Search found 25 matches

by Skyleft
Sun Dec 22, 2019 4:20 pm
Forum: I am an Artist
Topic: [Closed] Anime style Artist [Sprites, CG, Illustrations]
Replies: 10
Views: 2570

Re: [Open] Anime style Artist [Sprites, CG, Illustrations]

Wait a second. I'm sorry. I took Russian classes a decade ago and I misremembered. That doesn't seem to mean "good art, I'll message you." That's all I wanted to say)
by Skyleft
Sun Dec 22, 2019 2:31 pm
Forum: I am an Artist
Topic: [Closed] Anime style Artist [Sprites, CG, Illustrations]
Replies: 10
Views: 2570

Re: [Open] Anime style Artist [Sprites, CG, Illustrations]

As Kokoro would say, "Я чайка."
by Skyleft
Thu Feb 07, 2019 2:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing background image in nvl mode without fading the text out and in
Replies: 3
Views: 259

Re: Changing background image in nvl mode without fading the text out and in

If you want to change scenes without the NVL window disappearing, try following the Dict Transitions instructions here: https://www.renpy.org/doc/html/transitions.html#dict-transitions Do the whole thing, including the bottom part where it mentions editing options.rpy I don't know if this change wi...
by Skyleft
Thu Feb 07, 2019 1:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing background image in nvl mode without fading the text out and in
Replies: 3
Views: 259

Changing background image in nvl mode without fading the text out and in

If I simple have this:

Code: Select all

nvlcharacter "Hello."
scene bg sky
with dissolve
nvlcharacter "Goodbye."
When the scene background changes, the text "Hello." fades out and back in. Is there a way to do it without that occurring?
by Skyleft
Thu Feb 07, 2019 12:57 pm
Forum: Creator Discussion
Topic: Safely send out demos
Replies: 6
Views: 662

Safely send out demos

The concept of giving away a demo of my game sounds rather scary and unsafe, as that person could put it up or straight up copy the script. While I'm aware of how unlikely such a thing is, and to trust trustworthy people, is there a method to guarantee safety and give away demos of an unfinished game?
by Skyleft
Sun Oct 07, 2018 11:10 am
Forum: Ren'Py Questions and Announcements
Topic: Maintain aspect ratio while manually resizing the window
Replies: 0
Views: 148

Maintain aspect ratio while manually resizing the window

Like the title says, I'd like to know if I can force to keep the aspect ratio while resizing the game window manually.
by Skyleft
Sun Oct 07, 2018 11:04 am
Forum: Ren'Py Questions and Announcements
Topic: Looping music is not working
Replies: 0
Views: 150

Looping music is not working

I'm trying to loop a song using this:

Code: Select all

play music "<loop 226.240>music/song.mp3"
When the song ends, it should go to the 226 second mark, right? but for some reason, it goes very slightly before the point. am I doing something wrong?

Using version 6.99.13
by Skyleft
Tue Aug 28, 2018 11:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to reduce the space between blocks of text in nvl mode
Replies: 6
Views: 407

Re: How to reduce the space between blocks of text in nvl mode

I'm not sure what you mean, "under a vbox." What would I have to put, and where, exactly? Every change I've made has been on gui.rpy
by Skyleft
Tue Aug 28, 2018 9:46 am
Forum: Ren'Py Questions and Announcements
Topic: How to reduce the space between blocks of text in nvl mode
Replies: 6
Views: 407

Re: How to reduce the space between blocks of text in nvl mode

It has no effect. If I create a new project, and simply add define "define gui.nvl_height = None," my problem gets fixed. However, I also need to alter other parameters to properly align my text, so I need to also have this: define gui.nvl_text_xpos = 0.1 define gui.nvl_text_ypos = 0.1 define gui.nv...
by Skyleft
Mon Aug 27, 2018 4:05 am
Forum: Ren'Py Questions and Announcements
Topic: How to reduce the space between blocks of text in nvl mode
Replies: 6
Views: 407

How to reduce the space between blocks of text in nvl mode

I've been searching all over the renpy website trying to sort this out, but nothing that's listed there has any impact on what I'm trying to solve. Right now, there's a big space between every two blocks of text when I use nvl mode, and I'd like to shorten it. I've tried altering "gui.nvl_height" to...
by Skyleft
Mon Jul 09, 2018 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Highlighted text disappears when I click on it
Replies: 2
Views: 262

Highlighted text disappears when I click on it

I know this isn't exactly a renpy question, but in editra, when I highlight and then click on the highlighted text, it deletes it. Why is that happening? It doesn't happen in other word editors, and it's very annoying and dangerous.
by Skyleft
Mon Jul 09, 2018 12:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Make the text always appear under the previous block of text in NVL mode
Replies: 0
Views: 168

Make the text always appear under the previous block of text in NVL mode

Whenever I use the novel mode, every block of text appears at a determined height, and it doesn't depend on how big the previous text was. I want to have it so that when new text appears, it shows up right under the existent text. How would I do that? I looked through posts and guides but I couldn't...
by Skyleft
Wed Feb 18, 2015 1:18 am
Forum: Ren'Py Questions and Announcements
Topic: Return goes to a random choice
Replies: 1
Views: 348

Return goes to a random choice

Basically, I was making an end, and when it's supposed to end, instead of ending it goes to a random part of the game where I have to choose something. I don't know if something is weird with the code. stop music scene bg black with dissolve4 pause (3) "" return I've finished two other ends before, ...
by Skyleft
Tue Feb 17, 2015 11:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Start from a different place button
Replies: 3
Views: 398

Re: Start from a different place button

Thanks for answering, that would probably work, but I think I'm doing something wrong.
I got to put a second button at the main menu that leads me to the point I want, but if I do what you said, when I open the menu it says name "path" is not definied, so how could I fix that?
by Skyleft
Tue Feb 17, 2015 9:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Start from a different place button
Replies: 3
Views: 398

Start from a different place button

Okay so, I'd like to, at the main menu have another button that starts the game from a different point.
That would only appear after you do something on the game.
Is it possible?