Search found 61 matches

by warmsundae
Sun Feb 18, 2018 9:53 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Aligning Names in Namebox
Replies: 7
Views: 136

Re: Aligning Names in Namebox

have you tried changing the xalign to 0.0? you can implement it just as you would xpos and ypos.
by warmsundae
Tue Jan 09, 2018 3:16 am
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 857

Re: Planning vs improvising

it really depends on the person. personally, I have trouble finishing a project when I don't have the end planned out. I get stuck quickly and I tend to get overambitious with my story branches. but improvising is fun. sometimes I find a middle ground where I know where I want to take the story, but...
by warmsundae
Mon Jan 08, 2018 12:58 am
Forum: Ren'Py Questions and Announcements
Topic: How to add/delete files during gameplay?
Replies: 1
Views: 108

Re: How to add/delete files during gameplay?

here's a relevant thread. it's not a feature in Ren'Py, as far as i know, so you'll have to code it in using python.
by warmsundae
Tue Dec 26, 2017 7:40 am
Forum: Ren'Py Questions and Announcements
Topic: Clicking on Screen
Replies: 1
Views: 115

Re: Clicking on Screen

you probably want to use imagebuttons for that kind of stuff. make a screen to put it in, and then use that in the background. you can code that using screen language , which is what's used in your screens.rpy file. a similar question was answered here: https://lemmasoft.renai.us/forums/viewtopic.ph...
by warmsundae
Fri Dec 22, 2017 9:29 pm
Forum: Ren'Py Questions and Announcements
Topic: NVL dialogue beginning on the left side of the screen.
Replies: 2
Views: 140

Re: NVL dialogue beginning on the left side of the screen.

are you talking about text alignment? try changing text_align to 1.0 (in screens.rpy, under the nvl_thought style.) that'll make it aligned to the right.
by warmsundae
Fri Dec 22, 2017 12:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved] SetField action not changing persistent color variable
Replies: 3
Views: 158

Re: SetField action not changing persistent color variable

aw man. I tried changing stuff to preference.-- like you said, but it didn't work. but I think I'm figuring things out! it turns out I actually didn't implement style preferences properly. I was stuck there because I didn't know what style objects were, but I figured it out! all I had to do was use ...
by warmsundae
Fri Dec 22, 2017 4:52 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] SetField action not changing persistent color variable
Replies: 3
Views: 158

[solved] SetField action not changing persistent color variable

I have a pretty simple black-on-white interface, but I realized it could get a little hard on the eyes. so I'm trying to make two themes, one a default "light mode" and one "dark mode" that changes the color of the text and background. first, I changed some stuff so the gui could be controlled by ju...
by warmsundae
Thu Sep 07, 2017 11:23 am
Forum: Ren'Py Questions and Announcements
Topic: help with nvl input, like in text adventure games
Replies: 0
Views: 113

help with nvl input, like in text adventure games

I wanna keep a text input box on the bottom of the screen that can interact with events in the nvl dialogue screen. think of a text adventure with commands and stuff, it's basically that. here's how it'd work (theoretically): all mechanics are based on the input box. hitting enter without typing any...
by warmsundae
Tue Jul 25, 2017 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Side Image problem
Replies: 5
Views: 576

Re: Side Image problem

your method looks a bit different from the one in the documentation. I can't test it right now, so sorry if it's outdated or you've already tried it.
by warmsundae
Tue Jul 25, 2017 5:55 am
Forum: Ren'Py Questions and Announcements
Topic: Trying to make my menu offer another option once all others have been chosen
Replies: 4
Views: 236

Re: Trying to make my menu offer another option once all others have been chosen

I hope there's a simpler method, but here's what I would do: label lookaroundmenu: if library_visited_done: if generalstore_visited_done: if baranddiner_visited_done: if walkaround_done: $ gotocabin = True else: pass else: pass else: pass else: pass menu: nar "Where should you go to first?" "The Lib...
by warmsundae
Sat Apr 22, 2017 3:40 am
Forum: We are a Free Project looking for Partners
Topic: Beyond the Deep [LD38] [LOGO STILL NEEDED]
Replies: 7
Views: 736

Re: Beyond the Deep [LD38]- Programming/Writing help?

the mermaid looks really nice! dunno what I can do to help but... this sounds really fun, good luck.
by warmsundae
Tue Feb 14, 2017 6:38 am
Forum: General Discussion
Topic: What inspires you?
Replies: 18
Views: 1668

Re: What inspires you?

Hollywood will hype up their movie so you want to watch it, even though you already saw 85% of it in just the trailer *ahem* Sorry for ranting. I think that has to do with why I make stories--because they don't exist. I'm not the best writer there is (not by a long shot!), but if no one makes what ...
by warmsundae
Fri Jan 20, 2017 11:35 am
Forum: Ren'Py Questions and Announcements
Topic: How well could Ren'Py replicate A Dark Room?
Replies: 3
Views: 274

How well could Ren'Py replicate A Dark Room?

More specific questions: - Can it run multiple timers like ADR can? - Can a smooth "swiping" transition happen when switching menus? (A Firelit Room -> A Silent Forest) (also how the "stores" inventory always moves under the other inventory boxes when switches screens.) (In case A Dark Room isn't fa...
by warmsundae
Tue Jan 10, 2017 8:44 am
Forum: Ren'Py Questions and Announcements
Topic: Show Image User Cannot Interrupt
Replies: 9
Views: 455

Re: Show Image User Cannot Interrupt

What if you just handled it like a character sprite, but in a different location?

edit: adding to what Imperf3kt said: the above doesn't work in cases where you want a time limit on the image independent of the player's clicks.