Search found 305 matches

by mitoky
Fri Feb 08, 2019 6:54 pm
Forum: Works in Progress
Topic: Café Rouge 2019: Second Reproduction [Otome, GxB][Free w/In-Game Purchases]
Replies: 12
Views: 1310

Re: Café Rouge 2019: Second Reproduction [Otome, GxB][Free w/In-Game Purchases]

Cafe Rouge was one of the first visual novels i ever played and i loved it, so seeing this makes me super excited!
Definitely going to support! <3 owo)b
by mitoky
Fri Feb 08, 2019 6:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to open your email program and prepare the text of the message using Renpy?
Replies: 4
Views: 126

Re: Is there a way to open your email program and prepare the text of the message using Renpy?

Obscura wrote:
Fri Feb 08, 2019 6:36 pm
Thanks much for the info!
Just a side note, i am sure you will inform your player but just as reminder please make sure that they know about it!
I personally feel very uncomfotable with the thought of a game doing something on my computer, email etc.
by mitoky
Fri Feb 08, 2019 10:46 am
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data in an Extra Story? [SOLVED]
Replies: 4
Views: 87

Re: Persistent Data in an Extra Story?

Also, if you haven't already done so, try putting this at the beginning of the Bonus chapter after making the adjustment mitoky suggested: $ name = persistent.name I think the way this works is that the game remembers the persistent flag for the original playthrough's name, and this tells it to cop...
by mitoky
Thu Feb 07, 2019 7:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Persistent Data in an Extra Story? [SOLVED]
Replies: 4
Views: 87

Re: Persistent Data in an Extra Story?

Can you try this out?

Code: Select all

    $ name = renpy.input("What's your name?", default="Ayumu", length=10)
    $ name = name.strip()
    $ persistent.name = name
by mitoky
Wed Feb 06, 2019 6:17 pm
Forum: Ren'Py Cookbook
Topic: Play Video Element from Screens
Replies: 1
Views: 161

Play Video Element from Screens

Hello! Since i had a bit to think of how to play movies in screens, not as part of it but simply to rewatch (like in otome games, for example), i though i could share the code. First of all, the movie is not part of the screen you call it from itself, but in a seperate screen on its own. So all you ...
by mitoky
Sat Feb 02, 2019 6:17 am
Forum: Asset Creation: Art
Topic: Namebox Error, Help!
Replies: 1
Views: 126

Re: Namebox Error, Help!

Is the namebox looks like its an image. If so, did you check if the image has edges?
by mitoky
Wed Jan 16, 2019 9:02 am
Forum: Ren'Py Questions and Announcements
Topic: Noob struggling with : after a choice
Replies: 5
Views: 129

Re: Noob struggling with : after a choice

Also here a bit explaining Nagibators code which might help: "Meanwhile, the maid placed a nearby tray from a cart already waiting in the room onto the coffee table. " "It looks pretty hot, steam is wafting up from the mug. What should I do?" menu: "Drink the coffee.": "I picked up the mug and sippe...
by mitoky
Mon Jan 14, 2019 9:34 pm
Forum: Ren'Py Questions and Announcements
Topic: One Character with two stylings?
Replies: 4
Views: 118

Re: One Character with two stylings?

Dont name your character and variable the same thing "pc". Otherwise it gives problems. Add the italic stiling into the prefix/suffix (Tested, should work): define pc = Character("[pc_name]", who_color="#2b68b2") define pcthink = Character("[pc_name]", who_color="#888", who_prefix='{i}', who_suffix=...
by mitoky
Fri Jan 11, 2019 6:09 pm
Forum: Ren'Py Questions and Announcements
Topic: LayeredImage Help
Replies: 3
Views: 140

Re: LayeredImage Help

It depens how exactly your files are. So basially only a head + the body? (also more than one head etc?) Usually you dont need to position anything if you save the layers "as they are" overlapping and in same image size. Cropping isnt necsassary for small parts, so simply leave it as it is. Usually ...
by mitoky
Wed Jan 09, 2019 1:23 pm
Forum: Creator Discussion
Topic: Three Cheers for PyTom!
Replies: 17
Views: 751

Re: Three Cheers for PyTom!

Cheers //claps

Thank you for everything you have done PyTom! You are simply awesome!
by mitoky
Mon Jan 07, 2019 8:20 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 283

Re: Prevent dialogue disappearing during sprite transition?

Could you past the code exactly as you had it written? WAIT! I actually did get it working after all! I didn't realize the "dummy" sprite had to be in a separate category from the other "neth" sprites. I initially just used "neth b22", but changing it to "nethb22" (no space) solved everything . Thi...
by mitoky
Mon Jan 07, 2019 7:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Game doesn't launch when I define the image like that?
Replies: 2
Views: 134

Re: Game doesn't launch when I define the image like that?

Things should be defined outside of labels:

Code: Select all

image sunnypark1:
    "places/sunnypark1.png"
    pos (130,490) 
    zoom .3

label start:
    scene park
    show screen sunshine
    show sunnypark1
Also only show things by the names defined, hence only "show sunnypark1"
by mitoky
Mon Jan 07, 2019 11:52 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 283

Re: Prevent dialogue disappearing during sprite transition?

From what i tested, this works and there should be no transparent iimages etc. If there is anyhting wrong, let me know! I've thus far tried the first two codes, but I'm encountering the same issue I did with the other transform posted here. The text doesn't disappear (which is good), but the sprite...
by mitoky
Mon Jan 07, 2019 10:41 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED!!] Prevent dialogue disappearing during sprite transition?
Replies: 17
Views: 283

Re: Prevent dialogue disappearing during sprite transition?

Ok so it is a bit of a work around, but should work. First, add a second seperate sprite of neth b2 and name it something diffrent so it does not replace the tag. Example: If your case name the sprite neth2 or so. Either way then add these 2 transforms: transform custom_hide: pause 0.5 alpha 1.0 lin...
by mitoky
Sat Dec 29, 2018 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Disable skip for first playthrough, remove restriction in next playthrough
Replies: 2
Views: 73

Re: [HELP] Disable skip for first playthrough, remove restriction in next playthrough

Just make another flag and check for it. default persistent.skipthis = False and then before the scene: if not persistent.skipthis: $ _skipping = False and after the scene: if not persistent.skipthis: $ _skipping = True Once you cross the point in-game where the skipping should work normally afterwa...