 1:23 pm
Forum: Creator Discussion
Topic: Three Cheers for PyTom!
Replies: 17
Views: 925

Re: Three Cheers for PyTom!

Cheers //claps

Thank you for everything you have done PyTom! You are simply awesome!
by mitoky
Mon Jan 07, 2019 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 320

Re: Prevent dialogue disappearing during sprite transition?

Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22" (no space) solved everything . Thi...