Search found 58 matches

by Rainvillain
Tue May 14, 2019 10:08 am
Forum: Ren'Py Questions and Announcements
Topic: preventing renpy from trying to keep my sentences equal length?
Replies: 2
Views: 85

Re: preventing renpy from trying to keep my sentences equal length?

So I edited the gui.rpy file and changed the xalign to:

Code: Select all

define gui.dialogue_text_xalign = 0.0
this fixed my problem. I was hoping to have the "dialogue" stay centered, but now that I look at it, I'm happy with everything being justified to the left. :)
by Rainvillain
Sun May 12, 2019 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: preventing renpy from trying to keep my sentences equal length?
Replies: 2
Views: 85

preventing renpy from trying to keep my sentences equal length?

Hi there, renpy seems to add line breaks to my lines of dialogue to make them of matching lengths. I don't like how inconsistent it makes the text look, especially for when my narrator is talking. Is there a way to disable this? I only want the text to create a line break once it's hit my maximum bo...
by Rainvillain
Tue Apr 30, 2019 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a portrait at a fixed screen coordinate?
Replies: 4
Views: 109

Re: Showing a portrait at a fixed screen coordinate?

Thanks a lot for the quick reply. I'll look into that, though now that I'm testing it out some more, it feels like "pos (x.x, y.y)" seems quite flexible... I'm just very slow at this stuff, haha...
by Rainvillain
Tue Apr 30, 2019 5:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Showing a portrait at a fixed screen coordinate?
Replies: 4
Views: 109

Showing a portrait at a fixed screen coordinate?

Hi there, I've been struggling with properly moving my character portraits on screen. The "show Character at left/right/etc." was a bit too restrictive so I'm trying to create new transforms, but I find the placement of the portrait on screen unpredictable, even when I use things like "xalign/yalign...
by Rainvillain
Tue Feb 12, 2019 1:56 pm
Forum: Ren'Py Questions and Announcements
Topic: Can only play music from project root folder?
Replies: 2
Views: 84

Re: Can only play music from project root folder?

adding "music/" before the filename did it, thank you :)
by Rainvillain
Tue Feb 12, 2019 12:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Can only play music from project root folder?
Replies: 2
Views: 84

Can only play music from project root folder?

Hi there, I tried placing my music files (.opus) into a "music" folder within my game folder but when I call the music within my game I get the following error: I'm sorry, but an uncaught exception occurred. While running game code: IOError: Couldn't find file 'bgm_mothAna.opus'. When I put the same...
by Rainvillain
Thu Apr 12, 2018 2:08 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

Re: "brightness pulse" when a character starts talking?

So for the time being I'm just trying to sort out the zooming pulse. This is how I've implemented into the script: transform pulse: linear 0.1 zoom 1.01 pause 0.1 linear 0.1 zoom 1.0 default speaking_char = None init -1 python: def char_pulse(char, event_name, *args, **kwargs): if event_name == "beg...
by Rainvillain
Thu Apr 12, 2018 9:59 am
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

Re: "brightness pulse" when a character starts talking?

Hi philat thanks for your suggestions! Both those ideas seem great, but I'm struggling to input your pieces of code into my game (sorry, my coding prowess is extremely lacking..). Specifically, I don't know how to make either of those pieces of code mesh with the existing code that Lord Hisu wrote. ...
by Rainvillain
Tue Apr 10, 2018 6:31 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

Re: "brightness pulse" when a character starts talking?

Hi again, So I've hit a bit of a snag. Whenever I'm displaying a character whose show statement includes an additional piece of information (such as show eileen sad), then my pulsing brightness reverts to the neutral eileen.png for the actual flash, instead of using the sad looking eileen (eileen sa...
by Rainvillain
Thu Mar 29, 2018 3:25 pm
Forum: Ren'Py Questions and Announcements
Topic: removing line spacing in the namebox?
Replies: 1
Views: 182

removing line spacing in the namebox?

Hi there, I have my character's names on two separate lines in the namebox but I would like the space between names to be smaller. I know {vspace=##} can be used to add spacing, but not sure how to remove it. I've tried vspace=-##, but that didn't do anything. My code looks like this: define e = Cha...
by Rainvillain
Thu Mar 29, 2018 9:15 am
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

Re: "brightness pulse" when a character starts talking?

Wow! Thanks Lord Hisu, this is incredible! I'll be sure to give you a big thank you in the credits of my game :)
by Rainvillain
Wed Mar 28, 2018 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

Re: "brightness pulse" when a character starts talking?

Thank you very much Lord Hisu and DannX! So I now have the pulse working on a per character basis... image eileen pulse: "eileen.png" pause .001 im.MatrixColor("eileen.png",im.matrix.brightness(.2)) pause .05 im.MatrixColor("eileen.png",im.matrix.brightness(.1)) pause .05 im.MatrixColor("eileen.png"...
by Rainvillain
Mon Mar 26, 2018 12:27 pm
Forum: Ren'Py Questions and Announcements
Topic: "brightness pulse" when a character starts talking?
Replies: 15
Views: 1220

"brightness pulse" when a character starts talking?

Hi there, I'm trying to make my character portrait briefly "pulse" when that character first has a line of dialogue. This would be a brief indicator as to who's talking without having to look at the character's name (in my game there are many instances in which two characters are on screen and talki...
by Rainvillain
Fri Mar 23, 2018 1:32 pm
Forum: Creative Commons
Topic: Sefina's free textboxes + starting commission!
Replies: 13
Views: 2852

Re: Sefina's free textboxes + starting commission!

hey just wanted to say your work is beautiful!
by Rainvillain
Tue Mar 13, 2018 9:58 am
Forum: I am an Artist
Topic: Background Art [OPEN $35]
Replies: 37
Views: 5510

Re: Background Art [OPEN $25]

Beautiful work! I just sent you a PM and an email :)