Search found 29 matches
- Mon Jul 09, 2018 12:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make the text always appear under the previous block of text in NVL mode
- Replies: 0
- Views: 282
Make the text always appear under the previous block of text in NVL mode
Whenever I use the novel mode, every block of text appears at a determined height, and it doesn't depend on how big the previous text was. I want to have it so that when new text appears, it shows up right under the existent text. How would I do that? I looked through posts and guides but I couldn't...
- Wed Feb 18, 2015 1:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Return goes to a random choice
- Replies: 1
- Views: 443
Return goes to a random choice
Basically, I was making an end, and when it's supposed to end, instead of ending it goes to a random part of the game where I have to choose something. I don't know if something is weird with the code. stop music scene bg black with dissolve4 pause (3) "" return I've finished two other end...
- Tue Feb 17, 2015 11:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Start from a different place button
- Replies: 3
- Views: 520
Re: Start from a different place button
Thanks for answering, that would probably work, but I think I'm doing something wrong.
I got to put a second button at the main menu that leads me to the point I want, but if I do what you said, when I open the menu it says name "path" is not definied, so how could I fix that?
I got to put a second button at the main menu that leads me to the point I want, but if I do what you said, when I open the menu it says name "path" is not definied, so how could I fix that?
- Tue Feb 17, 2015 9:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Start from a different place button
- Replies: 3
- Views: 520
Start from a different place button
Okay so, I'd like to, at the main menu have another button that starts the game from a different point.
That would only appear after you do something on the game.
Is it possible?
That would only appear after you do something on the game.
Is it possible?
- Mon Feb 16, 2015 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image transition with text
- Replies: 3
- Views: 504
Re: Image transition with text
This almost works, but when the second image is going to appear, the first one disappears instantly and the second one appears from nowhere
- Mon Feb 16, 2015 2:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Image transition with text
- Replies: 3
- Views: 504
Image transition with text
I want to do a transition with two images, but while the transition is happening (it would be a long one) I'd like to put text in the middle.
Is that possible?
Is that possible?
- Sun Feb 15, 2015 12:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: Don't show " On textbox with face on it
- Replies: 1
- Views: 418
Don't show " On textbox with face on it
Basically what the title says.
If I have a character that his textbox has his face on it, everything he says appears with "", so how can I delete that?
If I have a character that his textbox has his face on it, everything he says appears with "", so how can I delete that?
- Fri Feb 13, 2015 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Not show text already read
- Replies: 4
- Views: 439
Re: Not show text already read
Okay yeah, I tried starting from the beginning and it worked, thanks!
- Fri Feb 13, 2015 5:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Not show text already read
- Replies: 4
- Views: 439
Re: Not show text already read
If I do that it says name location_firstvisit is not defined.
- Fri Feb 13, 2015 4:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Not show text already read
- Replies: 4
- Views: 439
Not show text already read
It's a really basic question, but when I go to a place, I want to show a text because it's the first time there, but when I want to go there again, I need the text to not show up.
How can I do that?
How can I do that?
- Wed Feb 11, 2015 6:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 882
Re: Help
I PMd you, but anyway $ result = renpy.imagemap("p1.png", "p2.png", [ (46, 392, 132, 471, "left"), (370, 307, 444, 379, "pass"), (682, 394, 756, 464, "right"), ], focus="imagemap") if result == "pass": show bg 2 #I'd like to here,...
- Wed Feb 11, 2015 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 882
Re: Help
When I try that it keeps saying that name 'location' is not defined
- Wed Feb 11, 2015 5:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 882
Re: Help
I'm pretty sure that's what I want.
Could you please explain it to me?
Could you please explain it to me?
- Wed Feb 11, 2015 4:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Help
- Replies: 6
- Views: 882
Help
Hello. I'm using imagemap to create a map of a city. I want to make the possible choice to go to somewhere, witch I already did. But now I have a problem. If I pick park, on the park I want another button to go back to the map. I could make the same, and if you click the go back button, the map imag...