Search found 275 matches

by mobychan
Wed Jun 29, 2016 2:17 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

Re: Transform(Alpha) with Creator Defined Displayable

Hey everyone^^ I retried several things and after returning to flatten I finally was able to get it to work by copying a part of the flatten code: define e = Character('Eileen', color="#c8ffc8") image bg white = Solid("#FFFFFF") image portrait = Portrait(width=438, height=491) # The game starts here...
by mobychan
Tue Jun 28, 2016 8:50 am
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Paths Part 2 [SOLVED]
Replies: 8
Views: 653

Re: Unlockable Paths Part 2

you removed the if, I'm sorry I wasn't clear on that part^^ the whole thing should look like this: label somscrtmen: menu: "Sure, Somnus! It's a date.": if (not persistent.Somnus): $ persistent.Somnus = True jump wherego "Uh...": jump wherego
by mobychan
Tue Jun 28, 2016 7:59 am
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Paths Part 2 [SOLVED]
Replies: 8
Views: 653

Re: Unlockable Paths Part 2

recheck this part: menu: "Sure, Somnus! It's a date.": if persistent.Somnus: $ persistent.Somnus = True jump wherego "Uh...": jump wherego put in words it's: if persistent.somnus equals true, set persistent.somnus to true and jump to wherego. I guess your intended use would be not persistent.somnus
by mobychan
Mon Jun 27, 2016 6:35 am
Forum: Ren'Py Questions and Announcements
Topic: Main Menu Wont Show After Changed Into A Imagemap [SOLVED]
Replies: 3
Views: 250

Re: Main Menu Wont Show After Changed Into A Imagemap

All menu screens should use the tag, it's so it knows they belong together/replace each other
by mobychan
Thu Jun 23, 2016 1:47 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

Re: Transform(Alpha) with Creator Defined Displayable

I was of the opinion it would flatten the whole image, but when in transition from alpha 0 to alpha 1 it's layering everything above each other, making the box around the eyes visible.
by mobychan
Tue Jun 21, 2016 4:06 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

Re: Transform(Alpha) with Creator Defined Displayable

Yes, I believe it's impossible to use LiveComposite. My "real" code consists of over 400 lines handling what to dissolve/blink/move at what times and what images are displayed. It's handling eye blinking as well as lip flaps, glowing/pulsating light effects, different poses, expressions, clothes and...
by mobychan
Tue Jun 21, 2016 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

Re: Transform(Alpha) with Creator Defined Displayable

I believe Flatten takes an image, not renders?

And I tried using im.Composite before but my animation aren't fit for it ^^''
by mobychan
Mon Jun 20, 2016 9:05 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

Re: Transform(Alpha) with Creator Defined Displayable

As I mentioned everything's a bit more complicated in the real thing, because several layers use different animations in different timeframes, I don't believe that level of complexity would be possible in a LiveComposite. I tried adding the visit method to my simplified code, but even there it doesn...
by mobychan
Mon Jun 20, 2016 7:27 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]Transform(Alpha) with Creator Defined Displayable
Replies: 12
Views: 1026

[Solved]Transform(Alpha) with Creator Defined Displayable

Hello everyone^^ I have a problem with my portrait code: I layer multiple images above each other to add eyes/mouth and stuff. Everything works fine, but when I use a transform with alpha and a light background you can see where the other images are added, because the opacity is not the same. Is the...
by mobychan
Tue May 31, 2016 4:33 am
Forum: Ren'Py Questions and Announcements
Topic: How to fade namebox in and out?
Replies: 5
Views: 375

Re: How to fade namebox in and out?

As I said, it all depends on your code, I have no idea what your code looks like
by mobychan
Tue May 31, 2016 4:12 am
Forum: Ren'Py Questions and Announcements
Topic: How to fade namebox in and out?
Replies: 5
Views: 375

Re: How to fade namebox in and out?

depends on your code, but maybe try looking at "at":

Code: Select all

screen a():
    fixed:
        at my_custom
        # Other Screen Stuff you need
by mobychan
Wed May 25, 2016 4:36 am
Forum: Ren'Py Questions and Announcements
Topic: Ending Scores - How to Code?
Replies: 2
Views: 284

Re: Ending Scores - How to Code?

just connect the conditions with and: Points >= 50 and Point <= 25 In your case you could simply change your code to this as well: label Endings: if Points >= 50: "Vampire Ending" return elif Points >= 25: "Manservant Ending" return else: "Brute Ending" return
by mobychan
Sun May 22, 2016 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Strange Name "" is not Defined Error
Replies: 5
Views: 336

Re: Strange Name "" is not Defined Error

it's default, not define ;)
by mobychan
Tue May 17, 2016 3:26 am
Forum: Ren'Py Questions and Announcements
Topic: Namebox code not working
Replies: 1
Views: 223

Re: Namebox code not working

try using

Code: Select all

default e = ...
instead of

Code: Select all

$ e = ...
It's the new "best practice"