Search found 14 matches
- Thu Oct 01, 2020 11:19 am
- Forum: Ren'Py Cookbook
- Topic: [Minigame] Turn based game on a grid
- Replies: 2
- Views: 1426
Re: [Minigame] Turn based game on a grid
Click on move and some squares appears around the unit click one to move. For attack click attack and if a target is in range a square under the unit appears click the square to deal damage
- Wed Sep 30, 2020 6:18 am
- Forum: Ren'Py Cookbook
- Topic: [Minigame] Turn based game on a grid
- Replies: 2
- Views: 1426
[Minigame] Turn based game on a grid
A simple minigame: Turn based movement on a grid Simple Enemy AI Simple Task (Attack, Move, End Turn) Simple animations Attacking only valid targets Ending conditions (Win lose or tie) https://i.postimg.cc/F7vXVWR8/screenshot0001.png https://i.postimg.cc/N5xqJ62M/screenshot0002.png https://i.postimg...
- Sat Jul 11, 2020 5:09 am
- Forum: Ren'Py Cookbook
- Topic: Basic: Hentai Highschool Type of game framework
- Replies: 2
- Views: 2564
Re: Basic: Hentai Highschool Type of game framework
A game named HHS+1.9.5-2050-Release and google images
- Fri Jul 10, 2020 4:44 am
- Forum: Works in Progress
- Topic: Game: Learn Kanji [Complete][Free]
- Replies: 1
- Views: 488
Game: Learn Kanji [Complete][Free]
Learn Kanji A simple kanji list with basic informations about the selected kanji. Download : https://uchiha-echinox.itch.io/kanji-master Features - JLPT N5(80 kanji) - JLPT N4(167 kanji) - JLPT N3(370 kanji) - JLPT N2(368 kanji) - JLPT N1(1235 kanji) - Details about the selected kanji - Basic list ...
- Wed Jul 08, 2020 5:56 am
- Forum: Ren'Py Cookbook
- Topic: Basic: Hentai Highschool Type of game framework
- Replies: 2
- Views: 2564
Basic: Hentai Highschool Type of game framework
Screenshoots: https://postimg.cc/gallery/7zK8W52 A basic interface for creating games like HHS++ Hentai Highschool or a dating sim :D All the images are placeholders from other games (Rance face from alicesoft, and location backgrounds from internet) Features Time system affect location accesibility...
- Fri Jul 03, 2020 9:11 am
- Forum: Ren'Py Cookbook
- Topic: Basic Top Down Dungeon Crawler
- Replies: 1
- Views: 1640
Basic Top Down Dungeon Crawler
A basic top down Dungeon Crawler
Images:
https://i.postimg.cc/dtrb4ctj/screenshot0001.png
https://i.postimg.cc/YC8ysrcY/screenshot0002.png
https://i.postimg.cc/0jdCKnPD/screenshot0003.png
Images:
https://i.postimg.cc/dtrb4ctj/screenshot0001.png
https://i.postimg.cc/YC8ysrcY/screenshot0002.png
https://i.postimg.cc/0jdCKnPD/screenshot0003.png
- Fri Aug 03, 2018 4:54 am
- Forum: Development of Ren'Py
- Topic: Tuple index out of range Error
- Replies: 1
- Views: 847
- Fri Aug 03, 2018 4:38 am
- Forum: Development of Ren'Py
- Topic: Tuple index out of range Error
- Replies: 1
- Views: 847
Tuple index out of range Error
default Champion_List_Holder_All_Champions = [] label Call_Hero_Champions_Initial_Settings: # Caracter: Name Here $ Champion_List_Holder_All_Champions.append({"icon": "Characters/Champions/Serafim/Icon.png","name": "Serafim","damage_min":7,"dam...
- Thu Jun 08, 2017 4:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save list problem
- Replies: 2
- Views: 694
- Sun Jun 04, 2017 5:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save list problem
- Replies: 2
- Views: 694
Save list problem
how to make renpy save data from list?
Ex:
list = [0,1,2,3]
Now if a change list [0] = 3 and save. After i exit the game and load the save file, list [0] will be equal with 0 not 3, way?
And how to save a list after i change the value?
Ex:
list = [0,1,2,3]
Now if a change list [0] = 3 and save. After i exit the game and load the save file, list [0] will be equal with 0 not 3, way?
And how to save a list after i change the value?
- Tue Jan 19, 2016 1:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] NVL mode question
- Replies: 9
- Views: 2135
Re: NVL mode question
It's a hack?
- Fri Jun 12, 2015 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Giving User Input Color
- Replies: 3
- Views: 663
Re: Giving User Input Color
Code: Select all
define g1 = DynamicCharacter("g1", color = "#b0a5ff")
- Tue Mar 24, 2015 4:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem with health points
- Replies: 4
- Views: 701
Re: Problem with health points
replace
with
Code: Select all
text "Your health: [player_points]%"
Code: Select all
text "Your health: [player_points]\%"
- Fri Feb 13, 2015 9:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Question about buttons (Mousearea)
- Replies: 2
- Views: 1806
Re: Question about buttons (Mousearea)
http://s11.postimg.org/e0xwplnsf/image.jpg http://s1.postimg.org/cm2vpn0mj/image.jpg in script.rpy add label start: show screen button_ingame() ## add this to show buttons and here is the code ###MOUSE AREA#### ###Button in game#### screen button_ingame(): mousearea: area (0, 0, 1.0, 100) hovered S...