Search found 31 matches

by kamti
Sat Oct 14, 2023 6:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Quest log - removing stuff from there.[SOLVED]
Replies: 1
Views: 486

Quest log - removing stuff from there.[SOLVED]

Hello guys, I have kind of quest log, which is organized as Calendar. This is the code: class Calendar(): --- def __init__(self, date, text, status): ----------self.date = date ----------self.text = text ----------self.status = status #"planned", completed, failed # creation of the new Not...
by kamti
Tue Oct 03, 2023 6:51 am
Forum: Ren'Py Questions and Announcements
Topic: NVL-mode: problem with splitting dialogs with different characters[CLOSED]
Replies: 1
Views: 245

NVL-mode: problem with splitting dialogs with different characters[CLOSED]

Hello Guys, I implemented a phone with the short messages with different characters in NVL-mode I customized names, portraits, even the screens for different character, but the problem is when speak to character 1 and do not use "nvl clear" command, then I have that dialog written when I s...
by kamti
Sat Sep 23, 2023 7:58 am
Forum: Ren'Py Questions and Announcements
Topic: Default translation[SOLVED]
Replies: 5
Views: 1022

Re: Default translation

The issue has been solved by removing string: #"define config.language" in options.rpy
That overpowered other language setting, I foreseen.

@Alex, thanks for your help!
by kamti
Sun Sep 17, 2023 8:10 am
Forum: Ren'Py Questions and Announcements
Topic: Default translation[SOLVED]
Replies: 5
Views: 1022

Re: Default translation

Try to set russian language in launcher preferences, then create new project - all menus and messages should be in russian. Then just put your script.rpy into this project's 'game' folder. Hey Alex, thanks for advice, already tried. It's in Russian in beginning, but when I copy all my files to the ...
by kamti
Sun Sep 17, 2023 5:21 am
Forum: Ren'Py Questions and Announcements
Topic: Default translation[SOLVED]
Replies: 5
Views: 1022

Re: Default translation

So, I started feeling I am too smart.
Nobody can answer questions I have...
by kamti
Fri Sep 15, 2023 5:39 am
Forum: Ren'Py Questions and Announcements
Topic: Default translation[SOLVED]
Replies: 5
Views: 1022

Default translation[SOLVED]

Hi guys. I created a project with English language (I think). In fact default language in scripts of the project is Russian. I want all messages in game, like - "Are you sure you want to quit game?" to be in Russian by default as well. I used "Update default interface translation"...
by kamti
Sat Jun 10, 2023 5:27 am
Forum: We are offering Paid Work
Topic: UI designer (CLOSED)
Replies: 2
Views: 992

Re: UI designer

CLOSED!
by kamti
Tue May 23, 2023 7:19 pm
Forum: We are offering Paid Work
Topic: UI designer (CLOSED)
Replies: 2
Views: 992

UI designer (CLOSED)

Hello guys. I look for UI artist for my project. Project: Lovelas wager, 18+ erotic visual novel for adults. Engine: Ren’Py Cost of works: 600 $ (via PayPal) Setting: Present time, detective story. Main characters are 18-22 y.o. Contacts (Discord): kamti #1424 List of screens to design: 1. Textbox +...
by kamti
Wed Mar 01, 2023 1:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Blend mode in Ren'Py 8.0
Replies: 3
Views: 1022

Re: Blend mode in Ren'Py 8.0

Thanks _ticlock_ and m_from_space!

I will implement both approaches and check how it works.

Will com ewith a feedback, guys!
by kamti
Tue Feb 28, 2023 5:30 am
Forum: Ren'Py Questions and Announcements
Topic: Blend mode in Ren'Py 8.0
Replies: 3
Views: 1022

Blend mode in Ren'Py 8.0

Hello guys. I will try to ask another question, which nobody can answer. Does somebody have experience with "Blend mode" for Ren'Py 8.0? Does it work at Ren'Py 8.0 at all? I read this documentation, but understood nothing: https://www.renpy.org/doc/html/model.html#blend-functions I tried t...
by kamti
Thu Jan 19, 2023 7:17 am
Forum: Ren'Py Questions and Announcements
Topic: [CLOSED]GOG achievements implementation to RenPy game
Replies: 4
Views: 420

Re: GOG achievements implementation to RenPy game

In short, there is no native support. You will need to write C compatibility layer for GoG API, them write binding for C functions in Python using ctypes . I never worked with GoG, so my estimates might be off, but I suspect, that for someone versed in C, C++ and Python it is about a week worth of ...