Search found 4 matches

by IBB
Mon May 18, 2015 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Speaking is not defined [Portrait System] ~Solved~
Replies: 10
Views: 2005

Re: Speaking is not defined [Portrait System]

To repeat, your characters and their accompanying images should be defined so: june = CharTemplate("June", file="vb_high2.ogg", speaker="june") init: # Portraits # June image june idle = Portrait("june/idle.png", eyepos=(144, 192), moupos=(144,256), speaker=&...
by IBB
Sun May 03, 2015 12:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Translating issues
Replies: 3
Views: 1040

Re: Translating issues

After briefly going through the documentation regarding translations, I think I've figured out the first problem. The reason why your translations aren't working is because, well, you're not actually changing the language! If you want to use your current method to change your game's language, this i...
by IBB
Mon Apr 20, 2015 2:57 pm
Forum: Ren'Py Questions and Announcements
Topic: If statements don't work with custom variables
Replies: 6
Views: 792

Re: If statements don't work with custom variables

You need to repeat the "race ==" bit in front of every string, like so: if race == "dwarf" or race == "gnome": "...and bump into someone." if race == "human" or race == "pandaren" or race == "draenei" or race == "night elf&qu...
by IBB
Tue Mar 10, 2015 1:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Prompt the user to enter text
Replies: 2
Views: 604

Re: Prompt the user to enter text

Decided to make an account to answer this question, because boy do I have a script for you! :) name_check.rpy A while back I wanted to implement the same thing in one of my games, so I came up with a script specifically for checking an inputted name. This file has three parts: a dictionary that maps...