Search found 4 matches
- Mon May 18, 2015 1:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Speaking is not defined [Portrait System] ~Solved~
- Replies: 10
- Views: 2005
Re: Speaking is not defined [Portrait System]
To repeat, your characters and their accompanying images should be defined so: june = CharTemplate("June", file="vb_high2.ogg", speaker="june") init: # Portraits # June image june idle = Portrait("june/idle.png", eyepos=(144, 192), moupos=(144,256), speaker=&...
- Sun May 03, 2015 12:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Translating issues
- Replies: 3
- Views: 1040
Re: Translating issues
After briefly going through the documentation regarding translations, I think I've figured out the first problem. The reason why your translations aren't working is because, well, you're not actually changing the language! If you want to use your current method to change your game's language, this i...
- Mon Apr 20, 2015 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: If statements don't work with custom variables
- Replies: 6
- Views: 792
Re: If statements don't work with custom variables
You need to repeat the "race ==" bit in front of every string, like so: if race == "dwarf" or race == "gnome": "...and bump into someone." if race == "human" or race == "pandaren" or race == "draenei" or race == "night elf&qu...
- Tue Mar 10, 2015 1:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Prompt the user to enter text
- Replies: 2
- Views: 604
Re: Prompt the user to enter text
Decided to make an account to answer this question, because boy do I have a script for you! :) name_check.rpy A while back I wanted to implement the same thing in one of my games, so I came up with a script specifically for checking an inputted name. This file has three parts: a dictionary that maps...