Search found 97 matches
- Sun Oct 15, 2023 12:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Custom Radio Button Text Color
- Replies: 0
- Views: 4800
[SOLVED] Custom Radio Button Text Color
Hello i'm updating my gui so using gui.idle_color is set it to white. And then for gui.hover_color i set it to bright green. The problem is that for my settings menu the background i use is an old book with dark yellow pages. So for my radio buttons in the settings menu you cant see the radio button...
- Mon Jan 16, 2023 6:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Change the Gui Text Color. [SOLVED]
- Replies: 2
- Views: 384
Re: How to Change the Gui Text Color.
Press Shift+I while hovering over piece of text you want to inspect. This will open Style Inspector, where you can see style properties appied to any element and check, where they come from. This immensely helps with style debugging. hi so when i did it, it didnt tell me much other then it uses the...
- Mon Jan 16, 2023 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to Change the Gui Text Color. [SOLVED]
- Replies: 2
- Views: 384
How to Change the Gui Text Color. [SOLVED]
Hey there recently i updated the textbox i was using to a black textbox so i changed the dialogue color to white but im having an issue my settings menu/ about is also white. Even tho the gui.interface_text_color is set to black isnt that the one that controls the settings menu text that are not but...
- Tue Nov 16, 2021 10:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Transform Not Working Sometimes with LiveComposite
- Replies: 3
- Views: 358
Re: ATL Transform Not Working Sometimes with LiveComposite
In general, xalign doesn't work when the displayable is the size of the screen, which you have here. (It's working fine, but with a 1280x720 screen and sprite, it doesn't do anything useful.) so then i would have to resize all the images and set the (1280, 720) to the new size of the images i imagi...
- Tue Nov 16, 2021 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ATL Transform Not Working Sometimes with LiveComposite
- Replies: 3
- Views: 358
ATL Transform Not Working Sometimes with LiveComposite
Hi there, im running into a strange issue using ATL Transform with LiveComposite or rather how its called now Composite. Basically all my sprites i do using LiveComposite and it works just fine but sometimes when i try and do an ATL transform on the sprite it either works, doesn't do it at all or it...
- Wed Oct 06, 2021 9:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Callback not activating
- Replies: 2
- Views: 355
Character Callback not activating
Hi there im trying to use a Character callback so that everytime a character speaks the the sprite zooms in a little. I've got the setup with the transforms and the callback in the character definition but nothing happens when the character speaks no zoom. Not getting any errors its as if i never co...
- Wed Aug 18, 2021 12:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Replace rollback with History
- Replies: 1
- Views: 1013
Re: Replace rollback with History
doing this allowed me to do it so this topic is solved
Code: Select all
init python:
config.underlay.append(renpy.Keymap(history = ShowMenu("history")))
config.keymap["rollback"] = []
config.keymap["history"] = ['K_PAGEUP', 'repeat_K_PAGEUP', 'K_AC_BACK', 'mousedown_4' ]
- Tue Aug 17, 2021 12:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Replace rollback with History
- Replies: 1
- Views: 1013
[SOLVED]Replace rollback with History
Hi there i'd like to replace rollback with the history screen so that instead of rollback the history screen is called. I already disabled rollback and i understand that to change the keymap it would be init: $ config.keymap['history'].append('mousedown_4') $ config.keymap['rollback'].remove('moused...
- Tue Aug 17, 2021 11:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Adjust Dialogue Position
- Replies: 9
- Views: 1428
Re: Adjust Dialogue Position
there we go now its fixed thank you so much.Potato0095 wrote: ↑Tue Aug 17, 2021 2:40 am It's the characters' what_ypos value, they are overriding the gui.dialogue_ypos. Remove that from the characters and only use them if you want an specific character to have its dialogue shown in a different position.
- Mon Aug 16, 2021 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Adjust Dialogue Position
- Replies: 9
- Views: 1428
Re: Adjust Dialogue Position
so i ran some tests i created a new project and copied everything over, file by file. Was working fine i can move it just fine for every rpy file that i added, but then the moment i added in the first script file it happens. I can't move it so i know the issue is coming from the script file but im j...
- Sun Aug 15, 2021 5:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Adjust Dialogue Position
- Replies: 9
- Views: 1428
Re: Adjust Dialogue Position
It's probable that another thing is overwriting it. Search for "style say_dialogue:" inside screens.rpy and check its ypos value. The default value is "gui.dialogue_ypos", but it's very likely that it's not set to the default value. so in the screens this is what it is says so l...
- Sun Aug 15, 2021 2:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Adjust Dialogue Position
- Replies: 9
- Views: 1428
Re: Adjust Dialogue Position
Changing gui.dialogue_ypos in my project moves the dialogue just fine, the higher the number, the lower it appears on screen. Maybe try setting a higher value or even a float? so i tried setting it 2000 just to see if it moved at all even tried deleting the persistant and force recompile no change
- Sun Aug 15, 2021 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved]Adjust Dialogue Position
- Replies: 9
- Views: 1428
[Solved]Adjust Dialogue Position
Hi there i was adjusting my textbox because i felt it was too big so i adjusted it but now my dialogue is appearing outside the textbox. Here's what i looks like i tried adjusting the define gui.dialogue_ypos = 50 to a different number but its not changing. here's my gui also im aware the buttons ne...
- Sat Nov 14, 2020 7:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL Animation Not Showing Up in Game
- Replies: 20
- Views: 920
Re: ATL Animation Not Showing Up in Game
project is working now after creating a brand new project from scratch and redoing everything idk what happened but at least it works now.
- Fri Nov 13, 2020 11:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]ATL Animation Not Showing Up in Game
- Replies: 20
- Views: 920
Re: ATL Animation Not Showing Up in Game
found that by completely making a new project as a test and making some changes to the script the changes do save over in the test so something must've happened in original project ill test everything out to figure out where the issue is happening.