Search found 6 matches

by izuma
Thu Aug 22, 2019 10:25 pm
Forum: Ren'Py Questions and Announcements
Topic: How to repeat a random event but get a different outcome?(SOLVED)
Replies: 3
Views: 739

Re: How to repeat a random event but get a different outcome?

After some finagling, it's working! Thank you so much!
by izuma
Sun Aug 18, 2019 4:15 pm
Forum: Ren'Py Questions and Announcements
Topic: How to repeat a random event but get a different outcome?(SOLVED)
Replies: 3
Views: 739

How to repeat a random event but get a different outcome?(SOLVED)

I'm making a small "Gacha" game where the game basically randomly chooses a picture from a pool of pictures and the player gets to roll again to get another picture. I've been told that using the random.randint(x,y) instead of the renpy.random.randint(x,y) would get me the results I want b...
by izuma
Fri Mar 06, 2015 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Call Statement
Replies: 9
Views: 934

Re: Problems with Call Statement

Oh thank you very much! Everything's working now!
by izuma
Fri Mar 06, 2015 3:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Call Statement
Replies: 9
Views: 934

Re: Problems with Call Statement

"basechoice01": Maybe, I don't know. You haven't showed what line follows the "call basechoice01", in your first piece of code. Your return at the end of basechoice01 will reach that point. OR you can use "jump" instead, to the label "basechoice02" if you hav...
by izuma
Fri Mar 06, 2015 2:00 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Call Statement
Replies: 9
Views: 934

Re: Problems with Call Statement

- First. Check your indentation. Ren'Py still works with some odd indents, but it's better to avoid that. After every colon (:) you should always indent. - Second. Check that all your labels finish with return or jump : --- Your label "basechoice01" has a menu with three options. All thre...
by izuma
Fri Mar 06, 2015 12:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Problems with Call Statement
Replies: 9
Views: 934

Re: Problems with Call Statement

Hello, I'm working with Giovedi on this nanoreno and I got an account just so I can elaborate on this quickly. For now most of the text is filled with filler dialogue so I can figure this code easier: scene bg bedroom with fade "It's day two, time to go to school but wait I can do a thing first...