Search found 14 matches

by MorchellaGames
Wed Mar 29, 2017 8:57 am
Forum: Creator Discussion
Topic: Creative Commons vs Protoypes for commercial products
Replies: 4
Views: 911

Re: Creative Commons vs Protoypes for commercial products

Yeah, this prototype would certainly never end up on Kickstarter either.

Thanks for the answers, guys.
by MorchellaGames
Tue Mar 28, 2017 9:59 pm
Forum: Creator Discussion
Topic: Creative Commons vs Protoypes for commercial products
Replies: 4
Views: 911

Creative Commons vs Protoypes for commercial products

Hey! Not sure if this question belongs to the Creative Commons section of the forums, but since the description of that forum states that its for posting actual assets, I'll ask here. I'm currently working on a prototype for something that will eventually become a commercial product. Because I curre...
by MorchellaGames
Thu Jun 02, 2016 1:55 pm
Forum: Creator Discussion
Topic: BGMusic: Creative Commons License V. Hiring A Music Expert
Replies: 5
Views: 998

Re: BGMusic: Creative Commons License V. Hiring A Music Expe

Hey! For your first question: I've never used Creative Commons stuff, but it looks like the three licenses that are applicable to you would be Attribution, Attribution Share-Alike and Attribution-NoDerivs. So make sure the content you are using is under one of these licenses. Again, I've never used ...
by MorchellaGames
Thu Apr 21, 2016 1:15 pm
Forum: Creator Discussion
Topic: what do you think about r/gamedev results?
Replies: 4
Views: 932

Re: what do you think about r/gamedev results?

It would have been theoretically interesting to get the types of games developed, though I can imagine there would have been a huge discussion about which genres and sub-genres were not in the selection options... Numbers like these are certainly fun to have and interpret, but in the end, the scient...
by MorchellaGames
Wed Apr 06, 2016 9:05 am
Forum: Creator Discussion
Topic: Noob to professional game creator?
Replies: 15
Views: 3029

Re: Noob to professional game creator?

Note that I use the term "game" here interchangeably with VN because they have many things in common and most of the advice you can get applies to both products. It cannot be repeated enough. Limiting the scope of your first game is one of the most important things a newcomer can do. Peopl...
by MorchellaGames
Fri Mar 04, 2016 9:26 am
Forum: Creator Discussion
Topic: How do you come up with ideas?
Replies: 17
Views: 3008

Re: How do you come up with ideas?

As someone mentioned earlier, once you start writing down ideas, your brain will set put itself in "idea mode". For a while, I was looking for ideas of gameplay mechanics, so I started looking at everything around me as a source of ideas. After a while, I started seeing things differently....
by MorchellaGames
Fri Jan 29, 2016 1:36 pm
Forum: Creator Discussion
Topic: Story progress meters?
Replies: 12
Views: 1947

Re: Story progress meters?

I think Cinders has a pretty interesting system to show completion, though, apparently, it is not super-obvious how to get each of those endings/variations. Here are the possibilities: http://cinders.wikia.com/wiki/Four_Endings So, there are two things to consider here: - The completion rate and how...
by MorchellaGames
Wed Nov 04, 2015 9:51 am
Forum: Creator Discussion
Topic: What can a Producer do?
Replies: 16
Views: 2881

Re: What can a Producer do?

Hi ProfKranc, I'm not sure this is the best forum to ask this question, as game development is a very large subject and this forum is more for Visual Novels (or variations of), but you may find some insight nonetheless. Otherwise, you may want to check out the forums on sites like http://www.gamedev...
by MorchellaGames
Mon Sep 21, 2015 1:03 pm
Forum: Creator Discussion
Topic: Question about Rollbacks
Replies: 7
Views: 2360

Re: Question about Rollbacks

I really liked the implementation of Zero Escape: Virtue's Last Reward If I recall correctly, once you go down a path, you are stuck with that choice. Once you've seen one of the game's endings, you can easily start from another "choice node" in the story (or you can get there really quick...
by MorchellaGames
Mon Sep 21, 2015 12:57 pm
Forum: Creator Discussion
Topic: Including hints/tips on game release
Replies: 7
Views: 1948

Re: Including hints/tips on game release

If it's well implemented, I don't see why it would be a bad idea!

For me, a feature like this is a nice to have, but it should not hinder the main development of the VN/game.
by MorchellaGames
Tue Jul 07, 2015 10:44 am
Forum: Ideas
Topic: Afterland [GxG/BxB/GxB][Fantasy, Romance etc]
Replies: 40
Views: 9857

Re: Afterland [GxG/BxB/GxB][Fantasy, Romance etc]

Interesting project! It definitely looks like this project will require a lot of work and planning. Good luck! Also, it seems like you want this project to be commercial. Unfortunately, I think the name "Afterland" is already taken by another game. Afterland by Imaginary Games I'm no lawye...
by MorchellaGames
Wed May 27, 2015 2:19 pm
Forum: Creator Discussion
Topic: is recruitment possible...?
Replies: 24
Views: 2870

Re: is recruitment possible...?

Managing a project is entirely possible from a phone or tablet (depending on the device, of course). A lot of free project management tools have mobile apps of their web version. Trello for example Programming... I really don't recommend submitting code without testing it in the engine/tool first! G...
by MorchellaGames
Wed May 20, 2015 12:55 am
Forum: Creator Discussion
Topic: How much should I pay?
Replies: 3
Views: 1155

Re: How much should I pay?

Sorry to contradict another user when I'm a new user myself, but as a programmer, I feel the need to attempt to correctly answer this question! The truth is your question is very difficult to answer without more information. The problem in your question lies in the definition of a "medium-large...