Search found 66 matches
- Tue Sep 20, 2016 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New itch.io upload traceback
- Replies: 0
- Views: 591
New itch.io upload traceback
Hate to make a whole new thread but... y'know. It's a different issue now. I'm sorry, but an uncaught exception occurred. While running game code: File "launcher/game/itch.rpy", line 45, in script python hide: File "launcher/game/itch.rpy", line 121, in <module> cc.run() File &qu...
- Tue Sep 20, 2016 12:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: itch.io uploads -
- Replies: 10
- Views: 3015
Re: itch.io uploads -
I'm getting a new traceback now: I'm sorry, but an uncaught exception occurred. While running game code: File "launcher/game/itch.rpy", line 45, in script python hide: File "launcher/game/itch.rpy", line 121, in <module> cc.run() File "game/consolecommand.rpy", line 78,...
- Tue Sep 20, 2016 12:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: itch.io uploads -
- Replies: 10
- Views: 3015
Re: itch.io uploads -
that did the trick! thanks.
- Mon Sep 19, 2016 3:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: iOS Xcode : cannot build anymore [SOLVED]
- Replies: 5
- Views: 1371
Re: iOS Xcode : cannot build anymore
Geez first apple broke everything with os sierra, now ios 10 is continuing the tradition
- Mon Sep 19, 2016 2:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: itch.io uploads -
- Replies: 10
- Views: 3015
itch.io uploads -
Wait, what?
I did set build.itch_project in an init block as well
I did set build.itch_project in an init block as well
- Fri Sep 09, 2016 9:17 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 585096
Re: Ren'Py Gripes
hmm.. i get an error when ive tried to use things, like the string module for instance, unless i put init python: import string. am i doing it wrong?
- Fri Sep 09, 2016 3:59 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 585096
Re: Ren'Py Gripes
Hi folks :D I noticed that when you build a game, the python standard library is automatically included in the base folder, but its not available when developing from the launcher. I've decided it wouldn't take any space overhead to just copy it from a temp build to every project's base folder and p...
- Fri Sep 09, 2016 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.99.11 Released
- Replies: 25
- Views: 4612
Re: Ren'Py 6.99.11 Released
Curious, does the name change mean that RenPy 7 was pushed back because of the OSX issues?
- Fri Sep 09, 2016 3:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Screen not working. Is screen prediction the culprit?
- Replies: 0
- Views: 412
Screen not working. Is screen prediction the culprit?
Issue resolved
- Fri Feb 19, 2016 7:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Title Screen Random Background
- Replies: 2
- Views: 915
Re: Title Screen Random Background
Code: Select all
background = renpy.random.choice(['cat.png', 'tree.png', 'mountain.png'])
- Fri Feb 19, 2016 7:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: possible to have multiple/random preloader image?
- Replies: 5
- Views: 1199
Re: possible to have multiple/random preloader image?
geez how passive agressive.
- Fri Feb 19, 2016 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is changing the file extension the same thing as converting?
- Replies: 4
- Views: 721
Re: Is changing the file extension the same thing as convert
The extension itself just tells your computer what type of file it is, and therefore what program to use to open it. As text files are mostly the same - just bits of characters and spaces, the file extension is merely a decorator. audio files are different, and the bits inside vary based on the enco...
- Fri Feb 19, 2016 4:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to allign pictures?
- Replies: 2
- Views: 378
Re: How to allign pictures?
are you adding pictures to a screen? or sprites with the show statement?
also, are you trying to resize the pictures so theyll align to the top and bottom fit perfectly? or actually align the orientation of the picture with a certain section/side of the screen?
also, are you trying to resize the pictures so theyll align to the top and bottom fit perfectly? or actually align the orientation of the picture with a certain section/side of the screen?
- Fri Feb 19, 2016 4:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: possible to have multiple/random preloader image?
- Replies: 5
- Views: 1199
Re: possible to have multiple/random preloader image?
as the title says: is it possible? and by preloader image i mean both android's "android-presplash.jpg" and pc's "presplash.png" in game folder Please clarify: Are you asking how to get the game to pick a splash image at random ? Or are you asking if a desktop splash image will ...
- Fri Feb 19, 2016 4:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to name saves? [ANSWERED]
- Replies: 6
- Views: 5349
Re: Is there a way to name saves? [ANSWERED]
If you have issues breaking down that screen to do what you want, come on back and we'll figure them out out together :wink: most of those file functions like the FileTime() one in the default save screen: FileTime(name, format='%b %d, %H:%M', empty='', page=None) Returns the time the file was saved...