Search found 54 matches

by Rainvillain
Tue Feb 12, 2019 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Can only play music from project root folder?
Replies: 2
Views: 65

Re: Can only play music from project root folder?

adding "music/" before the filename did it, thank you :)
by Rainvillain
Tue Feb 12, 2019 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Can only play music from project root folder?
Replies: 2
Views: 65

Can only play music from project root folder?

Hi there, I tried placing my music files (.opus) into a "music" folder within my game folder but when I call the music within my game I get the following error: I'm sorry, but an uncaught exception occurred. While running game code: IOError: Couldn't find file 'bgm_mothAna.opus'. When I put the same...
by Rainvillain
Thu Apr 12, 2018 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

Re: "brightness pulse" when a character starts talking?

So for the time being I'm just trying to sort out the zooming pulse. This is how I've implemented into the script: transform pulse: linear 0.1 zoom 1.01 pause 0.1 linear 0.1 zoom 1.0 default speaking_char = None init -1 python: def char_pulse(char, event_name, *args, **kwargs): if event_name == "beg...
by Rainvillain
Thu Apr 12, 2018 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

Re: "brightness pulse" when a character starts talking?

Hi philat thanks for your suggestions! Both those ideas seem great, but I'm struggling to input your pieces of code into my game (sorry, my coding prowess is extremely lacking..). Specifically, I don't know how to make either of those pieces of code mesh with the existing code that Lord Hisu wrote. ...
by Rainvillain
Tue Apr 10, 2018 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

Re: "brightness pulse" when a character starts talking?

Hi again, So I've hit a bit of a snag. Whenever I'm displaying a character whose show statement includes an additional piece of information (such as show eileen sad), then my pulsing brightness reverts to the neutral eileen.png for the actual flash, instead of using the sad looking eileen (eileen sa...
by Rainvillain
Thu Mar 29, 2018 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: removing line spacing in the namebox?
Replies: 1
Views: 168

removing line spacing in the namebox?

Hi there, I have my character's names on two separate lines in the namebox but I would like the space between names to be smaller. I know {vspace=##} can be used to add spacing, but not sure how to remove it. I've tried vspace=-##, but that didn't do anything. My code looks like this: define e = Cha...
by Rainvillain
Thu Mar 29, 2018 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

Re: "brightness pulse" when a character starts talking?

Wow! Thanks Lord Hisu, this is incredible! I'll be sure to give you a big thank you in the credits of my game :)
by Rainvillain
Wed Mar 28, 2018 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

Re: "brightness pulse" when a character starts talking?

Thank you very much Lord Hisu and DannX! So I now have the pulse working on a per character basis... image eileen pulse: "eileen.png" pause .001 im.MatrixColor("eileen.png",im.matrix.brightness(.2)) pause .05 im.MatrixColor("eileen.png",im.matrix.brightness(.1)) pause .05 im.MatrixColor("eileen.png"...
by Rainvillain
Mon Mar 26, 2018 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1015

"brightness pulse" when a character starts talking?

Hi there, I'm trying to make my character portrait briefly "pulse" when that character first has a line of dialogue. This would be a brief indicator as to who's talking without having to look at the character's name (in my game there are many instances in which two characters are on screen and talki...
by Rainvillain
Fri Mar 23, 2018 1:32 pm
Forum: Creative Commons
Topic: Sefina's free textboxes + starting commission!
Replies: 13
Views: 2674

Re: Sefina's free textboxes + starting commission!

hey just wanted to say your work is beautiful!
by Rainvillain
Tue Mar 13, 2018 9:58 am
Forum: I am an Artist
Topic: Background Art [OPEN $35]
Replies: 37
Views: 5298

Re: Background Art [OPEN $25]

Beautiful work! I just sent you a PM and an email :)
by Rainvillain
Sun Nov 12, 2017 11:52 am
Forum: Asset Creation: Art
Topic: clarification on dpi and size of art assets
Replies: 3
Views: 629

Re: clarification on dpi and size of art assets

wow thank you both for the super speedy replies! I'll be sure to thank you in the credits of my game :)
by Rainvillain
Thu Nov 09, 2017 11:29 pm
Forum: Asset Creation: Art
Topic: clarification on dpi and size of art assets
Replies: 3
Views: 629

clarification on dpi and size of art assets

Hi there, I'm commissioning an illustrator to make some portraits for my game. These are mostly just bust shots and will take up about the same amount of space on screen as the portraits in Persona 5( https://i.ytimg.com/vi/bTo6esvJfAw/maxresdefault.jpg ), for example. The artist wanted to know what...
by Rainvillain
Wed Aug 30, 2017 10:55 am
Forum: Asset Creation: Art
Topic: Easiest Mac software for posing 3D character models?
Replies: 2
Views: 1110

Easiest Mac software for posing 3D character models?

Hi, I'm hoping to incorporate some basic, low poly silhouettes of 3D character models into VN's background shots. I have zero experience with any sort of 3D modelling so I'm hoping to purchase/commission a few simple 3D models, which I would then superimpose and pose on my existing BGs, and then ess...
by Rainvillain
Tue Oct 25, 2016 9:25 am
Forum: Ren'Py Questions and Announcements
Topic: showing a motionless imagebutton on an imagemap w/ transform
Replies: 4
Views: 281

Re: showing a motionless imagebutton on an imagemap w/ trans

Ocelot wrote:Create a new screen with this button and show it using show screen. It will be kept through jumps, calls, etc. until you hide it:
Thanks a lot Ocelot. I'll be sure to thank you in my game's credits :)