Search found 54 matches

by warmsundae
Thu Sep 07, 2017 11:23 am
Forum: Ren'Py Questions and Announcements
Topic: help with nvl input, like in text adventure games
Replies: 0
Views: 67

help with nvl input, like in text adventure games

I wanna keep a text input box on the bottom of the screen that can interact with events in the nvl dialogue screen. think of a text adventure with commands and stuff, it's basically that. here's how it'd work (theoretically): all mechanics are based on the input box. hitting enter without typing any...
by warmsundae
Tue Jul 25, 2017 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Side Image problem
Replies: 5
Views: 231

Re: Side Image problem

your method looks a bit different from the one in the documentation. I can't test it right now, so sorry if it's outdated or you've already tried it.
by warmsundae
Tue Jul 25, 2017 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to make my menu offer another option once all others have been chosen
Replies: 4
Views: 133

Re: Trying to make my menu offer another option once all others have been chosen

I hope there's a simpler method, but here's what I would do: label lookaroundmenu: if library_visited_done: if generalstore_visited_done: if baranddiner_visited_done: if walkaround_done: $ gotocabin = True else: pass else: pass else: pass else: pass menu: nar "Where should you go to first?" "The Lib...
by warmsundae
Sat Apr 22, 2017 3:40 am
Forum: We are a Free Project looking for Partners
Topic: Beyond the Deep [LD38] [LOGO STILL NEEDED]
Replies: 7
Views: 633

Re: Beyond the Deep [LD38]- Programming/Writing help?

the mermaid looks really nice! dunno what I can do to help but... this sounds really fun, good luck.
by warmsundae
Tue Feb 14, 2017 6:38 am
Forum: General Discussion
Topic: What inspires you?
Replies: 18
Views: 1339

Re: What inspires you?

Hollywood will hype up their movie so you want to watch it, even though you already saw 85% of it in just the trailer *ahem* Sorry for ranting. I think that has to do with why I make stories--because they don't exist. I'm not the best writer there is (not by a long shot!), but if no one makes what ...
by warmsundae
Fri Jan 20, 2017 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: How well could Ren'Py replicate A Dark Room?
Replies: 3
Views: 215

How well could Ren'Py replicate A Dark Room?

More specific questions: - Can it run multiple timers like ADR can? - Can a smooth "swiping" transition happen when switching menus? (A Firelit Room -> A Silent Forest) (also how the "stores" inventory always moves under the other inventory boxes when switches screens.) (In case A Dark Room isn't fa...
by warmsundae
Tue Jan 10, 2017 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Show Image User Cannot Interrupt
Replies: 9
Views: 356

Re: Show Image User Cannot Interrupt

What if you just handled it like a character sprite, but in a different location?

edit: adding to what Imperf3kt said: the above doesn't work in cases where you want a time limit on the image independent of the player's clicks.
by warmsundae
Fri Jan 06, 2017 2:52 am
Forum: WiP: Short Noncommercial Games
Topic: Mink [GxB][1960's historical][romance/drama]
Replies: 3
Views: 913

Re: Mink [GxB][1960's historical][romance/drama]

Really Iove the way it Iooks. I'm excited for this game. Good luck!
by warmsundae
Fri Dec 16, 2016 8:32 am
Forum: Ren'Py Questions and Announcements
Topic: Defining Transitions/Multile Transitions on a Sprite (Solved
Replies: 4
Views: 226

Re: Defining Transitions/ Multile Transitions on a Sprite

I tested the code I wrote and it doesn't make the movement smooth. It just looks like the first image disappears and the second appears a little more to the left. So I tried something different. transform left_to_right: yalign 1.0 linear 1.0 xalign 0.4 repeat define spritechange = MultipleTransition...
by warmsundae
Fri Dec 16, 2016 8:00 am
Forum: Ren'Py Questions and Announcements
Topic: Defining Transitions/Multile Transitions on a Sprite (Solved
Replies: 4
Views: 226

Re: Defining Transitions/ Multile Transitions on a Sprite

You could try googling your problems, links to the Ren'Py guide and help topics on this forum could pop up. Fading to a new sprite, which appears a couple pixels to the left: define spritechange = MultipleTransition([ False, Dissolve(0.5), True]) transform midleft = xpos 230 label start: show a_sad ...
by warmsundae
Sun Dec 04, 2016 12:06 am
Forum: We are offering Paid Work
Topic: Logo Artist *CLOSED*
Replies: 1
Views: 272

Re: Logo Artist

Have you tried viyuzu? She's pretty good.
by warmsundae
Tue Nov 01, 2016 7:02 am
Forum: Personal Art Threads
Topic: Trying to learn how to draw [Feedback&Requests]
Replies: 32
Views: 2909

Re: Trying to learn how to draw [Feedback&Requests]

God, your drawings are gorgeous. The colors are nice and something about your style is really comfortable to look at. The white hair seems like a more vector-style drawing, and I kinda like how it clashes with the face. Your character designs look inspired, do you have any artists that you admire in...
by warmsundae
Sat Oct 29, 2016 9:19 am
Forum: Creator Discussion
Topic: A Massive, Collaborative Visual Novel-- with a twist!
Replies: 49
Views: 2751

Re: A Massive, Collaborative Visual Novel-- with a twist!

I haven't heard anything regarding the Skype/Discord chat, I'm assuming that once we have the new batch of people who will work on the next part confirmed and communicating in here then the Discord will be set up for them and future collaborators. Makes sense. writers in the future can choose to ad...
by warmsundae
Sat Oct 29, 2016 6:54 am
Forum: Creator Discussion
Topic: A Massive, Collaborative Visual Novel-- with a twist!
Replies: 49
Views: 2751

Re: A Massive, Collaborative Visual Novel-- with a twist!

Looks like this thread hasn't been locked yet, so I guess the game is still in development and you guys are busy. Is there an update about the discord/skype group? I can also make music and would love to help out a bit. I've read the script and the writing is really pretty. It's good enough to publi...