Search found 18 matches
- Sat Feb 24, 2018 3:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: "ATL Transform not known" (SOLVED!)
- Replies: 5
- Views: 3583
Re: "ATL Transform not known"
The comma worked! Thank you guys!
- Fri Feb 23, 2018 12:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: "ATL Transform not known" (SOLVED!)
- Replies: 5
- Views: 3583
Re: "ATL Transform not known"
It's an almost immediate crash, the minute it reads the 'speak' line it crashes. label start: stop music fadeout 1 scene bg black with fade show celestina at center with locationchange show celestina at center with speak c "bepis room" show celestina at center with endspeak hide celestina
- Thu Feb 22, 2018 11:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: "ATL Transform not known" (SOLVED!)
- Replies: 5
- Views: 3583
"ATL Transform not known" (SOLVED!)
Hey Lemmasoft Forums, long time since I've posted here last. I am trying to insert some transformations I grabbed from the Cute Demon Crashers so that the characters bounce forward when talking to you, and bouncing back when theyre done talking. This is what I get when trying to run the code with t...
- Sat Feb 13, 2016 10:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: NVL Boundary Question
- Replies: 1
- Views: 230
NVL Boundary Question
Hey Lemma Forums!
I have a section of my game where NVL is used to look like a chat room where characters are speaking to each other.
It spans across the whole screen, and i was wondering if it's possible to constrain it or have it fit within the computer screen background I made for these parts.
I have a section of my game where NVL is used to look like a chat room where characters are speaking to each other.
It spans across the whole screen, and i was wondering if it's possible to constrain it or have it fit within the computer screen background I made for these parts.
- Wed Dec 02, 2015 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
AND WE GOT A SOLUTION IT WORKS, MANY THANKS TO YOU. I went the 'just unlock it one time and thats good enough' route and it finally worked. I used one of the codex frameworks from the site, and it just doesn't show you the entry. I am going to tinker around with it and see if I can get it to show a ...
- Wed Dec 02, 2015 8:19 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
A simple unlock is all I wanted, not this renpy, never this. While running game code: File "game/codex.rpy", line 253, in execute screen Fatima_Alhazred: File "game/codex.rpy", line 256, in execute if 'fatima_codex_unlocked' in store and store.fatima_codex_unlocked: TypeError: ar...
- Wed Dec 02, 2015 7:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
Same error, this doesn't make any sense.
Code: Select all
While running game code:
File "game/codex.rpy", line 253, in execute
screen Fatima_Alhazred:
File "game/codex.rpy", line 256, in execute
AttributeError: 'StoreModule' object has no attribute 'fatima_codex_unlocked'
- Wed Dec 02, 2015 7:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
I did make it accidentally store.fatima.codex, so changing that fixed that issue. Thank you on that. Now I have the issue of having no attributes for fatima? I'm sorry, but an uncaught exception occurred. While running game code: File "game/codex.rpy", line 253, in execute screen Fatima_Al...
- Wed Dec 02, 2015 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
That is a good point of using Store instead to keep variables from getting mixed up. However, when changing things to store, I got this pop up. While running game code: File "game/codex.rpy", line 254, in execute screen Fatima_Alhazred: File "game/codex.rpy", line 256, in execute...
- Wed Dec 02, 2015 6:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
Declared that in the beginning of the game, and still getting the same result. While running game code: File "game/codex.rpy", line 254, in execute screen Fatima_Alhazred: File "game/codex.rpy", line 256, in execute if not fatima.codex_unlocked == False: NameError: name 'fatima' ...
- Wed Dec 02, 2015 6:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Re: Needing help coding the Codex
The double == did help me at least get the game open, however, another problem arose. While running game code: File "game/codex.rpy", line 254, in execute screen Fatima_Alhazred: File "game/codex.rpy", line 256, in execute if not fatima.codex_unlocked == False: NameError: name 'f...
- Wed Dec 02, 2015 6:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Needing help coding the Codex [SOLVED]
- Replies: 14
- Views: 1739
Needing help coding the Codex [SOLVED]
Hello Lemma Forums individuals! I am currently having a bit of difficulty coding unlockable codex entries, so that when you meet a character in game, a side pop image shows you have an entry unlocked, and said entry is unlocked. However I am having difficulty coding it as such, since it requires me ...
- Sun Nov 08, 2015 11:19 pm
- Forum: I am a Musician, Sound Editor, or Video Editor
- Topic: Sinakhai's free music for your projects
- Replies: 40
- Views: 5904
Re: Sinakhai's free music for your projects
I've been listening to these tracks all afternoon, and these are absolutely fantastic! I really am having some difficulty picking which of the tracks I would use..
Amazing, amazing work, thank you.
Amazing, amazing work, thank you.
- Wed Sep 02, 2015 6:46 pm
- Forum: Personal Art Threads
- Topic: akemicchi's request & doodle thread [Closed]
- Replies: 187
- Views: 28574
Re: akemicchi's request & doodle thread [Open! 5 slots]
If it is possible, may I request my character from Reaper's Rebellion?
Your art from all that I have seen is absolutely wonderful, keep up the awesome work!
Your art from all that I have seen is absolutely wonderful, keep up the awesome work!
- Thu Aug 20, 2015 5:12 am
- Forum: Completed Games
- Topic: ❤ Cute Demon Crashers! ❤ [GxB/GxG][18+][late NaNo]
- Replies: 49
- Views: 40324
Re: ❤ Cute Demon Crashers! ❤ [GxB/GxG][18+][late NaNo]
This was an incredibly fun game to play! The sprites and colors were all so lovely to look at, the quiet music in the background, and added voices were a fun surprise as well. I especially loved that at any moment you could stop if you wanted, and the incubi/succubi were still very much so pleasant ...