Search found 33 matches

by Skybluegum
Wed May 20, 2015 6:44 pm
Forum: Works in Progress
Topic: Delete thread please
Replies: 2
Views: 984

Delete thread please

Delete thread.

This is no longer active.
by Skybluegum
Sun May 17, 2015 5:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Blinking square on topleft corner?
Replies: 2
Views: 416

Re: Blinking square on topleft corner?

PyTom wrote:I don't know of anything that would cause this. Is this your game, or a third-party one? Does the problem occur on your computer, or all computers?
You're right.
When I exported it, the squares didn't show anymore.
Thanks.
by Skybluegum
Sun May 17, 2015 1:57 am
Forum: Ren'Py Questions and Announcements
Topic: Blinking square on topleft corner?
Replies: 2
Views: 416

Blinking square on topleft corner?

Hello. So when I play the game, everything is fine except... there's a blinking gray square on the topleft corner. It shows randomly, what is it? Also, I added the "Shake" effect, so when a character screams, he shakes, but before shaking, it shows the character on the left (when he's on t...
by Skybluegum
Sat May 16, 2015 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

It does look crazy now! Yes, I'll agree that tell Renpy to position things at one place then reposition at another can leave more room for error. I can't say anything about the narrator box shifting after advancing. I think at this point if doing positioning from the characters isn't working the wa...
by Skybluegum
Fri May 15, 2015 9:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

Also in script.rpy, I have for all characters and narrator: window_top_padding=70 I can change it for every character, but nothing happens when I change something in $ narrator. I think this reveals the problem! I'm almost certain it's in the way you defined narrator. define B = Character("Bob...
by Skybluegum
Fri May 15, 2015 6:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

Strange, I made a new game to test it using your code and it can move using those parameters. We'll figure it out though. Maybe xalign and yalign will work instead? Could you compare what you have now with this (ignore the placeholder background): define narrator = Character(None, window_left_paddi...
by Skybluegum
Thu May 14, 2015 8:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

Since you defined some window properties with the characters, it's tricky (usually it's good practice to keep the screen properties together instead, and use the new screen language mentioned in the documentation: here ). What you can try since you have it all there is add a new property to the nar...
by Skybluegum
Thu May 14, 2015 5:33 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

The stretching issue looks to be here: style.say_who_window.background = Frame("Textboxfull.png", 0, 0) Using a frame allows the image to be stretched to contain the contents. Assuming your say screen is untouched, the narrator has one less line, the name, than the characters, so setting ...
by Skybluegum
Thu May 14, 2015 4:13 am
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Re: Cutom text boxes are not aligned properly.

Mind posting the images? Can't post the images because they're not mine :c But I can tell you that the narrator's box looks bigger from top and the character's box leaves a space in the bottom. I feel like the character's box is fine, but the narrator's box is being stretched... but they're the sam...
by Skybluegum
Wed May 13, 2015 9:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Cutom text boxes are not aligned properly.
Replies: 12
Views: 2561

Cutom text boxes are not aligned properly.

I made 2 different text boxes. One for the narrator (but won't show a "narrator's name", just its text), and another box for all characters' speaking (and of course their names). So I actually fixed it so the text shows properly, but then I changed the pictures (both .png's files) and it m...
by Skybluegum
Tue May 12, 2015 11:18 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change the in-game buttons?
Replies: 4
Views: 829

Re: How to change the in-game buttons?

You might want to check out the image button tutorial in the cookbook section. It is a bit of advanced coding, but it'll give you a lot to work with. Generally speaking though, it seems like you need to work through the GUI tutorials in the cookbook section. Thank you very much! I found a very usef...
by Skybluegum
Tue May 12, 2015 9:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Why is my text box going crazy?
Replies: 4
Views: 608

Re: Why is my text box going crazy?

It depends on how your say windows are configured. It could be something to do with xanchors/yanchors, but that's only a guess. You can paste the code here between code tags, and then we can take a look. The relevant section would be in the screens.rpy , the entire indented block under screen say ....
by Skybluegum
Tue May 12, 2015 8:46 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change the in-game buttons?
Replies: 4
Views: 829

Re: How to change the in-game buttons?

To delete specific buttons, you should be able to just cut out the relevant code in the screens.rpy file. Making a quick_menu should do what you're asking about. (I have a super old version of ren'py. But, it should still work.) Thank you for your answer. Do you know how to use that code or have an...
by Skybluegum
Tue May 12, 2015 6:52 pm
Forum: Ren'Py Questions and Announcements
Topic: How to change the in-game buttons?
Replies: 4
Views: 829

How to change the in-game buttons?

Hello, I've found a code that is used in older versions of Renpy. I have the latest version so I don't really know how to do it without messing everything up. I want to design the in-game buttons (Save, Q. Save, Load, Skip and Pref). I want them to be show in the lower right side of the screen (next...
by Skybluegum
Tue May 12, 2015 6:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Shake is hiding my characters!
Replies: 3
Views: 623

Re: Shake is hiding my characters!

Donmai wrote:Your sprites had the same image tag, that's why the show comand was overwriting the others.
http://www.renpy.org/doc/html/displayin ... html#image
Thank you!
^^