Search found 12 matches

by Xaiyeon
Mon Oct 09, 2017 5:59 am
Forum: Ren'Py Cookbook
Topic: Instant CG and BG gallery
Replies: 151
Views: 44362

Re: Instant CG and BG gallery

I've had the problem above too. I sort of fixed it by using yfill True. The gallery is firmly stuck to the left for some reason (if I move it further right it cuts the last images off) but I'll keep tinkering and see what happens. In the meantime, I figured I'd post my code in case it helps anyone:...
by Xaiyeon
Fri May 22, 2015 7:39 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating screen in screen world map. Coding advice needed,
Replies: 6
Views: 675

Re: Navigating screen in screen world map. Coding advice nee

Found it. Short answer, make sure you're hiding your screen after you show the next one. For example: imagebutton idle "Map/mapup.png" hover "Map/mapup.png" xpos 75 ypos 500 action [ShowMenu('mapc'), Play("sfx2", "SFX/MENU A_Select_by_Virix.ogg") , Hide('worldnav4') ] hovered [Play("sfx1", "SFX/MEN...
by Xaiyeon
Fri May 22, 2015 6:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating screen in screen world map. Coding advice needed,
Replies: 6
Views: 675

Re: Navigating screen in screen world map. Coding advice nee

Ok ill try

Edit: Okay, so I tried what you suggested, but it is still the same problem as before XD... However, the code is more neat than before.
by Xaiyeon
Fri May 22, 2015 5:03 pm
Forum: Ren'Py Questions and Announcements
Topic: How to display Stat values as part of the UI?
Replies: 2
Views: 307

Re: How to display Stat values as part of the UI?

Hi, it depends on if you are going to use classes. I can share you my code from my game I'm currently making, but it might not make sense to you xD. I suggest you read the guide on classes and screen language and go from there! I'll share you my code as a reference. There is probably more ways to do...
by Xaiyeon
Fri May 22, 2015 2:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Navigating screen in screen world map. Coding advice needed,
Replies: 6
Views: 675

Re: Navigating screen in screen world map. Coding advice nee

Yea, when I go to N to C then S, the navigation stops working. If I go to N to C and back to N, it stops working. Basically after any three combination navigation it stops working. How would I fix it? T^T
by Xaiyeon
Fri May 22, 2015 2:30 am
Forum: Ren'Py Questions and Announcements
Topic: Navigating screen in screen world map. Coding advice needed,
Replies: 6
Views: 675

Navigating screen in screen world map. Coding advice needed,

Hi I'm trying to make a world navigation screen, and whatnot. I need help, I can't really understand what's wrong with my code. When I navigate back and fourth with this code, it stops working after 3 times. Also is there a better way to implement this using variables and a condition switch? I'm not...
by Xaiyeon
Sat May 16, 2015 12:08 am
Forum: Ren'Py Questions and Announcements
Topic: how do I play different music to change based on...
Replies: 4
Views: 760

Re: how do I play different music to change based on...

The search function is your friend. Here is a threat that shows how to have a button have more than one function: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=29835&hilit=button+two+actions+multiple Thank you so much! I should of searched action instead of music screen xD. Now when I click ...
by Xaiyeon
Fri May 15, 2015 11:22 pm
Forum: Ren'Py Questions and Announcements
Topic: about not skipping cutscenes.
Replies: 4
Views: 1488

Re: about not skipping cutscenes.

I believe you can just disable the mouse or key inputs (False) so the user can't skip it and then enable them (True) after your splash screen.
by Xaiyeon
Fri May 15, 2015 9:31 pm
Forum: Ren'Py Questions and Announcements
Topic: how do I play different music to change based on...
Replies: 4
Views: 760

Re: how do I play different music to change based on...

Also using Play action on imagebuttons for the music. I already use action on hover, so how can I have two actions on it or so? Anyone else have an idea? This is still not resolved. Main menu has music playing. Go to options menu, different music plays. Then back to main menu plays the other music. ...
by Xaiyeon
Fri May 15, 2015 5:56 pm
Forum: Ren'Py Questions and Announcements
Topic: how do I play different music to change based on...
Replies: 4
Views: 760

how do I play different music to change based on...

I want the music to change in different screens. Can imagetext or buttons have nested actions?. I already know about renpy.music.play and etc. Example: The user starts the game, and the default main menu music plays, then the user goes to options or load/save and a different music plays that does no...
by Xaiyeon
Fri May 15, 2015 2:09 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 45348

Re: Inventory Screen

Are you just trying to have the inventory screen stay open until you press close? Editing the imagebutton from the inventory_screen as follows seems to do the trick... imagebutton idle pic hover pic xpos x ypos y action [Hide("gui_tooltip"), SetVariable("item", item), item_use] hovered [ Play ("sou...
by Xaiyeon
Thu May 14, 2015 11:08 pm
Forum: Ren'Py Cookbook
Topic: Inventory Screen
Replies: 89
Views: 45348

Re: Inventory Screen

Sorry to necro(?), but when you select an item and it adds the select image, what code can keep it in the inventory screen and not exit out?