Search found 97 matches

by amaturemanga
Sun Oct 15, 2023 12:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Custom Radio Button Text Color
Replies: 0
Views: 4225

[SOLVED] Custom Radio Button Text Color

Hello i'm updating my gui so using gui.idle_color is set it to white. And then for gui.hover_color i set it to bright green. The problem is that for my settings menu the background i use is an old book with dark yellow pages. So for my radio buttons in the settings menu you cant see the radio button...
by amaturemanga
Mon Jan 16, 2023 6:12 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Change the Gui Text Color. [SOLVED]
Replies: 2
Views: 371

Re: How to Change the Gui Text Color.

Press Shift+I while hovering over piece of text you want to inspect. This will open Style Inspector, where you can see style properties appied to any element and check, where they come from. This immensely helps with style debugging. hi so when i did it, it didnt tell me much other then it uses the...
by amaturemanga
Mon Jan 16, 2023 4:13 pm
Forum: Ren'Py Questions and Announcements
Topic: How to Change the Gui Text Color. [SOLVED]
Replies: 2
Views: 371

How to Change the Gui Text Color. [SOLVED]

Hey there recently i updated the textbox i was using to a black textbox so i changed the dialogue color to white but im having an issue my settings menu/ about is also white. Even tho the gui.interface_text_color is set to black isnt that the one that controls the settings menu text that are not but...
by amaturemanga
Tue Nov 16, 2021 10:56 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL Transform Not Working Sometimes with LiveComposite
Replies: 3
Views: 355

Re: ATL Transform Not Working Sometimes with LiveComposite

In general, xalign doesn't work when the displayable is the size of the screen, which you have here. (It's working fine, but with a 1280x720 screen and sprite, it doesn't do anything useful.) so then i would have to resize all the images and set the (1280, 720) to the new size of the images i imagi...
by amaturemanga
Tue Nov 16, 2021 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: ATL Transform Not Working Sometimes with LiveComposite
Replies: 3
Views: 355

ATL Transform Not Working Sometimes with LiveComposite

Hi there, im running into a strange issue using ATL Transform with LiveComposite or rather how its called now Composite. Basically all my sprites i do using LiveComposite and it works just fine but sometimes when i try and do an ATL transform on the sprite it either works, doesn't do it at all or it...
by amaturemanga
Wed Oct 06, 2021 9:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Character Callback not activating
Replies: 2
Views: 354

Character Callback not activating

Hi there im trying to use a Character callback so that everytime a character speaks the the sprite zooms in a little. I've got the setup with the transforms and the callback in the character definition but nothing happens when the character speaks no zoom. Not getting any errors its as if i never co...
by amaturemanga
Wed Aug 18, 2021 12:13 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Replace rollback with History
Replies: 1
Views: 1009

Re: Replace rollback with History

doing this allowed me to do it so this topic is solved

Code: Select all

init python:
    config.underlay.append(renpy.Keymap(history = ShowMenu("history")))

    config.keymap["rollback"] = []
    config.keymap["history"] = ['K_PAGEUP', 'repeat_K_PAGEUP', 'K_AC_BACK', 'mousedown_4' ]
by amaturemanga
Tue Aug 17, 2021 12:55 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]Replace rollback with History
Replies: 1
Views: 1009

[SOLVED]Replace rollback with History

Hi there i'd like to replace rollback with the history screen so that instead of rollback the history screen is called. I already disabled rollback and i understand that to change the keymap it would be init: $ config.keymap['history'].append('mousedown_4') $ config.keymap['rollback'].remove('moused...
by amaturemanga
Tue Aug 17, 2021 11:44 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1395

Re: Adjust Dialogue Position

Potato0095 wrote: Tue Aug 17, 2021 2:40 am It's the characters' what_ypos value, they are overriding the gui.dialogue_ypos. Remove that from the characters and only use them if you want an specific character to have its dialogue shown in a different position.
there we go now its fixed thank you so much.
by amaturemanga
Mon Aug 16, 2021 11:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1395

Re: Adjust Dialogue Position

so i ran some tests i created a new project and copied everything over, file by file. Was working fine i can move it just fine for every rpy file that i added, but then the moment i added in the first script file it happens. I can't move it so i know the issue is coming from the script file but im j...
by amaturemanga
Sun Aug 15, 2021 5:19 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1395

Re: Adjust Dialogue Position

It's probable that another thing is overwriting it. Search for "style say_dialogue:" inside screens.rpy and check its ypos value. The default value is "gui.dialogue_ypos", but it's very likely that it's not set to the default value. so in the screens this is what it is says so l...
by amaturemanga
Sun Aug 15, 2021 2:41 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1395

Re: Adjust Dialogue Position

Changing gui.dialogue_ypos in my project moves the dialogue just fine, the higher the number, the lower it appears on screen. Maybe try setting a higher value or even a float? so i tried setting it 2000 just to see if it moved at all even tried deleting the persistant and force recompile no change
by amaturemanga
Sun Aug 15, 2021 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Adjust Dialogue Position
Replies: 9
Views: 1395

[Solved]Adjust Dialogue Position

Hi there i was adjusting my textbox because i felt it was too big so i adjusted it but now my dialogue is appearing outside the textbox. Here's what i looks like i tried adjusting the define gui.dialogue_ypos = 50 to a different number but its not changing. here's my gui also im aware the buttons ne...
by amaturemanga
Sat Nov 14, 2020 7:59 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL Animation Not Showing Up in Game
Replies: 20
Views: 908

Re: ATL Animation Not Showing Up in Game

project is working now after creating a brand new project from scratch and redoing everything idk what happened but at least it works now.
by amaturemanga
Fri Nov 13, 2020 11:32 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ATL Animation Not Showing Up in Game
Replies: 20
Views: 908

Re: ATL Animation Not Showing Up in Game

found that by completely making a new project as a test and making some changes to the script the changes do save over in the test so something must've happened in original project ill test everything out to figure out where the issue is happening.