Search found 31 matches
- Wed Nov 01, 2023 4:53 am
- Forum: We are offering Paid Work
- Topic: [CLOSED] Voice actor - German, French, Chinese, Japanese
- Replies: 0
- Views: 5462
- Sun Oct 15, 2023 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Quest log - removing stuff from there.[SOLVED]
- Replies: 1
- Views: 486
- Sat Oct 14, 2023 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Quest log - removing stuff from there.[SOLVED]
- Replies: 1
- Views: 486
Quest log - removing stuff from there.[SOLVED]
Hello guys, I have kind of quest log, which is organized as Calendar. This is the code: class Calendar(): --- def __init__(self, date, text, status): ----------self.date = date ----------self.text = text ----------self.status = status #"planned", completed, failed # creation of the new Not...
- Thu Oct 05, 2023 7:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL-mode: problem with splitting dialogs with different characters[CLOSED]
- Replies: 1
- Views: 245
Re: NVL-mode: problem with splitting dialogs with different characters[CLOSED]
Developed by using another solution, not NVL-mode.
- Tue Oct 03, 2023 6:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: NVL-mode: problem with splitting dialogs with different characters[CLOSED]
- Replies: 1
- Views: 245
NVL-mode: problem with splitting dialogs with different characters[CLOSED]
Hello Guys, I implemented a phone with the short messages with different characters in NVL-mode I customized names, portraits, even the screens for different character, but the problem is when speak to character 1 and do not use "nvl clear" command, then I have that dialog written when I s...
- Sat Sep 23, 2023 7:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 1022
Re: Default translation
The issue has been solved by removing string: #"define config.language" in options.rpy
That overpowered other language setting, I foreseen.
@Alex, thanks for your help!
That overpowered other language setting, I foreseen.
@Alex, thanks for your help!
- Sun Sep 17, 2023 8:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 1022
Re: Default translation
Try to set russian language in launcher preferences, then create new project - all menus and messages should be in russian. Then just put your script.rpy into this project's 'game' folder. Hey Alex, thanks for advice, already tried. It's in Russian in beginning, but when I copy all my files to the ...
- Sun Sep 17, 2023 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Hiding text box in choice menu?? [SOLVED]
- Replies: 5
- Views: 517
Re: Hiding text box in choice menu??
window hide
- Sun Sep 17, 2023 5:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 1022
Re: Default translation
So, I started feeling I am too smart.
Nobody can answer questions I have...
Nobody can answer questions I have...
- Fri Sep 15, 2023 5:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Default translation[SOLVED]
- Replies: 5
- Views: 1022
Default translation[SOLVED]
Hi guys. I created a project with English language (I think). In fact default language in scripts of the project is Russian. I want all messages in game, like - "Are you sure you want to quit game?" to be in Russian by default as well. I used "Update default interface translation"...
- Sat Jun 10, 2023 5:27 am
- Forum: We are offering Paid Work
- Topic: UI designer (CLOSED)
- Replies: 2
- Views: 992
Re: UI designer
CLOSED!
- Tue May 23, 2023 7:19 pm
- Forum: We are offering Paid Work
- Topic: UI designer (CLOSED)
- Replies: 2
- Views: 992
UI designer (CLOSED)
Hello guys. I look for UI artist for my project. Project: Lovelas wager, 18+ erotic visual novel for adults. Engine: Ren’Py Cost of works: 600 $ (via PayPal) Setting: Present time, detective story. Main characters are 18-22 y.o. Contacts (Discord): kamti #1424 List of screens to design: 1. Textbox +...
- Wed Mar 01, 2023 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Blend mode in Ren'Py 8.0
- Replies: 3
- Views: 1022
Re: Blend mode in Ren'Py 8.0
Thanks _ticlock_ and m_from_space!
I will implement both approaches and check how it works.
Will com ewith a feedback, guys!
I will implement both approaches and check how it works.
Will com ewith a feedback, guys!
- Tue Feb 28, 2023 5:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blend mode in Ren'Py 8.0
- Replies: 3
- Views: 1022
Blend mode in Ren'Py 8.0
Hello guys. I will try to ask another question, which nobody can answer. Does somebody have experience with "Blend mode" for Ren'Py 8.0? Does it work at Ren'Py 8.0 at all? I read this documentation, but understood nothing: https://www.renpy.org/doc/html/model.html#blend-functions I tried t...
- Thu Jan 19, 2023 7:17 am
- Forum: Ren'Py Questions and Announcements
- Topic: [CLOSED]GOG achievements implementation to RenPy game
- Replies: 4
- Views: 420
Re: GOG achievements implementation to RenPy game
In short, there is no native support. You will need to write C compatibility layer for GoG API, them write binding for C functions in Python using ctypes . I never worked with GoG, so my estimates might be off, but I suspect, that for someone versed in C, C++ and Python it is about a week worth of ...