Search found 106 matches

by uyjulian
Fri Nov 06, 2020 5:10 pm
Forum: Creator Discussion
Topic: Virus alert?
Replies: 4
Views: 312

Re: Virus alert?

Which specific file is it flagging
by uyjulian
Thu Oct 29, 2020 7:09 am
Forum: Development of Ren'Py
Topic: Ren'Py homebrew port to Nintendo Switch
Replies: 50
Views: 17322

Re: Ren'Py homebrew port to Nintendo Switch

Most of the patches for this port have been upstreamed, such as the following: More null pointer validation Packaging Python modules into one zip file Thread resource management This means that more people can benefit from the performance and stability improvements. The next version of this port, 2....
by uyjulian
Mon Sep 21, 2020 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Can Renpy VNs be played on Nintendo Switch?
Replies: 5
Views: 581

Re: Can Renpy VNs be played on Nintendo Switch?

You could probably also check their social media.
by uyjulian
Wed Sep 02, 2020 8:58 pm
Forum: Ren'Py Cookbook
Topic: [Tutorial] How to save space in your Ren'Py game
Replies: 6
Views: 4257

Re: [Tutorial] How to save space in your Ren'Py game

Looks like Chrome and Firefox implemented AVIF support.

Now, it's only a matter of time until ffmpeg and/or sdl_image implement support for it…
I'll update this post on how to use AVIF image format after Ren'Py implements support for it.
by uyjulian
Wed Sep 02, 2020 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Save Ren'py game as single .exe file?
Replies: 6
Views: 393

Re: Save Ren'py game as single .exe file?

Set "lib/windows-i686/<game name>.exe" as the executable to run. If you are using the web version, it's recommended to use progressive download, included in the nightly builds of Ren'Py, so initial startup time is lower. See https://renpy.beuc.net/ for more information. See https://nightly.renpy.org...
by uyjulian
Mon Aug 24, 2020 7:07 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
Replies: 12
Views: 467

Re: Compiling Python as C -> .os / .dll, and using in Ren'Py

Override renpy.file to return a buffer on the rpyc inside the C code converted by xxd. Also, if you don't get the point… There becomes a point where it is just a waste of time to implement junk code and reduces the number of platforms the project can run on, so I suggest just following the loader.py...
by uyjulian
Mon Aug 24, 2020 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
Replies: 12
Views: 467

Re: Compiling Python as C -> .os / .dll, and using in Ren'Py

Yes, it works for all platforms. Ren'py uses list_files and file internally, so you will need to rename occurrences of those functions instead of deleting them. You can just place the Python compiled extension in the search directory (look for where the .pyd files are placed. Put your compiled file ...
by uyjulian
Sun Aug 23, 2020 11:49 pm
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Compiling Python as C -> .os / .dll, and using in Ren'Py?
Replies: 12
Views: 467

Re: Compiling Python as C -> .os / .dll, and using in Ren'Py

If you are looking for an easy way to prevent currently-released archive unpackers from unpacking your game, see the following: https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=59725 If you really want to compile your Python code: The compiled python file (.pyo) can still be decompiled with un...
by uyjulian
Thu Aug 13, 2020 12:53 am
Forum: Development of Ren'Py
Topic: Ren'Py homebrew port to Nintendo Switch
Replies: 50
Views: 17322

Re: Ren'Py homebrew port to Nintendo Switch

Runtime shader compiler
by uyjulian
Sun Aug 02, 2020 5:12 pm
Forum: Ren'Py Cookbook
Topic: How to encrypt / obfuscate your Ren'Py archive RPA files to prevent common programs from opening them
Replies: 2
Views: 659

How to encrypt / obfuscate your Ren'Py archive RPA files to prevent common programs from opening them

Here are some simple steps to prevent the current version of common archive unpackers like GARbro, unrpa, rpatool, arc_unpacker, etc… from opening your game's archives. 1. In the Ren'Py SDK directory, open the following files using a text editor such as "Atom", "Editra", or "jEdit": "launcher/game/a...
by uyjulian
Wed Jul 29, 2020 7:54 pm
Forum: Development of Ren'Py
Topic: Ren'Py homebrew port to Nintendo Switch
Replies: 50
Views: 17322

Re: Ren'Py homebrew port to Nintendo Switch

Version 1.7.2 has been released. Please view the change log. https://github.com/uyjulian/renpy-switc ... tag/v1.7.2
by uyjulian
Mon Jul 27, 2020 10:37 am
Forum: Development of Ren'Py
Topic: Ren'Py homebrew port to Nintendo Switch
Replies: 50
Views: 17322

Re: Ren'Py homebrew port to Nintendo Switch

If you sent an e-mail, please re-send it. I corrected my e-mail to one where I can read the headers properly.