Search found 14 matches
- Sun Feb 28, 2016 5:35 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage
UPDATE: 2 / 28 / 2016 We have Luke as our second composer and Kia doing the GUI coding! Thanks to everybody that's contacted me so far; I really appreciate it!
- Sun Feb 21, 2016 5:47 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - FOUR POSITIONS OPEN!
UPDATE: 2 / 21 / 2016 Glad to have Drewz doing character art and Kia doing GUI design! Finalizing details with our second composer as well!!
- Tue Feb 16, 2016 9:44 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - FOUR POSITIONS OPEN!
UPDATE: 2 / 16 / 2016 I now have someone named Ham doing the background art and Belgerum (http://www.youtube.com/user/Belgerum) doing half of our compositions! Still have GUI coding position, character artist, GUI designer and a second composer position open!
- Sun Feb 14, 2016 1:17 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - SIX POSITIONS OPEN!
UPDATE: 2 / 14 / 2016 Glad to say that Brittany Vincent (http://pfhorthewin.com) and Kristen Perez (http://xekstrin.tumblr.com) are the two writers that are a part of the team! Also in the process of finalizing the details with a BG artist!
- Fri Feb 12, 2016 4:38 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - EIGHT POSITIONS OPEN!
What kind of art style were you looking for the background art? Here are some examples that are similar to the types of art I'd like to have in the game. http://img12.deviantart.net/cf2f/i/2014/271/9/c/painting_process_video_anime_bg_interior_by_fateline_alpha-d80xp5c.jpg http://wallpoper.com/image...
- Fri Feb 05, 2016 2:13 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - EIGHT POSITIONS OPEN!
UPDATE: 2/5/2016 Glad to say that I have five people potentially filling in roles! A GUI Coder, two writers, a GUI artist and a composer. I'll edit the forum as soon as any of them are confirmed.
- Thu Feb 04, 2016 7:18 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Re: Master and Mage - EIGHT POSITIONS OPEN!
We would expect about ten characters in total, all of them having several facial expressions and/or poses. Only the main character and the love interests will have more than five expressions each.Otakumi wrote:Hello! What is the expected workload of the character artist?
- Tue Dec 29, 2015 2:23 am
- Forum: We are a Commercial Project looking for Partners
- Topic: Master and Mage
- Replies: 11
- Views: 2642
Master and Mage
http://s14.postimg.org/l547cqwgh/B7_Fid_PF.png thanks to ds-sans for the logo Clara Endelburgh (default name) has just turned 17, and has decided that she wishes to move with her Aunt and Uncle in a faraway city in order to further improve her skills as a young mage. Her relatives gladly take her i...
- Sun Apr 19, 2015 11:50 pm
- Forum: Completed Games
- Topic: bond[Drama][Relationships]["KN"][NaNoRenO2015][v1.05 Out!]
- Replies: 22
- Views: 13710
Re: bond[Drama][Relationships]["KN"][NaNoRenO2015]
Aw /./ I just played this and may I say, I adored the ending ;w; excuse me as I sit here and just sorta cry about it bye @ me.
- Sun Apr 19, 2015 10:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError in extra .rpy file
- Replies: 7
- Views: 1139
Re: AttributeError in extra .rpy file
Ah, yeah, that was it. I added it and now everything works like a charm! Thank you guys so much!
- Sun Apr 19, 2015 4:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError in extra .rpy file
- Replies: 7
- Views: 1139
Re: AttributeError in extra .rpy file
I have declared everything, though. In my script.rpy file, items look like (this is copied and pasted directly from the game): tamago = Item("Tamagoyaki", love=0, hunger=20, stress=0, comfort=0, beauty=0, image="images/tamago.png", cost=0, holding="") teddy = Item("...
- Sun Apr 19, 2015 12:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError in extra .rpy file
- Replies: 7
- Views: 1139
Re: AttributeError in extra .rpy file
That error is fixed, but now I'm having the same one later in the backpack.rpy script with Item.image. Once again, it's annoying because it works in the original (Leon's) but it has an Error here. Leon's says: class Item(store.object): def __init__(self, name, player=None, hp=0, mp=0, element="...
- Sat Apr 18, 2015 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: AttributeError in extra .rpy file
- Replies: 7
- Views: 1139
AttributeError in extra .rpy file
So, I have an .rpy file called backpack.rpy, and it's where I keep the player's inventory. It's adapted from Leon's Inventory Screen (http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=23071). My code has the 'elements' feature his includes, except I changed the name to 'holding' (I had the n...
- Wed Apr 08, 2015 12:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: [CLOSED] Errors with creating timer
- Replies: 1
- Views: 398
[CLOSED] Errors with creating timer
I'm looking to create a timer in my game that is invisible and runs in the background. My goal is to have it, every seven minutes, add two points to the class Player.hunger or Player.stress or the likes. How would I go about doing this - especially with the class? I know it's possible, but I'm just ...