Giving this a bump.
I can probably work around the problem by defining a new position that places it where I want it, but I suspect the underlying issue is something I'm doing wrong with these custom displayables and I'd prefer to find out what before I make too many more of them.
Search found 46 matches
- Mon Feb 18, 2019 6:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with position of a custom displayable
- Replies: 1
- Views: 454
- Thu Feb 14, 2019 10:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: TypeError: coercing to Unicode
- Replies: 1
- Views: 360
Re: TypeError: coercing to Unicode
I think you need to remove the quotes round the variable names:
pos(bakerypos)
When you put it in quotes, it's treated as a string, not a reference to the variable you've defined.
pos(bakerypos)
When you put it in quotes, it's treated as a string, not a reference to the variable you've defined.
- Wed Feb 13, 2019 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problems with position of a custom displayable
- Replies: 1
- Views: 454
Problems with position of a custom displayable
I've defined a custom displayable with a number of child displayables arranged in a grid. It appears to render correctly. However, when trying to show it in the centre with 'truecenter' the bottom right-hand corner is placed in the centre. If it was the top left, I would assume that the width and he...
- Sat Mar 24, 2018 2:57 pm
- Forum: Creative Commons
- Topic: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
- Replies: 821
- Views: 2139315
Re: █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████
This is all amazing work and an absolute godsend for those of us who are... artistically challenged. I might have missed it somewhere in this epic thread, but I haven't seen any hotel interiors. Seems like the sort of thing that might get used a lot. Reception, corridors, rooms. Any chance you have ...
- Thu Apr 13, 2017 11:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] New GUI choice prompt without narrator
- Replies: 3
- Views: 648
Re: New GUI choice prompt without narrator
This might not be the best way, but it works, at least: Slip this: if i.action==None: textbutton "{color=[gui.accent_color]}"+i.caption+"{/color}" action None else: <original textbutton statement> into the choice screen and it will give the accent colour to any line without an as...
- Wed Apr 12, 2017 6:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] New GUI choice prompt without narrator
- Replies: 3
- Views: 648
Re: New GUI choice prompt without narrator
That's one place I've been looking, but I haven't found it yet. It's possible it's in common with a certain button state, but I've gone goggle-eyed trying to work out what shares a style with what.
- Wed Apr 12, 2017 6:18 pm
- Forum: Ideas
- Topic: Sails Without Wind
- Replies: 0
- Views: 815
Sails Without Wind
Endless worlds are joined by a waterless sea. Strange indeed are the vessels that sail between them, slipping through nexuses known only to a few. Stranger still are the wanderers, the itchy-footed travellers driven to see as many worlds as they can. They go where the currents of life take them and ...
- Wed Apr 12, 2017 4:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] New GUI choice prompt without narrator
- Replies: 3
- Views: 648
[SOLVED] New GUI choice prompt without narrator
If I'm using the setting for the choice prompt to appear as an unselectable entry in the choice list, rather than in the say box, is it possible to specify styles for that prompt in the new gui? It seems like it should be easy enough, but the style inspector implies it's the same styling as the entr...
- Sun Apr 09, 2017 7:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice menu with additional info pane
- Replies: 10
- Views: 3186
Re: Choice menu with additional info pane
I believe I have it licked, functionally. screen choice(items): default choice_context=None style_prefix "choice" frame: has vbox for i in items: if '|' in i.caption: textbutton i.caption.split('|')[0] action i.action hovered SetScreenVariable("choice_context", i.caption.split('|...
- Sun Apr 09, 2017 7:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice menu with additional info pane
- Replies: 10
- Views: 3186
Re: Choice menu with additional info pane
Do you want a pop up screen or a screen that is ever present? Ideally something that quietly hides itself if there is no context data. Eventually I want to style the choice menus so they're nice and compact in one corner, with the contextual panel in the facing corner if present. I tried to get fan...
- Sat Apr 08, 2017 4:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice menu with additional info pane
- Replies: 10
- Views: 3186
Re: Choice menu with additional info pane
So some further digging in https://www.renpy.org/doc/html/screens.html suggests that I can give the items a hover action to change a screen variable. Then, I think, I can reference that screen variable and display it in a window, as defined in the choice window. However, I think then I need to manua...
- Sat Apr 08, 2017 3:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Choice menu with additional info pane
- Replies: 10
- Views: 3186
[SOLVED] Choice menu with additional info pane
This seems like it should be a question that already has an answer, but my googling has let me down. What I want is something that behaves like the standard choice menu, except that there is an additional window providing more information on the currently highlighted choice. So when a new option is ...
- Sun Mar 13, 2016 2:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text in custom displayables
- Replies: 5
- Views: 1013
Re: Text in custom displayables
It's inside the render() method of a class extending Displayable; so bare renpy directives didn't work. def render(self, width, height, st, at): child_render=renpy.render(self.child, width, height, st, at) self.width, self.height = child_render.get_size() self.width+=40 self.height+=40 name=renpy.te...
- Sun Mar 13, 2016 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Text in custom displayables
- Replies: 5
- Views: 1013
Re: Text in custom displayables
None of that is usage within a custom Displayable object. Surely nothing involving a show method is applicable? What I think I need is the pure python invocation of creating a text object, but that's what I can't find any documentation of. I'm sorry, but an uncaught exception occurred. While running...
- Sun Mar 13, 2016 10:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Text in custom displayables
- Replies: 5
- Views: 1013
Text in custom displayables
I want to add a text object to the custom displayable I'm writing; but can't find an example to work from. Adding images is simple enough, using the example in the manual, but I'm foxed at trying to add text. Using renpy.displayable() seems to require the displayable to be registered in renpy, and t...